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COMPETITION: Design an Epic Monster
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<blockquote data-quote="paradox42" data-source="post: 4032958" data-attributes="member: 29746"><p>Projectile weapons, even explosive ones, aren't very useful against swarms of any type, let alone nanotech. They have no particular reason to defend against cannon shells of any caliber. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As for energy, these things have an inexhaustible supply since they pull from "subspace" (which could mean either another universe, or from the "quantum foam" or "zero-point energy field" if you prefer).</p><p></p><p>Anyway, in the books I based these off of, the enemy swarms are so scary-powerful that they can recover within seconds from something as trivial as a multi-megaton nuclear strike, and high-powered particle beam weapons prove similarly useless against them. The kinds of weapons that do prove effective, at least in the short term, are so scary and weird that I'd have difficulty describing them here even if I didn't care about potential spoilers. Of course, my Hungry Void isn't nearly that nasty; a good Kiloton spell would wipe large groups of swarms off the map. Until they learned to become immune to it, of course, which would require a very large (in D&D terms) aggregate. The larger-than-planet-sized swarms seen in the books would be practically impossible to do in D&D without some sort of further mass-combat abstraction math that scales to that size level.</p></blockquote><p></p>
[QUOTE="paradox42, post: 4032958, member: 29746"] Projectile weapons, even explosive ones, aren't very useful against swarms of any type, let alone nanotech. They have no particular reason to defend against cannon shells of any caliber. :) As for energy, these things have an inexhaustible supply since they pull from "subspace" (which could mean either another universe, or from the "quantum foam" or "zero-point energy field" if you prefer). Anyway, in the books I based these off of, the enemy swarms are so scary-powerful that they can recover within seconds from something as trivial as a multi-megaton nuclear strike, and high-powered particle beam weapons prove similarly useless against them. The kinds of weapons that do prove effective, at least in the short term, are so scary and weird that I'd have difficulty describing them here even if I didn't care about potential spoilers. Of course, my Hungry Void isn't nearly that nasty; a good Kiloton spell would wipe large groups of swarms off the map. Until they learned to become immune to it, of course, which would require a very large (in D&D terms) aggregate. The larger-than-planet-sized swarms seen in the books would be practically impossible to do in D&D without some sort of further mass-combat abstraction math that scales to that size level. [/QUOTE]
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