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COMPETITION: Design an Epic Monster
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<blockquote data-quote="Mysteris" data-source="post: 4090237" data-attributes="member: 60490"><p><strong>Oblivion Colossus (unfinished)</strong></p><p></p><p>Hi! Here's my first entry. I'll admit that I'm stronger in the creative side than in the mechanics and math, so there are probably going to be some crunch errors. I'm willing to revise as needed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Oblivion Colossus</strong> </p><p><em>The End Of All That Is</em></p><p></p><p>Size/Type: Colossal Construct </p><p>Hit Dice: 500d12+6000 (12,000 hp)</p><p>Initiative: +</p><p>Speed: 200 ft. (40 squares), 200 ft./fly (perfect manuverability)</p><p>Armor Class: (), touch , flat-footed </p><p>Base Attack/Grapple: </p><p>Attack: </p><p>Full Attack: +</p><p>Space/Reach: 60 ft./60 ft.</p><p>Special Attacks: <em>Greater Plane Shift</em> at will, <em>Greater Teleport</em> at will, <em>Earthquake</em>, Oblivion Exhalation*, Aerial Annihilation*, Ruinous Gaze*, Elemental Cannon*, Apocalypse*, Passive Reflection*, Kinetic Redirection*, Planar Pentagram*, Cataclysm*, Divine Cannon*, Scream Of The Shattering Heavens* </p><p>Special Qualities: Magic immunity, elemental immunity (all), construct traits, damage reduction 180/epic and adamantine, null psionics field, antimagic field, dimensional anchor</p><p>Saves: Fort +, Ref +, Will +</p><p>Abilities: Str 80, Dex , Con —, Int 25, Wis 25, Cha 25</p><p>Skills: </p><p>Feats: Multiweapon Fighting, Multidexterity, Improved Multiweapon Fighting, Awesome Blow, Multitasking, Improved Toughness, Improved Initiative, Cleave, Great Cleave, Power Attack, Improved Critical (Warhammer), Weapon Focus (Warhammer), Weapon Specialization (Warhammer), Weapon Focus (Longsword), Weapon Specialization (Longsword), Improved Critical (Longsword), Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack </p><p>Epic Feats: Greater Multiweapon Fighting, Multiweapon Rend, Perfect Multiweapon Fighting, Penetrate Damage Reduction, Superior Initiative, Overwhelming Critical (Warhammer), Devastating Critical (Warhammer), Exceptional Deflection, Infinite Deflection, Epic Weapon Focus (Warhammer), Epic Weapon Specialization (Warhammer), Epic Weapon Focus (Longsword), Epic Weapon Specialization (Longsword), Overwhelming Critical (Longsword), Devastating Critical (Longsword), Improved Whirlwind Attack, Epic Dodge, Improved Combat Reflexes, Armed Deflection </p><p>Environment: The Plane of Time </p><p>Organization: Solitary (unique)</p><p>Challenge Rating: </p><p>Treasure: Quintuple standard, Cataclysm, Gatemaker, Voidblade, Ender </p><p>Alignment: True neutral</p><p>Level Adjustment: —</p><p></p><p><em>Towering more than 1,500 feet in the air, this massive entity appears to be nothing more than a blank spot in space. Vaguely, one can see some defining features. A head, wings, and a tail like those of a Great Wyrm dragon appear to sight. Four arms, all of which bear weapons. A body like that of a muscular human. All of it defined by the lack of any sort of existence where a body should be. As you watch, the entity raises its head and unfolds its' arms, rising slowly from the gigantic throne it sat upon. Though you can see no eyes you can feel its' regard wash over you like a chill wave.</em> </p><p></p><p>Created by unknown masters in a time before time, the Oblivion Colossus has built one purpose: annihiliation of reality. According to obscure legends, it activates only when the time comes for a multiverse to die and be reborn. When not needed it rests upon its' ancient throne in a deep slumber.</p><p></p><p><strong>Combat</strong> </p><p></p><p>The Oblivion Colossus always begins combat by using its' Apocalypse ability. From there it extends its' <em>Antimagic Field</em> and <em>Null Psionics</em> fields as free actions. It then targets any apparent spellcaster or psionic with its' Divine Cannons, Oblivion Exhalations, and multiweapon attacks, extending a <em>Dimensional Anchor</em> on its' second turn as a free action. It goes after warriors only when the obvious spellcasters and psionics are down or when it cannot discern spellcasting and psionic types. It prefers to take down the weakest first and systematically work its' way up to the strongest opponents. The Oblivion Colossus's attacks are all treated as epic and adamantine for the purposes of overcoming damage reduction.</p><p></p><p><em>Apocalypse:</em> The Oblivion Colossus slams the warhammer in its' lower-right arm, <em>Ender,</em> upon the ground, releasing purple streaks of light. Each streak flies to a plane and transforms into a wave of annihilating energy. In practice, this works as the psionic power <em>Genesis</em> but in reverse and acclerated. Within twenty rounds, if the OC is not shut down or destroyed, the waves will consume and annihilate each plane of existence and all in them. The Plane of Time, where the OC resides, is not affected by this.</p><p></p><p><em>Aerial Annihilation:</em> The OC flies high and spreads its' wings. It releases twenty high-speed orbs of energy from each wing in a radius of 100 feet. Each orb does 70d12 force damage, then explodes, doing an additional 70d12 points of force damage. There is no save. </p><p></p><p><em>Cataclysm</em>: The Oblivion Colossus slams the warhammer in its' upper-left arm, <em>Cataclysm</em> upon the ground. A wave of green energy rises one hundred feet high and rushes forward, obliterating all in its' path. Objects and people must make a DC 200 Fort save or be disintegrated as per the <em>Disintegrate</em> spell. Those that make the save take 5d6 damage. </p><p></p><p><em>Divine Cannons:</em> The Oblivion Colossus has four gigantic twin-bore cannons, one mounted on each shoulder. The blast from the cannon is an intensified, maximized, empowered, twinned <em>Vengeful Gaze of God</em>. The backlash damage is reflected onto the target of the cannon thanks to the OC's Kinetic Redirection ability. Once fired, a cannon cannot be fired again for four rounds. Firing the cannon counts as an action for the arm the cannon is attached to and that arm cannot be used again in that turn.</p><p></p><p><em>Earthquake:</em> Each step the OC takes causes an <em>earthquake</em>, exactly as the spell. This occurs once a round after each land-based move or when it lands from a flight.</p><p></p><p><em>Elemental Cannon:</em> The tail of the Oblivion Colossus contains a powerful cannon. Once every five turns, the tail can be whipped forward and the cannon unleashed. It releases a 300 ft. cone of all five elemental energies at once (fire, cold, electricity, sonic, and acid). The blast does 200d10 points of damage for each element. </p><p></p><p><em>Haste</em>: The OC benefits from an always-active <em>Haste</em> effect.</p><p></p><p><em>Kinetic Redirection:</em> The Oblivion Colossus comes equipped with multiple in-built deflector field generators. In addition to providing a massive deflection bonus to its' AC, these deflectors are capable of redirecting any energy or backlash damage the OC would normally take onto a selected target.</p><p></p><p><em>Oblivion Exhalation</em>: The Oblivion Colossus exhales a 300ft. cone of all-consuming void. The cone does 400d20 force damage (no save), and drains 10 negative levels on contact. Those caught in the blast can make a Fort save (DC 120) after 24 hours. If they fail the save then the level drain becomes permanent.</p><p></p><p><em>Passive Reflection:</em> Once the Oblivion Colossus is down to half of its' hit points this ability kicks in. The OC takes only half-damage from all attacks. The rest of the damage is reflected back on the attacker (no save).</p><p></p><p><em>Planar Pentagram:</em> Once every six turns, the OC disables its' <em>Dimensional Anchor</em> (free action) and swings the sword in its' upper-right arm <em>Gatemaker</em>. Each slash rips open a portal to a different plane, randomly chosen by the DM. The slashes form a pentagram shape. The pentagram generates a vortex that swallows all except for the OC within a 500 ft. radius into one of the gates (picked at random). The targets get a DC 100 Reflex save to resist being swallowed. The slashes close at the end of the OC's turn, ending the vortex effect. The OC then reactivates its' <em>Dimensional Anchor</em> effect. </p><p></p><p><em>Protective Armor</em>: The OC's armor is <em>Negating</em>.</p><p></p><p><em>Ruinous Gaze:</em> Once a turn, the OC can focus its gaze on a single target. Its' eyes release a sickly black light that does 300d20 force damage (Reflex save DC 120 for half-damage), and drains 8 negative levels (Fort save DC 120 after 24 hours; if failed the level drain becomes permanent).</p><p></p><p><em>Scream Of The Shattering Heavens:</em> Once every seven turns, the OC releases a sonic pulse from its' mouth. The pulse does 200d10 sonic damage and has the effect of a <em>Shatter</em> spell.</p><p></p><p><em>Throne Of Entropy:</em> The Oblivion Colossus has many great strengths but one great weakness. Once it has achieved its' designed task of annihiliating reality it must rest upon its' throne and go into stasis, recharging over the millennia until the time comes to return another reality to nothing. If the Throne should be destroyed while the Colossus is active, it will immediately be reduced to 1/4 of its remaining hit points. It loses its' Passive Reflection, Kinetic Redirection, Divine Cannons, Oblivion Exhalation, Aerial Annihiliation, Cataclysm, Elemental Cannon, and Ruinious Gaze abilities as well as the deflection bonus to its' AC. The Throne has an AC of 264, possesses a thickness of 300, DR 80 epic and adamantine, and is <em>Negating</em>. </p><p></p><p><strong>Special Weapons:</strong> All four of this weapons automatically resize themselves for the optimal benefit to their current wielders. </p><p></p><p><strong>Cataclysm:</strong> <em>This ornate warhammer has a head of an unknown, iridescent green material. The haft is formed of a shimmering blue substance flecked with gold that is shaped like a wave of water flowing upwards towards the head.</em></p><p></p><p>Cataclysm always released the effect of the OC's <em>Cataclysm</em> special attack when its' owner commands it to as a free mental action and slams the hammer upon a solid surface.</p><p></p><p><strong>Ender:</strong> <em>This warhammer features a long, black metallic haft of an unknown substance. The deep lavender head (of the same substance) is spiked at the top.</em></p><p></p><p>Ender can no longer release the <em>Apocalypse</em> attack once the OC is destroyed. However, by swinging it against the air and willing it as a mental action, Ender can smash open a hole in reality. This hole works as a <em>Sphere of Annihiliation</em>, with the added effect of swallowing anything (except for the wielder and those the wielder excepts) in a 1000 ft. radius into it. Objects and people can make a DC 200 Reflex save to avoid being swallowed. If swallowed, a DC 130 Fort save can be made to resist annihilation. The hole closes after 2d10 rounds.</p><p></p><p><strong>Voidblade:</strong> <em>This slender longsword has a haft and pommel of plain adamantine but the blade is absolutely black. It swallows light and even air around it, creating a black void where the sword should be.</em> </p><p></p><p>Voidblade functions as a sword-shaped Sphere of Annihilation with a twist. On contact with any solid substance it begins to disintegrate the object. Anyone hit by this blade takes 20 negative levels with each strike. A Fort save DC 200 can be made to resist annihilation. Those who survive can make another DC 200 Fort save twenty-four hours after being struck. Failure means that the negative levels become permanent.</p><p></p><p><strong>Gatemaker:</strong> <em>This broad-bladed longsword features a red hilt with a golden dragon twining along it. The dragon's mouth opens to emit the blade-shaped energy that forms the sword. The energy is multi-colored, ever-shifting. Planes flash into view randomly through the unstable, one-sided gateway.</em></p><p></p><p>Each slash of Gatemaker opens a gate to a random plane of existence. With a mental action, the wielder can choose which plane (and which place on that plane) the gate will open to. The wielder can choose to make the gate one-way or two-way and determine how long the portal remains open. If nothing is chosen then the gateway is random in all respects. The slashes of the blade can swallow incoming weapons or even physically manifested magic or psionic powers (such as fireballs or crystal shards).</p></blockquote><p></p>
[QUOTE="Mysteris, post: 4090237, member: 60490"] [b]Oblivion Colossus (unfinished)[/b] Hi! Here's my first entry. I'll admit that I'm stronger in the creative side than in the mechanics and math, so there are probably going to be some crunch errors. I'm willing to revise as needed. :) [B]Oblivion Colossus[/B] [I]The End Of All That Is[/I] Size/Type: Colossal Construct Hit Dice: 500d12+6000 (12,000 hp) Initiative: + Speed: 200 ft. (40 squares), 200 ft./fly (perfect manuverability) Armor Class: (), touch , flat-footed Base Attack/Grapple: Attack: Full Attack: + Space/Reach: 60 ft./60 ft. Special Attacks: [I]Greater Plane Shift[/I] at will, [I]Greater Teleport[/I] at will, [I]Earthquake[/I], Oblivion Exhalation*, Aerial Annihilation*, Ruinous Gaze*, Elemental Cannon*, Apocalypse*, Passive Reflection*, Kinetic Redirection*, Planar Pentagram*, Cataclysm*, Divine Cannon*, Scream Of The Shattering Heavens* Special Qualities: Magic immunity, elemental immunity (all), construct traits, damage reduction 180/epic and adamantine, null psionics field, antimagic field, dimensional anchor Saves: Fort +, Ref +, Will + Abilities: Str 80, Dex , Con —, Int 25, Wis 25, Cha 25 Skills: Feats: Multiweapon Fighting, Multidexterity, Improved Multiweapon Fighting, Awesome Blow, Multitasking, Improved Toughness, Improved Initiative, Cleave, Great Cleave, Power Attack, Improved Critical (Warhammer), Weapon Focus (Warhammer), Weapon Specialization (Warhammer), Weapon Focus (Longsword), Weapon Specialization (Longsword), Improved Critical (Longsword), Dodge, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack Epic Feats: Greater Multiweapon Fighting, Multiweapon Rend, Perfect Multiweapon Fighting, Penetrate Damage Reduction, Superior Initiative, Overwhelming Critical (Warhammer), Devastating Critical (Warhammer), Exceptional Deflection, Infinite Deflection, Epic Weapon Focus (Warhammer), Epic Weapon Specialization (Warhammer), Epic Weapon Focus (Longsword), Epic Weapon Specialization (Longsword), Overwhelming Critical (Longsword), Devastating Critical (Longsword), Improved Whirlwind Attack, Epic Dodge, Improved Combat Reflexes, Armed Deflection Environment: The Plane of Time Organization: Solitary (unique) Challenge Rating: Treasure: Quintuple standard, Cataclysm, Gatemaker, Voidblade, Ender Alignment: True neutral Level Adjustment: — [I]Towering more than 1,500 feet in the air, this massive entity appears to be nothing more than a blank spot in space. Vaguely, one can see some defining features. A head, wings, and a tail like those of a Great Wyrm dragon appear to sight. Four arms, all of which bear weapons. A body like that of a muscular human. All of it defined by the lack of any sort of existence where a body should be. As you watch, the entity raises its head and unfolds its' arms, rising slowly from the gigantic throne it sat upon. Though you can see no eyes you can feel its' regard wash over you like a chill wave.[/I] Created by unknown masters in a time before time, the Oblivion Colossus has built one purpose: annihiliation of reality. According to obscure legends, it activates only when the time comes for a multiverse to die and be reborn. When not needed it rests upon its' ancient throne in a deep slumber. [B]Combat[/B] The Oblivion Colossus always begins combat by using its' Apocalypse ability. From there it extends its' [I]Antimagic Field[/I] and [I]Null Psionics[/I] fields as free actions. It then targets any apparent spellcaster or psionic with its' Divine Cannons, Oblivion Exhalations, and multiweapon attacks, extending a [I]Dimensional Anchor[/I] on its' second turn as a free action. It goes after warriors only when the obvious spellcasters and psionics are down or when it cannot discern spellcasting and psionic types. It prefers to take down the weakest first and systematically work its' way up to the strongest opponents. The Oblivion Colossus's attacks are all treated as epic and adamantine for the purposes of overcoming damage reduction. [I]Apocalypse:[/I] The Oblivion Colossus slams the warhammer in its' lower-right arm, [I]Ender,[/I] upon the ground, releasing purple streaks of light. Each streak flies to a plane and transforms into a wave of annihilating energy. In practice, this works as the psionic power [I]Genesis[/I] but in reverse and acclerated. Within twenty rounds, if the OC is not shut down or destroyed, the waves will consume and annihilate each plane of existence and all in them. The Plane of Time, where the OC resides, is not affected by this. [I]Aerial Annihilation:[/I] The OC flies high and spreads its' wings. It releases twenty high-speed orbs of energy from each wing in a radius of 100 feet. Each orb does 70d12 force damage, then explodes, doing an additional 70d12 points of force damage. There is no save. [I]Cataclysm[/I]: The Oblivion Colossus slams the warhammer in its' upper-left arm, [I]Cataclysm[/I] upon the ground. A wave of green energy rises one hundred feet high and rushes forward, obliterating all in its' path. Objects and people must make a DC 200 Fort save or be disintegrated as per the [I]Disintegrate[/I] spell. Those that make the save take 5d6 damage. [I]Divine Cannons:[/I] The Oblivion Colossus has four gigantic twin-bore cannons, one mounted on each shoulder. The blast from the cannon is an intensified, maximized, empowered, twinned [I]Vengeful Gaze of God[/I]. The backlash damage is reflected onto the target of the cannon thanks to the OC's Kinetic Redirection ability. Once fired, a cannon cannot be fired again for four rounds. Firing the cannon counts as an action for the arm the cannon is attached to and that arm cannot be used again in that turn. [I]Earthquake:[/I] Each step the OC takes causes an [I]earthquake[/I], exactly as the spell. This occurs once a round after each land-based move or when it lands from a flight. [I]Elemental Cannon:[/I] The tail of the Oblivion Colossus contains a powerful cannon. Once every five turns, the tail can be whipped forward and the cannon unleashed. It releases a 300 ft. cone of all five elemental energies at once (fire, cold, electricity, sonic, and acid). The blast does 200d10 points of damage for each element. [I]Haste[/I]: The OC benefits from an always-active [I]Haste[/I] effect. [I]Kinetic Redirection:[/I] The Oblivion Colossus comes equipped with multiple in-built deflector field generators. In addition to providing a massive deflection bonus to its' AC, these deflectors are capable of redirecting any energy or backlash damage the OC would normally take onto a selected target. [I]Oblivion Exhalation[/I]: The Oblivion Colossus exhales a 300ft. cone of all-consuming void. The cone does 400d20 force damage (no save), and drains 10 negative levels on contact. Those caught in the blast can make a Fort save (DC 120) after 24 hours. If they fail the save then the level drain becomes permanent. [I]Passive Reflection:[/I] Once the Oblivion Colossus is down to half of its' hit points this ability kicks in. The OC takes only half-damage from all attacks. The rest of the damage is reflected back on the attacker (no save). [I]Planar Pentagram:[/I] Once every six turns, the OC disables its' [I]Dimensional Anchor[/I] (free action) and swings the sword in its' upper-right arm [I]Gatemaker[/I]. Each slash rips open a portal to a different plane, randomly chosen by the DM. The slashes form a pentagram shape. The pentagram generates a vortex that swallows all except for the OC within a 500 ft. radius into one of the gates (picked at random). The targets get a DC 100 Reflex save to resist being swallowed. The slashes close at the end of the OC's turn, ending the vortex effect. The OC then reactivates its' [I]Dimensional Anchor[/I] effect. [I]Protective Armor[/I]: The OC's armor is [I]Negating[/I]. [I]Ruinous Gaze:[/I] Once a turn, the OC can focus its gaze on a single target. Its' eyes release a sickly black light that does 300d20 force damage (Reflex save DC 120 for half-damage), and drains 8 negative levels (Fort save DC 120 after 24 hours; if failed the level drain becomes permanent). [I]Scream Of The Shattering Heavens:[/I] Once every seven turns, the OC releases a sonic pulse from its' mouth. The pulse does 200d10 sonic damage and has the effect of a [I]Shatter[/I] spell. [I]Throne Of Entropy:[/I] The Oblivion Colossus has many great strengths but one great weakness. Once it has achieved its' designed task of annihiliating reality it must rest upon its' throne and go into stasis, recharging over the millennia until the time comes to return another reality to nothing. If the Throne should be destroyed while the Colossus is active, it will immediately be reduced to 1/4 of its remaining hit points. It loses its' Passive Reflection, Kinetic Redirection, Divine Cannons, Oblivion Exhalation, Aerial Annihiliation, Cataclysm, Elemental Cannon, and Ruinious Gaze abilities as well as the deflection bonus to its' AC. The Throne has an AC of 264, possesses a thickness of 300, DR 80 epic and adamantine, and is [I]Negating[/I]. [B]Special Weapons:[/B] All four of this weapons automatically resize themselves for the optimal benefit to their current wielders. [B]Cataclysm:[/B] [I]This ornate warhammer has a head of an unknown, iridescent green material. The haft is formed of a shimmering blue substance flecked with gold that is shaped like a wave of water flowing upwards towards the head.[/I] Cataclysm always released the effect of the OC's [I]Cataclysm[/I] special attack when its' owner commands it to as a free mental action and slams the hammer upon a solid surface. [B]Ender:[/B] [I]This warhammer features a long, black metallic haft of an unknown substance. The deep lavender head (of the same substance) is spiked at the top.[/I] Ender can no longer release the [I]Apocalypse[/I] attack once the OC is destroyed. However, by swinging it against the air and willing it as a mental action, Ender can smash open a hole in reality. This hole works as a [I]Sphere of Annihiliation[/I], with the added effect of swallowing anything (except for the wielder and those the wielder excepts) in a 1000 ft. radius into it. Objects and people can make a DC 200 Reflex save to avoid being swallowed. If swallowed, a DC 130 Fort save can be made to resist annihilation. The hole closes after 2d10 rounds. [B]Voidblade:[/B] [I]This slender longsword has a haft and pommel of plain adamantine but the blade is absolutely black. It swallows light and even air around it, creating a black void where the sword should be.[/I] Voidblade functions as a sword-shaped Sphere of Annihilation with a twist. On contact with any solid substance it begins to disintegrate the object. Anyone hit by this blade takes 20 negative levels with each strike. A Fort save DC 200 can be made to resist annihilation. Those who survive can make another DC 200 Fort save twenty-four hours after being struck. Failure means that the negative levels become permanent. [B]Gatemaker:[/B] [I]This broad-bladed longsword features a red hilt with a golden dragon twining along it. The dragon's mouth opens to emit the blade-shaped energy that forms the sword. The energy is multi-colored, ever-shifting. Planes flash into view randomly through the unstable, one-sided gateway.[/I] Each slash of Gatemaker opens a gate to a random plane of existence. With a mental action, the wielder can choose which plane (and which place on that plane) the gate will open to. The wielder can choose to make the gate one-way or two-way and determine how long the portal remains open. If nothing is chosen then the gateway is random in all respects. The slashes of the blade can swallow incoming weapons or even physically manifested magic or psionic powers (such as fireballs or crystal shards). [/QUOTE]
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COMPETITION: Design an Epic Monster
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