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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4092089" data-attributes="member: 50701"><p>Yet another entry:</p><p></p><p><strong>Ancient Baatorian Type 1 “The Devouring Devil”</strong></p><p><strong>Huge Outsider (baatorian, evil, extraplanar, lawful) </strong></p><p><strong>HD:</strong> 28d8 + 336 (462 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 60 ft.</p><p><strong>Armor Class:</strong> 48 (+3 Dex, +37 natural, -2 size) touch 11, flat-footed 45</p><p><strong>Base Attack/Grapple:</strong> +28/+50</p><p><strong>Attack:</strong> Bite +40 melee (4d8+14 plus 3d6 acid plus poison/19-20 plus vorpal bite)</p><p><strong>Full Attack:</strong> Bite +40 melee (4d8+14 plus 3d6 acid plus poison/19-20 plus vorpal bite), and 2 claws +38 melee (4d6+7), and gore +38 melee (4d8+7), and tail slap +38 melee (3d6+7)</p><p><strong>Space/Reach:</strong> 15 ft./10 ft. (15ft. with claw)</p><p><strong>Special Attacks:</strong> Breath weapon, constrict, fear aura, hellfire blast, improved grab, poison, spell-like abilities, swallow whole, vorpal bite </p><p><strong>Special Qualities:</strong>Baatorian traits, blindsense 500 ft., damage reduction 20/epic, good, and silver, darkvision 60 ft., energy resistance 25 to acid and cold, immunity to fire and poison, multi-headed, <em>nondetection</em>, regeneration 15, spell resistance 37, telepathy 1000 ft.</p><p><strong>Saves:</strong> Fort +34, Ref +19, Will +32</p><p><strong>Abilities:</strong> Str 39, Dex 16, Con 35, Int 18, Wis 30, Cha 27</p><p><strong>Skills:</strong> Bluff +47, Concentration +28, Hide +26, Intimidate +47, Jump +57, Knowledge (local[Nine Hells of Baator]) +35, Knowledge (the planes) +35, Listen +41, Move Silently +34, Search +35, Sense Motive +41, Spot +41, Survival +25, </p><p><strong>Feats:</strong> Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Iron Will, Multiattack, Power Attack</p><p><strong>Epic Feats:</strong> Epic Fortitude, Epic Will</p><p><strong>Environment:</strong> Hell</p><p><strong>Organization:</strong> Solitary</p><p><strong>CR:</strong> 26</p><p><strong>Treasure:</strong> Nothing</p><p><strong>Alignment:</strong> Lawful Evil</p><p><strong>Advancement:</strong> 29-56 HD (Huge), or 57-84 HD (Gargantuan)</p><p></p><p><em>A huge, terrible four-faced fiend stands before you. All except its fat, yellowish belly, is covered in thick, dark, greenish-blue scales. Its eyes are ablaze with hellfire. A long powerful tail swings behind it. This creature has two powerful arms – both ending in razor-sharp claws.</em></p><p></p><p>These ancient baatorians were once known and feared as the “Devourers”. Their job used to be torturing lawful evil souls by eternally devouring them over and over. Now they, just like others of their kind, hide within the darkness of Hell. Occasionally, they may catch an unsuspecting mortal and even a devil to devour. </p><p></p><p>The “Devourers” separate themselves from other devils and baatorians, preferring to devour in peace. </p><p></p><p>They stand 18 ft. tall and weigh 3,500 pounds. They speak Infernal, Celestial, and Draconic languages.</p><p></p><p><strong>Combat:</strong>Devourer’s tend to attack creatures with their claws and bite attacks in hopes of swallowing them whole. However, they are far from mindless beasts. They quickly switch to ranged attacks when outnumbered.</p><p></p><p><strong>Baatorian Traits: </strong>Baatorians possess the following traits (unless otherwise noted in a creature’s entry). </p><p></p><p>- Blindsense 500 ft.</p><p>- Hellfire Blast (Su): All baatorians possess the ability to produce hellfire, as they are born from it. As a standard action, a baatorian can cause an area, anywhere within 100 ft. of themselves, to explode with hellfire. The explosion is 30 ft. in diameter and deals 10d6 points of hellfire damage to all, except other baatorians, within range. Reflex DC (10+1/2 baatorian’s HD + its Cha bonus) halves damage. It is not uncommon to find a baatorian with a more powerful hellfire blast.</p><p>-Immunity to fire and poison.</p><p>- Resistance to acid 25 and cold 25. </p><p>- See in Darkness (Su): Baatorians can see perfectly in darkness of any kind, even that created by a <em>deeper darkness</em> spell. </p><p>- Summon (Su): Some baatorians share the ability to summon others of their kind. However, since their numbers have greatly diminished, they tend to rely more on renegade baatezu or baatezu they have under their control. They can, however, summon other ancient baatorians with a 50% chance.</p><p>- Telepathy 1000 ft.</p><p>- They are affected by a <em>nondetection</em> spell with a caster level equal to their Hit Dice.</p><p></p><p>Except when otherwise noted, baatorians speak Infernal, Celestial, and Draconic. </p><p></p><p></p><p><strong>Breath Weapon (Su): </strong> Once every 1d8 rounds, this baatorian can spew forth a 60 ft. cone of acidic bile and hellfire. It deals 10d10 points of hellfire damage plus 8d6 points of acid damage. Reflex save DC 36 halves damage. DC is Con-based.</p><p></p><p><strong>Constrict (Ex): </strong> This baatorian deals 6d6+28 points of damage while constricting with its tail. </p><p></p><p><strong>Fear Aura (Su):</strong> A pit fiend can radiate a 60 ft. radius fear aura as a free action. A creature in the area must succeed on a Will save DC 32 or be affected as though by a <em>fear</em> spell (caster level 28th). A creature that successfully saves cannot be affected again by the same aura for 24 hours. Other baatorions, not devils (baatezu), are immune to the aura. DC is Cha-based.</p><p></p><p><strong>Hellfire Blast (Su): </strong> This baatorian possess the ability to produce hellfire, as it is born from it. As a standard action, this baatorian can cause an area, anywhere within 100 ft. of itself, to explode with hellfire. The explosion is 30 ft. in diameter and deals 10d6 points of hellfire damage to all, except other baatorians, within range. Reflex save DC 32 halves damage. DC is Cha-based.</p><p></p><p><strong>Improved Grab (Ex): </strong> If this baatorian strikes a creature of Medium or smaller size with both claws, it can attempt a grapple check. If successful it picks them up and tosses them into its mouth (see the swallow whole ability below). If this baatorian strikes a creature of Huge or smaller size with its tail, it can attempt a grapple check. If successful it establishes a hold and can constrict. </p><p></p><p><strong>Multi-Headed (Ex): </strong> This baatorian has 1 huge head with 4 faces on each side. Using these heads it can perform 4 actions (1 action per head) per round as long as that action involves the use of its head. This means that each face can do one of the following: breath weapon or bite. It can also never be flanked or caught flat-footed. </p><p></p><p><strong>Poison (Ex): </strong> Injury, bite; Fortitude DC 36, initial damage 1d6 Con, secondary damage 1d6 Con. DC is Con-based.</p><p></p><p><strong>Regeneration (Ex): </strong> This baatorian takes normal damage from epic, good, and silvered weapons, as well as good spells.</p><p></p><p><strong>Spell-Like Abilities: </strong> CL 28; DC 18 + spell level</p><p>Always active – <em>nondetection</em></p><p>At will – <em>blasphemy, deeper darkness, detect chaos, detect good, fireball, greater dispel magic, greater invisibility, greater teleport (self plus 1000 pounds), magic circle against chaos, polymorph, symbol of pain, unholy aura, wall of fire</em></p><p>3/day – <em>fire storm</em></p><p></p><p></p><p><strong>Swallow Whole (Ex): </strong> Those who have been swallowed whole find themselves in the beast’s belly, which is filled with hellfire and acid. They take 6d6 points of bludgeoning damage, 6d6 points of hellfire damage, and 4d6 points of acid damage for as long as they stay within the creature’s stomach. The swallowed creature can use a piercing or slashing weapon to break free. After dealing 50 points of damage to the stomach, they create an opening just bi enough for them to escape. After they escape, a muscular action causes to hole to close. At which point, those left behind must start the process all over again. This baatorian can hold 4 Medium, 8 Small, 16 Tiny, 32 Diminutive, or an infinite number of Fine creatures within its stomach at any one time.</p><p></p><p><strong>Vorpal Bite (Ex): </strong> On a successful critical hit, with its bite attack, this baatorian can sever the head of its victim killing it instantly. They are allowed a Fortitude save DC 38 to resist the vorpal effect, though they still take damage from the bite. Only creatures at least one size smaller than this baatorian can be affected by this ability. DC is Str-based.</p><p></p><p><strong>Skills: </strong> This baaotrian gains a +8 racial bonus to Bluff and Intimidate skill checks.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4092089, member: 50701"] Yet another entry: [b]Ancient Baatorian Type 1 “The Devouring Devil” Huge Outsider (baatorian, evil, extraplanar, lawful) [/b] [b]HD:[/b] 28d8 + 336 (462 hp) [b]Initiative:[/b] +7 [b]Speed:[/b] 60 ft. [b]Armor Class:[/b] 48 (+3 Dex, +37 natural, -2 size) touch 11, flat-footed 45 [b]Base Attack/Grapple:[/b] +28/+50 [b]Attack:[/b] Bite +40 melee (4d8+14 plus 3d6 acid plus poison/19-20 plus vorpal bite) [b]Full Attack:[/b] Bite +40 melee (4d8+14 plus 3d6 acid plus poison/19-20 plus vorpal bite), and 2 claws +38 melee (4d6+7), and gore +38 melee (4d8+7), and tail slap +38 melee (3d6+7) [b]Space/Reach:[/b] 15 ft./10 ft. (15ft. with claw) [b]Special Attacks:[/b] Breath weapon, constrict, fear aura, hellfire blast, improved grab, poison, spell-like abilities, swallow whole, vorpal bite [b]Special Qualities:[/b]Baatorian traits, blindsense 500 ft., damage reduction 20/epic, good, and silver, darkvision 60 ft., energy resistance 25 to acid and cold, immunity to fire and poison, multi-headed, [I]nondetection[/I], regeneration 15, spell resistance 37, telepathy 1000 ft. [b]Saves:[/b] Fort +34, Ref +19, Will +32 [b]Abilities:[/b] Str 39, Dex 16, Con 35, Int 18, Wis 30, Cha 27 [b]Skills:[/b] Bluff +47, Concentration +28, Hide +26, Intimidate +47, Jump +57, Knowledge (local[Nine Hells of Baator]) +35, Knowledge (the planes) +35, Listen +41, Move Silently +34, Search +35, Sense Motive +41, Spot +41, Survival +25, [b]Feats:[/b] Cleave, Great Cleave, Great Fortitude, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Overrun, Iron Will, Multiattack, Power Attack [b]Epic Feats:[/b] Epic Fortitude, Epic Will [b]Environment:[/b] Hell [b]Organization:[/b] Solitary [b]CR:[/b] 26 [b]Treasure:[/b] Nothing [b]Alignment:[/b] Lawful Evil [b]Advancement:[/b] 29-56 HD (Huge), or 57-84 HD (Gargantuan) [I]A huge, terrible four-faced fiend stands before you. All except its fat, yellowish belly, is covered in thick, dark, greenish-blue scales. Its eyes are ablaze with hellfire. A long powerful tail swings behind it. This creature has two powerful arms – both ending in razor-sharp claws.[/I] These ancient baatorians were once known and feared as the “Devourers”. Their job used to be torturing lawful evil souls by eternally devouring them over and over. Now they, just like others of their kind, hide within the darkness of Hell. Occasionally, they may catch an unsuspecting mortal and even a devil to devour. The “Devourers” separate themselves from other devils and baatorians, preferring to devour in peace. They stand 18 ft. tall and weigh 3,500 pounds. They speak Infernal, Celestial, and Draconic languages. [b]Combat:[/b]Devourer’s tend to attack creatures with their claws and bite attacks in hopes of swallowing them whole. However, they are far from mindless beasts. They quickly switch to ranged attacks when outnumbered. [b]Baatorian Traits: [/b]Baatorians possess the following traits (unless otherwise noted in a creature’s entry). - Blindsense 500 ft. - Hellfire Blast (Su): All baatorians possess the ability to produce hellfire, as they are born from it. As a standard action, a baatorian can cause an area, anywhere within 100 ft. of themselves, to explode with hellfire. The explosion is 30 ft. in diameter and deals 10d6 points of hellfire damage to all, except other baatorians, within range. Reflex DC (10+1/2 baatorian’s HD + its Cha bonus) halves damage. It is not uncommon to find a baatorian with a more powerful hellfire blast. -Immunity to fire and poison. - Resistance to acid 25 and cold 25. - See in Darkness (Su): Baatorians can see perfectly in darkness of any kind, even that created by a [I]deeper darkness[/I] spell. - Summon (Su): Some baatorians share the ability to summon others of their kind. However, since their numbers have greatly diminished, they tend to rely more on renegade baatezu or baatezu they have under their control. They can, however, summon other ancient baatorians with a 50% chance. - Telepathy 1000 ft. - They are affected by a [I]nondetection[/I] spell with a caster level equal to their Hit Dice. Except when otherwise noted, baatorians speak Infernal, Celestial, and Draconic. [b]Breath Weapon (Su): [/b] Once every 1d8 rounds, this baatorian can spew forth a 60 ft. cone of acidic bile and hellfire. It deals 10d10 points of hellfire damage plus 8d6 points of acid damage. Reflex save DC 36 halves damage. DC is Con-based. [b]Constrict (Ex): [/b] This baatorian deals 6d6+28 points of damage while constricting with its tail. [b]Fear Aura (Su):[/b] A pit fiend can radiate a 60 ft. radius fear aura as a free action. A creature in the area must succeed on a Will save DC 32 or be affected as though by a [I]fear[/I] spell (caster level 28th). A creature that successfully saves cannot be affected again by the same aura for 24 hours. Other baatorions, not devils (baatezu), are immune to the aura. DC is Cha-based. [b]Hellfire Blast (Su): [/b] This baatorian possess the ability to produce hellfire, as it is born from it. As a standard action, this baatorian can cause an area, anywhere within 100 ft. of itself, to explode with hellfire. The explosion is 30 ft. in diameter and deals 10d6 points of hellfire damage to all, except other baatorians, within range. Reflex save DC 32 halves damage. DC is Cha-based. [b]Improved Grab (Ex): [/b] If this baatorian strikes a creature of Medium or smaller size with both claws, it can attempt a grapple check. If successful it picks them up and tosses them into its mouth (see the swallow whole ability below). If this baatorian strikes a creature of Huge or smaller size with its tail, it can attempt a grapple check. If successful it establishes a hold and can constrict. [b]Multi-Headed (Ex): [/b] This baatorian has 1 huge head with 4 faces on each side. Using these heads it can perform 4 actions (1 action per head) per round as long as that action involves the use of its head. This means that each face can do one of the following: breath weapon or bite. It can also never be flanked or caught flat-footed. [b]Poison (Ex): [/b] Injury, bite; Fortitude DC 36, initial damage 1d6 Con, secondary damage 1d6 Con. DC is Con-based. [b]Regeneration (Ex): [/b] This baatorian takes normal damage from epic, good, and silvered weapons, as well as good spells. [b]Spell-Like Abilities: [/b] CL 28; DC 18 + spell level Always active – [I]nondetection[/I] At will – [I]blasphemy, deeper darkness, detect chaos, detect good, fireball, greater dispel magic, greater invisibility, greater teleport (self plus 1000 pounds), magic circle against chaos, polymorph, symbol of pain, unholy aura, wall of fire[/I] 3/day – [I]fire storm[/I] [b]Swallow Whole (Ex): [/b] Those who have been swallowed whole find themselves in the beast’s belly, which is filled with hellfire and acid. They take 6d6 points of bludgeoning damage, 6d6 points of hellfire damage, and 4d6 points of acid damage for as long as they stay within the creature’s stomach. The swallowed creature can use a piercing or slashing weapon to break free. After dealing 50 points of damage to the stomach, they create an opening just bi enough for them to escape. After they escape, a muscular action causes to hole to close. At which point, those left behind must start the process all over again. This baatorian can hold 4 Medium, 8 Small, 16 Tiny, 32 Diminutive, or an infinite number of Fine creatures within its stomach at any one time. [b]Vorpal Bite (Ex): [/b] On a successful critical hit, with its bite attack, this baatorian can sever the head of its victim killing it instantly. They are allowed a Fortitude save DC 38 to resist the vorpal effect, though they still take damage from the bite. Only creatures at least one size smaller than this baatorian can be affected by this ability. DC is Str-based. [b]Skills: [/b] This baaotrian gains a +8 racial bonus to Bluff and Intimidate skill checks. [/QUOTE]
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COMPETITION: Design an Epic Monster
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