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COMPETITION: Design an Epic Monster
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<blockquote data-quote="RAGNAROKISCOMING2007" data-source="post: 4098780" data-attributes="member: 50701"><p><strong>Greater Cyclops </strong></p><p><strong>Huge Outsider (chaotic, extraplanar, good) </strong></p><p><strong>HD:</strong> 27d8+324 (445 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>Armor Class:</strong> 45 (+9 armor [<em>+5 scale mail</em>], +3 Dex, +25 natural, -1 size) touch 11, flat-footed 42</p><p><strong>Base Attack/Grapple:</strong> +27/+52</p><p><strong>Attack:</strong> Huge <em> +6 fiery blasting warhammer of impact</em> +48 melee (3d6+23 plus 3d6 fire/19-20/x3), or Huge <em>+6 keen javelin of lightning blasting and returning</em> +34 ranged (2d6+23 plus 3d6 electricity/19-20/x2), or slam +42 melee (4d6+17), or rock +33 ranged (4d6+17)</p><p><strong>Full Attack:</strong> Huge <em> +6 fiery blasting warhammer of impact</em> +48/+43/+38/+33 melee (3d6+23 plus 3d6 fire/19-20/x3), or Huge <em>+6 keen javelin of lightning blasting and returning</em> +34/+29/+24/+19 ranged (2d6+23 plus 3d6 electricity/19-20/x2), or 2 slams +42 melee (4d6+17), or rock +33 ranged (4d6+17)</p><p><strong>Space/Reach:</strong> 15 ft./15 ft.</p><p><strong>Special Attacks:</strong> Rock throwing, spell-like abilities</p><p><strong>Special Qualities:</strong>Advanced rock catching, craft artifacts, damage reduction 15/epic and evil, darkvision 60 ft., energy resistance 30 to acid, cold, and electricity, immunity to fire, master crafter, spell resistance 35</p><p><strong>Saves:</strong> Fort +33, Ref +24, Will +20</p><p><strong>Abilities:</strong> Str 45, Dex 17, Con 35, Int 18, Wis 20, Cha 24</p><p><strong>Skills:</strong> Appraise +34 (+36 magic items), Bluff +, Climb +47, Concentration +42, Craft (armorsmithing) +44, Craft (weaponsmithing) +44, Intimidate +47, Jump +51, Knowledge (religion) +34 (+36 with Olympian Pantheon), Listen +35, Sense Motive +35, Spot +35</p><p><strong>Feats:</strong> Awesome Blow, Cleave, Combat Reflexes, Craft Magic Arms and Armor (b), Craft Wondrous Items (b), Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack</p><p><strong>Epic Feats:</strong> Craft Epic Magic Arms and Armor (b), Craft Epic Wondrous Items (b), Epic Fortitude, Epic Reflexes</p><p><strong>Environment:</strong> Warm Mountains or Hephaestus’ Forge</p><p><strong>Organization:</strong> Solitary or trio</p><p><strong>CR:</strong> 25</p><p><strong>Treasure:</strong> Double Standard plus <em>+5 scale mail of greater acid, cold, and electricity resistance, +6 fiery blasting warhammer of impact, and +6 keen javelin of lightning blasting and returning</em></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Advancement:</strong> 28-81 HD (huge) or by character class</p><p></p><p><em>Resembling their lesser cousins, the greater Cyclopes stand 20 ft. tall and are equipped with magical scale mail, a flaming warhammer, and an electrified javelin.</em></p><p></p><p>Greater Cyclopes are the intelligent cousins of the lesser Cyclopes that were created by Hera as a gift for Hephaestsus. They are known far and wide for their ability to create magic and epic armor, items, weapons, and even artifacts. Greater Cyclopes spend most of their time with Hephaestus’ Forge create item after item non-stop. Those not living in Hephaestus’ Forge find themselves living in the mountains where they continue to hone their crafting skills. An adventuring party maybe able to receive an item crafted by a greater Cyclops, if they swear to use it for good. However, event though greater Cyclops have the ability to create artifacts, they do not do so unless commanded by Hephaestus himself.</p><p></p><p>Greater Cyclopes stand 20 ft. tall and weigh over 4,500 pounds. They speak Abyssal, Celestial, Common, Draconic, Giant, and Infernal languages.</p><p></p><p><strong>Combat:</strong> Greater Cyclopes prefer to use their magic weapons to destroy their foes, and using their spell-like abilities whenever necessary. Also, due to them living</p><p></p><p><strong>Advanced Rock Catching (Ex): </strong>The greater Cyclops can catch Medium or smaller rocks without making a reflex save. It still must be ready and aware of the thrown rock. It must, however make a Reflex save DC 10 to catch large rocks. Again, it still must be ready and aware of the thrown rock. </p><p></p><p><strong>Craft Artifacts (Ex):</strong> Greater Cyclopes can create artifacts almost as easy as a deity can. A greater Cyclops working by itself can create an minor artifact within a week, while taking a whole year to create a major artifact. If three greater Cyclopes or more work together they can produce a minor artifact in one day, while taking 1 month to create a major artifact. </p><p></p><p><strong>Master Crafter (Ex):</strong>Greater Cyclopes are known for making magic or epic armor, items, and weapons. They gain the Craft Magic Arms and Armor, Craft Wondrous Items, Craft Epic Magic Arms and Armor, and Craft Epic Wondrous Items feats as bonus feats.</p><p></p><p><strong>Rock Throwing (Ex):</strong> Greater Cyclopes are accomplished rock throwers. They gain a +5 racial bonus when throwing rocks. Also, they can hurl rocks up to 70-90 pounds. The range increment is 200 ft. for a greater Cyclops’ thrown rocks with a maximum range of 10 increments.</p><p></p><p><strong>Spell-Like Abilities:</strong> CL 27; DC 17 + spell level</p><p>Always active – see invisibility, true seeing</p><p>At will –<em> aid, analyze dweomer, bull’s strength, burning hands, call lightning, detect evil, detect law, detect magic, dispel evil, magic circle against evil, magic stone, magic weapon, magic vestment, produce flame, soften earth and stone, wall of fire</em></p><p>6/day – <em>chain lightning, earthquake, elemental swarm (fire), fire storm, incendiary cloud, iron body</em></p><p></p><p><strong>Skills:</strong> Greater Cyclopes gain a +10 racial bonus on Craft (armorsmithing), Craft (weaponsmithing), and Intimidate skill checks.</p><p></p><p><strong>Possessions:</strong></p><p></p><p>Great Cyclopes always carry magic items created by themselves. They also wear a <em>+5 scale mail of greater acid, cold, and electricity resistance</em>, which has no penalties. Finally, a greater Cyclops is never without its <em>+6 fiery blasting warhammer of impact</em>, which they not only use in the Forge but in combat as well. This particular greater Cyclops carries a <em>+6 keen javelin of lightning blasting and returning</em>.</p></blockquote><p></p>
[QUOTE="RAGNAROKISCOMING2007, post: 4098780, member: 50701"] [b]Greater Cyclops Huge Outsider (chaotic, extraplanar, good) [/b] [b]HD:[/b] 27d8+324 (445 hp) [b]Initiative:[/b] +7 [b]Speed:[/b] 40 ft. [b]Armor Class:[/b] 45 (+9 armor [[I]+5 scale mail[/I]], +3 Dex, +25 natural, -1 size) touch 11, flat-footed 42 [b]Base Attack/Grapple:[/b] +27/+52 [b]Attack:[/b] Huge [I] +6 fiery blasting warhammer of impact[/I] +48 melee (3d6+23 plus 3d6 fire/19-20/x3), or Huge [I]+6 keen javelin of lightning blasting and returning[/I] +34 ranged (2d6+23 plus 3d6 electricity/19-20/x2), or slam +42 melee (4d6+17), or rock +33 ranged (4d6+17) [b]Full Attack:[/b] Huge [I] +6 fiery blasting warhammer of impact[/I] +48/+43/+38/+33 melee (3d6+23 plus 3d6 fire/19-20/x3), or Huge [I]+6 keen javelin of lightning blasting and returning[/I] +34/+29/+24/+19 ranged (2d6+23 plus 3d6 electricity/19-20/x2), or 2 slams +42 melee (4d6+17), or rock +33 ranged (4d6+17) [b]Space/Reach:[/b] 15 ft./15 ft. [b]Special Attacks:[/b] Rock throwing, spell-like abilities [b]Special Qualities:[/b]Advanced rock catching, craft artifacts, damage reduction 15/epic and evil, darkvision 60 ft., energy resistance 30 to acid, cold, and electricity, immunity to fire, master crafter, spell resistance 35 [b]Saves:[/b] Fort +33, Ref +24, Will +20 [b]Abilities:[/b] Str 45, Dex 17, Con 35, Int 18, Wis 20, Cha 24 [b]Skills:[/b] Appraise +34 (+36 magic items), Bluff +, Climb +47, Concentration +42, Craft (armorsmithing) +44, Craft (weaponsmithing) +44, Intimidate +47, Jump +51, Knowledge (religion) +34 (+36 with Olympian Pantheon), Listen +35, Sense Motive +35, Spot +35 [b]Feats:[/b] Awesome Blow, Cleave, Combat Reflexes, Craft Magic Arms and Armor (b), Craft Wondrous Items (b), Great Cleave, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Sunder, Lightning Reflexes, Power Attack [b]Epic Feats:[/b] Craft Epic Magic Arms and Armor (b), Craft Epic Wondrous Items (b), Epic Fortitude, Epic Reflexes [b]Environment:[/b] Warm Mountains or Hephaestus’ Forge [b]Organization:[/b] Solitary or trio [b]CR:[/b] 25 [b]Treasure:[/b] Double Standard plus [I]+5 scale mail of greater acid, cold, and electricity resistance, +6 fiery blasting warhammer of impact, and +6 keen javelin of lightning blasting and returning[/I] [b]Alignment:[/b] Chaotic Good [b]Advancement:[/b] 28-81 HD (huge) or by character class [I]Resembling their lesser cousins, the greater Cyclopes stand 20 ft. tall and are equipped with magical scale mail, a flaming warhammer, and an electrified javelin.[/I] Greater Cyclopes are the intelligent cousins of the lesser Cyclopes that were created by Hera as a gift for Hephaestsus. They are known far and wide for their ability to create magic and epic armor, items, weapons, and even artifacts. Greater Cyclopes spend most of their time with Hephaestus’ Forge create item after item non-stop. Those not living in Hephaestus’ Forge find themselves living in the mountains where they continue to hone their crafting skills. An adventuring party maybe able to receive an item crafted by a greater Cyclops, if they swear to use it for good. However, event though greater Cyclops have the ability to create artifacts, they do not do so unless commanded by Hephaestus himself. Greater Cyclopes stand 20 ft. tall and weigh over 4,500 pounds. They speak Abyssal, Celestial, Common, Draconic, Giant, and Infernal languages. [b]Combat:[/b] Greater Cyclopes prefer to use their magic weapons to destroy their foes, and using their spell-like abilities whenever necessary. Also, due to them living [b]Advanced Rock Catching (Ex): [/b]The greater Cyclops can catch Medium or smaller rocks without making a reflex save. It still must be ready and aware of the thrown rock. It must, however make a Reflex save DC 10 to catch large rocks. Again, it still must be ready and aware of the thrown rock. [b]Craft Artifacts (Ex):[/b] Greater Cyclopes can create artifacts almost as easy as a deity can. A greater Cyclops working by itself can create an minor artifact within a week, while taking a whole year to create a major artifact. If three greater Cyclopes or more work together they can produce a minor artifact in one day, while taking 1 month to create a major artifact. [b]Master Crafter (Ex):[/b]Greater Cyclopes are known for making magic or epic armor, items, and weapons. They gain the Craft Magic Arms and Armor, Craft Wondrous Items, Craft Epic Magic Arms and Armor, and Craft Epic Wondrous Items feats as bonus feats. [b]Rock Throwing (Ex):[/b] Greater Cyclopes are accomplished rock throwers. They gain a +5 racial bonus when throwing rocks. Also, they can hurl rocks up to 70-90 pounds. The range increment is 200 ft. for a greater Cyclops’ thrown rocks with a maximum range of 10 increments. [b]Spell-Like Abilities:[/b] CL 27; DC 17 + spell level Always active – see invisibility, true seeing At will –[I] aid, analyze dweomer, bull’s strength, burning hands, call lightning, detect evil, detect law, detect magic, dispel evil, magic circle against evil, magic stone, magic weapon, magic vestment, produce flame, soften earth and stone, wall of fire[/I] 6/day – [I]chain lightning, earthquake, elemental swarm (fire), fire storm, incendiary cloud, iron body[/I] [b]Skills:[/b] Greater Cyclopes gain a +10 racial bonus on Craft (armorsmithing), Craft (weaponsmithing), and Intimidate skill checks. [b]Possessions:[/b] Great Cyclopes always carry magic items created by themselves. They also wear a [I]+5 scale mail of greater acid, cold, and electricity resistance[/I], which has no penalties. Finally, a greater Cyclops is never without its [I]+6 fiery blasting warhammer of impact[/I], which they not only use in the Forge but in combat as well. This particular greater Cyclops carries a [I]+6 keen javelin of lightning blasting and returning[/I]. [/QUOTE]
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