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General Tabletop Discussion
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Compilation of Alternate Ability Score Generation Methods
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<blockquote data-quote="Mike Tyson" data-source="post: 7272141" data-attributes="member: 6916597"><p>I read somewhere (here? another forum?) about rolling 3d6 in a six by six grid, and the player can use any row, column or the diagonal but had to take the scores in order. One of the complaints about it was it was time consuming to roll 36 x 3d6.</p><p></p><p>I solved that by using excel and the "randomness" command. I did two grids: one where the random was btwn 3-18 and the other where the random was between 2-12 plus 6. I used that second grid for a human monk that resulted in S11, D16, C15, I10, W15, Ch10. I could see using the first grid again, but changing the minimum to 6 or so. Got too many 3's and 4's.</p></blockquote><p></p>
[QUOTE="Mike Tyson, post: 7272141, member: 6916597"] I read somewhere (here? another forum?) about rolling 3d6 in a six by six grid, and the player can use any row, column or the diagonal but had to take the scores in order. One of the complaints about it was it was time consuming to roll 36 x 3d6. I solved that by using excel and the "randomness" command. I did two grids: one where the random was btwn 3-18 and the other where the random was between 2-12 plus 6. I used that second grid for a human monk that resulted in S11, D16, C15, I10, W15, Ch10. I could see using the first grid again, but changing the minimum to 6 or so. Got too many 3's and 4's. [/QUOTE]
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Compilation of Alternate Ability Score Generation Methods
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