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Compilation of Alternate Ability Score Generation Methods
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<blockquote data-quote="ECMO3" data-source="post: 8404669" data-attributes="member: 7030563"><p>I have a method I use as a DM for small parties (2-3 players). It is based on the 1E method where you choose your class first and then roll.</p><p></p><p>You roll 9d6 on one ability, 8d6 on one ability, 7d6 .... 6d6, 5d6, 4d6. You save the highest three dice from each of those rolls and that is the score for that ability. The rolls are fixed there is no movement, so what you roll for strength is your strength, if your barbarian rolls higher on another ability he can't move it. However a Barbarian rolling 9d6 for strength usually means even with poor rolls he will typically have at least a 14 before racial adjustments and 18 is not that uncommon.</p><p></p><p>You choose your 1st-level class before you roll and your first 1-2 rolls are based on your multiclass requirements. For example if you pick Ranger you roll 9d6 for dex, 8d6 for wis and then choose the order for the next 4. Barbarian is 9d6 Strength, 8d6 Contsititution. Fighter is 9d6 strength or dexterity then choose order for next 5. After you roll all the abilities, then you choose your race.</p><p></p><p>This leads to very high rolls but you still will not always have an 18 in your top stat. It helps with small groups because you usually have no ability below a 10 so that lets them still cover down on skills they would otherwise be horrible at.</p><p></p><p>It also leads to some great role play opportunities as your Barbarian who chooses to "dump" intelligence and roll it last still rolls 4d6 and might still end up with a 16 int.</p><p></p><p>You can also end up with fighters that are very good at both ranged and melee and we have fighters who have both GWM and sharpshooter after a few levels, while still sporting a 16 or better in both strength/dex. Again it is a small group, so you usually only have one martial character and he needs to fill both roles.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8404669, member: 7030563"] I have a method I use as a DM for small parties (2-3 players). It is based on the 1E method where you choose your class first and then roll. You roll 9d6 on one ability, 8d6 on one ability, 7d6 .... 6d6, 5d6, 4d6. You save the highest three dice from each of those rolls and that is the score for that ability. The rolls are fixed there is no movement, so what you roll for strength is your strength, if your barbarian rolls higher on another ability he can't move it. However a Barbarian rolling 9d6 for strength usually means even with poor rolls he will typically have at least a 14 before racial adjustments and 18 is not that uncommon. You choose your 1st-level class before you roll and your first 1-2 rolls are based on your multiclass requirements. For example if you pick Ranger you roll 9d6 for dex, 8d6 for wis and then choose the order for the next 4. Barbarian is 9d6 Strength, 8d6 Contsititution. Fighter is 9d6 strength or dexterity then choose order for next 5. After you roll all the abilities, then you choose your race. This leads to very high rolls but you still will not always have an 18 in your top stat. It helps with small groups because you usually have no ability below a 10 so that lets them still cover down on skills they would otherwise be horrible at. It also leads to some great role play opportunities as your Barbarian who chooses to "dump" intelligence and roll it last still rolls 4d6 and might still end up with a 16 int. You can also end up with fighters that are very good at both ranged and melee and we have fighters who have both GWM and sharpshooter after a few levels, while still sporting a 16 or better in both strength/dex. Again it is a small group, so you usually only have one martial character and he needs to fill both roles. [/QUOTE]
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