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<blockquote data-quote="Olgar Shiverstone" data-source="post: 942274" data-attributes="member: 5868"><p>5. Equipment</p><p></p><p> a. Shields now provide a shield bonus, instead of an armor bonus. So a shield may be used with mage armor, or bracers of armor, for example, and have the effects stack.</p><p></p><p> b. Tower shield use requires an additional feat beyond shield proficiency (Fighters – only fighters -- get this feat for free). Tower Shield gives +4 AC or Cover, has a Max Dex bonus of +2 and you can't make attacks if you're using it as cover. Full text:</p><p></p><p>This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC (+4). However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bask with a tower shield, nor can you use your shield hand for anything else.</p><p></p><p>When employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shield's encumbrance.</p><p></p><p> c. New equipment has been added to the equipment list: Sai, heavy repeating crossbow.</p><p></p><p> d. The power level of the tanglefoot bag has been reined in a bit (The Strength check was reduced from DC 27 to DC 17.).</p><p></p><p> e. The weight of some items has changed; small and large-sized characters will notice the difference.</p><p></p><p> f. The Whip no longer a Ranged Weapon; it is considered a Reach weapon, but you don't threaten the 15' area and you still provoke an AoO when using it (Note: Point Blank Shot, Rapid Shot, Precise Shot no longer apply). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon for you.</p><p></p><p> g. Spiked Shield is now included in the Martial Weapons as is the Sai (1d4 x2 10' Range Bludgeoning. +4 for opposed Disarm rolls.).</p><p></p><p> h. There are “Small” versions of weapons for small characters, which do “Small” damage appropriate to the weapon. Small characters will use these "cut-down" versions of weapons, rather than being forced to wield a small subset of weapons based on size. Anyone can wield a weapon of any size, after a size penalty, if you use a weapon made for someone of a different size.</p><p></p><p>Here’s how it works: Every size of creature now has a full list of weapons sized for it. A Small short sword is a short sword sized for a Small creature (and does less damage than a Medium short sword, which is sized for a Medium creature). A Large greatsword is a greatsword sized for a Large creature (and does more damage than a Medium greatsword, which is sized for a Large creature). Characters can use weapons one size category smaller or larger than them, but take a -2 penalty to attacks (the DMG provides an option for DMs who want to use "weapon equivalencies"--a Small longsword is treated the same as a Medium short sword is treated the same as a Large dagger, f'rinstance). You can use a weapon 2-sizes smaller or large with a –4 penalty (provided it isn’t two-handed to begin with).</p><p></p><p>For characters with a natural reach of 5 ft. or more, reach weapons allow you to attack at up to twice your normal reach. (For characters with natural reach 0 ft., a reach weapon allows them to attack a creature 5 ft. away--fear the pixie army wielding longspears!) A small longspear will grant reach. A large greatsword or halberd won't grant reach (but note that a Large humanoid-shaped creature already has 10-ft. natural reach).</p><p></p><p> i. 'Mighty' Bow rules are included in the regular description and there is a -2 Penalty to Attack when using a bow you're not strong enough for. Any now Composite bows are considered the same as far as their normal counterparts so far as Feats are concerned (so Weapon Focus: Longbow works for both a standard Longbow and a Composite).</p><p></p><p> j. The "spear" family now includes the shortspear (a one-handed simple weapon to be used with a shield or off-hand weapon; previously called the "halfspear"), the plain-old spear (a two-handed simple weapon; previously called the "shortspear"), and the longspear (a two-handed simple weapon with reach; previously called the "longspear"). Shortspear 1d6/x3, Spear 1d8/x3, Longspear 1d8/x3 (Reach)</p><p></p><p> k. Neither magic armor nor magic weapons will resize to fit users in 3.5. Weapons and armor will have specific sizes (Small, Medium, Large, etc.) that describe the size of user they're designed for. You can't wear armor that isn't of your size category (so a halfling can't wear Medium armor, but a dwarf, human, elf, or half-orc can).</p><p></p><p> l. The kukri is now a light martial weapon that deals 1d4/18-20 for Medium, so it's pretty much the same as a Small scimitar.</p><p></p><p> m. Weapon-specific feats (eg, Weapon Focus) apply to all sizes of a given weapon (though you take a -2 penalty "to hit" for using a weapon not properly sized for you).</p><p></p><p> n. Shuriken now work like any other thrown weapon, though they're priced like ammunition for enhancement, etc. because they're disposable, and they're drawn as a free action to allow faster throwing. Shuriken are considered a special monk weapon, allowing them to flurry with them. They also do more damage (1d2) and add Str bonus to damage.</p><p></p><p> o. Shield nomenclature has changed. Small shields are now light shields; large shield ar enow heavy shields. Mechanically they function the same.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 942274, member: 5868"] 5. Equipment a. Shields now provide a shield bonus, instead of an armor bonus. So a shield may be used with mage armor, or bracers of armor, for example, and have the effects stack. b. Tower shield use requires an additional feat beyond shield proficiency (Fighters – only fighters -- get this feat for free). Tower Shield gives +4 AC or Cover, has a Max Dex bonus of +2 and you can't make attacks if you're using it as cover. Full text: This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC (+4). However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bask with a tower shield, nor can you use your shield hand for anything else. When employing a tower shield in combat, you take a -2 penalty on attack rolls because of the shield's encumbrance. c. New equipment has been added to the equipment list: Sai, heavy repeating crossbow. d. The power level of the tanglefoot bag has been reined in a bit (The Strength check was reduced from DC 27 to DC 17.). e. The weight of some items has changed; small and large-sized characters will notice the difference. f. The Whip no longer a Ranged Weapon; it is considered a Reach weapon, but you don't threaten the 15' area and you still provoke an AoO when using it (Note: Point Blank Shot, Rapid Shot, Precise Shot no longer apply). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn't a light weapon for you. g. Spiked Shield is now included in the Martial Weapons as is the Sai (1d4 x2 10' Range Bludgeoning. +4 for opposed Disarm rolls.). h. There are “Small” versions of weapons for small characters, which do “Small” damage appropriate to the weapon. Small characters will use these "cut-down" versions of weapons, rather than being forced to wield a small subset of weapons based on size. Anyone can wield a weapon of any size, after a size penalty, if you use a weapon made for someone of a different size. Here’s how it works: Every size of creature now has a full list of weapons sized for it. A Small short sword is a short sword sized for a Small creature (and does less damage than a Medium short sword, which is sized for a Medium creature). A Large greatsword is a greatsword sized for a Large creature (and does more damage than a Medium greatsword, which is sized for a Large creature). Characters can use weapons one size category smaller or larger than them, but take a -2 penalty to attacks (the DMG provides an option for DMs who want to use "weapon equivalencies"--a Small longsword is treated the same as a Medium short sword is treated the same as a Large dagger, f'rinstance). You can use a weapon 2-sizes smaller or large with a –4 penalty (provided it isn’t two-handed to begin with). For characters with a natural reach of 5 ft. or more, reach weapons allow you to attack at up to twice your normal reach. (For characters with natural reach 0 ft., a reach weapon allows them to attack a creature 5 ft. away--fear the pixie army wielding longspears!) A small longspear will grant reach. A large greatsword or halberd won't grant reach (but note that a Large humanoid-shaped creature already has 10-ft. natural reach). i. 'Mighty' Bow rules are included in the regular description and there is a -2 Penalty to Attack when using a bow you're not strong enough for. Any now Composite bows are considered the same as far as their normal counterparts so far as Feats are concerned (so Weapon Focus: Longbow works for both a standard Longbow and a Composite). j. The "spear" family now includes the shortspear (a one-handed simple weapon to be used with a shield or off-hand weapon; previously called the "halfspear"), the plain-old spear (a two-handed simple weapon; previously called the "shortspear"), and the longspear (a two-handed simple weapon with reach; previously called the "longspear"). Shortspear 1d6/x3, Spear 1d8/x3, Longspear 1d8/x3 (Reach) k. Neither magic armor nor magic weapons will resize to fit users in 3.5. Weapons and armor will have specific sizes (Small, Medium, Large, etc.) that describe the size of user they're designed for. You can't wear armor that isn't of your size category (so a halfling can't wear Medium armor, but a dwarf, human, elf, or half-orc can). l. The kukri is now a light martial weapon that deals 1d4/18-20 for Medium, so it's pretty much the same as a Small scimitar. m. Weapon-specific feats (eg, Weapon Focus) apply to all sizes of a given weapon (though you take a -2 penalty "to hit" for using a weapon not properly sized for you). n. Shuriken now work like any other thrown weapon, though they're priced like ammunition for enhancement, etc. because they're disposable, and they're drawn as a free action to allow faster throwing. Shuriken are considered a special monk weapon, allowing them to flurry with them. They also do more damage (1d2) and add Str bonus to damage. o. Shield nomenclature has changed. Small shields are now light shields; large shield ar enow heavy shields. Mechanically they function the same. [/QUOTE]
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