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<blockquote data-quote="coyote6" data-source="post: 955049" data-attributes="member: 1225"><p>Ah, good. The weapon changes were aggravating me, since it seemed to be "screw the small guys" (there's a halfling PC in one of my campaigns that uses Weapon Finesse w/daggers; in 3.5e, he'd either have to use halfling daggers that do less damage, use halfling shortswords that aren't throwable, pony up for a throwing returning halfling shortsword, or take a penalty to attack to use "Medium" size daggers -- all sucky options) for no good reason (a shortsword isn't throwable because its size unbalances it; a halfling shortsword would be about the size of its dagger, yet it's is [presumably] somehow unthrowable?). Nevermind the no-resizing option, which you confirmed.</p><p></p><p>So I'm glad to hear that there are options for dealing with those things in ways that don't feel like, "Hey, you should have been Medium-size, pal!"</p><p></p><p>I'm not sure how I feel about the no resizing -- on the one hand, "one size fits all" does have a bit of a silly feel; OTOH, it seems to be an unnecessary penalty, a la "drow magic items die in sunlight" -- "Haha, you can't use their stuff 'cause it's the wrong size". Finding someone who will buy Huge weapons or armor seems unlikely, since there aren't a lot of friendly giants around, so even selling them for loot ought to often be problematic. </p><p></p><p>I suspect that I'll invent a way for such items to be resized. Perhaps a spell, or a feature of the appropriate Craft feats (or both; a spell that is only usable by those with Craft Whatever) that lets them (with some cost of time, money, maybe XP) resize items -- probably one size category in either direction, from the base size (e.g., a Medium suit of armor could be made Small or Large, but never Tiny or Huge).</p><p></p><p>I wonder, does the "no resizing" apply to boots & rings (not to mention amulets, wands, scrolls, etc.), or just to weapons and armor?</p></blockquote><p></p>
[QUOTE="coyote6, post: 955049, member: 1225"] Ah, good. The weapon changes were aggravating me, since it seemed to be "screw the small guys" (there's a halfling PC in one of my campaigns that uses Weapon Finesse w/daggers; in 3.5e, he'd either have to use halfling daggers that do less damage, use halfling shortswords that aren't throwable, pony up for a throwing returning halfling shortsword, or take a penalty to attack to use "Medium" size daggers -- all sucky options) for no good reason (a shortsword isn't throwable because its size unbalances it; a halfling shortsword would be about the size of its dagger, yet it's is [presumably] somehow unthrowable?). Nevermind the no-resizing option, which you confirmed. So I'm glad to hear that there are options for dealing with those things in ways that don't feel like, "Hey, you should have been Medium-size, pal!" I'm not sure how I feel about the no resizing -- on the one hand, "one size fits all" does have a bit of a silly feel; OTOH, it seems to be an unnecessary penalty, a la "drow magic items die in sunlight" -- "Haha, you can't use their stuff 'cause it's the wrong size". Finding someone who will buy Huge weapons or armor seems unlikely, since there aren't a lot of friendly giants around, so even selling them for loot ought to often be problematic. I suspect that I'll invent a way for such items to be resized. Perhaps a spell, or a feature of the appropriate Craft feats (or both; a spell that is only usable by those with Craft Whatever) that lets them (with some cost of time, money, maybe XP) resize items -- probably one size category in either direction, from the base size (e.g., a Medium suit of armor could be made Small or Large, but never Tiny or Huge). I wonder, does the "no resizing" apply to boots & rings (not to mention amulets, wands, scrolls, etc.), or just to weapons and armor? [/QUOTE]
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