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<blockquote data-quote="Olgar Shiverstone" data-source="post: 955356" data-attributes="member: 5868"><p>This isn't really a change from 3.0, but it gets asked so often it's nice to know it will be spelled out explicitly in 3.5:</p><p></p><p>f. Confirmed explicitly for 3.5: a natural 20 is an automatically successful save and an automatically successful attack roll (not counting miss chances from things like incorporeality, of course--that's something you do after you determine whether or not an attack succeeds). Likewise, a 1 is an automatic miss on both saves and attacks. This does not affect skill or ability checks or any opposed checks, of course.</p><p></p><p>Other info:</p><p></p><p>q. Blindsense uses nonvisual abilities (like sense of smell or hearing) to perceive things in the world around them. A creature that has blindsense usually does not have to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. There's a little more to it, but that's the gist.</p><p></p><p>Blindsight is very similar, but is more discerning. It still uses nonvisual senses, but often uses more unusual cues, like sonar, sensitivity to vibrations, keen spell, etc. It fights and moves as well as a sighted creature and things like invisibility, darkness, and most kinds of concealment (not cover) are irrelevant. It also usually does not have to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsight ability. Again, there's a little more to it, but that's the basic idea.</p><p></p><p>Blindsense tends to be a little more limited than blindsight. Individual creature descriptions discuss what they can do with either sense, as well as how they do it.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 955356, member: 5868"] This isn't really a change from 3.0, but it gets asked so often it's nice to know it will be spelled out explicitly in 3.5: f. Confirmed explicitly for 3.5: a natural 20 is an automatically successful save and an automatically successful attack roll (not counting miss chances from things like incorporeality, of course--that's something you do after you determine whether or not an attack succeeds). Likewise, a 1 is an automatic miss on both saves and attacks. This does not affect skill or ability checks or any opposed checks, of course. Other info: q. Blindsense uses nonvisual abilities (like sense of smell or hearing) to perceive things in the world around them. A creature that has blindsense usually does not have to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. There's a little more to it, but that's the gist. Blindsight is very similar, but is more discerning. It still uses nonvisual senses, but often uses more unusual cues, like sonar, sensitivity to vibrations, keen spell, etc. It fights and moves as well as a sighted creature and things like invisibility, darkness, and most kinds of concealment (not cover) are irrelevant. It also usually does not have to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsight ability. Again, there's a little more to it, but that's the basic idea. Blindsense tends to be a little more limited than blindsight. Individual creature descriptions discuss what they can do with either sense, as well as how they do it. [/QUOTE]
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