Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Compiled 3.5 Revisions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 978533" data-attributes="member: 5868"><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=55269&pagenumber=2" target="_blank">Cergorach's thread</a> is answering some questions. I'll cross post new/interesting information here (though I won't put all of it in the base posts).</p><p></p><p>weapon enhancements: still a max of +10 enchantments, no weapon special abilities have a cost instead of a + bonus. Only Armors have the option to add abilities that cost gp.</p><p></p><p>Tarrasque: HD 48d10+594 (858hp), AC35</p><p>slumbers for 6d4 months, hunts for 1d3 days, once per decade very active for 1d2 weeks, then slumbers 4d6 years. damage reduction 15/epic, Regeneration 40, needs to have 868 points of non lethal damage and cast a wish or miracle to keep it dead.</p><p></p><p>Golem Magic Immunity: Immunity to Magic (Ex): Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently.</p><p></p><p>(some) Solar Stats: CR 23; HD 22d8+110 (209hp); AC 35; DR15/Epic an evil; regen 15; immune to acid, cold, and petrification; resistance electricity 10, fire 10; SR 32, protective aura, tongues, spells, spells, and lots of spells. </p><p></p><p>vorpal costs: still +5, but has a CL of 18 and that is required.</p><p></p><p>bats seeing 10': Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.</p><p></p><p>Eldritch Knight skills & sp: 2 + Int; Concentration, Craft, Decipher Script, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Ride, Sense Motive, Spellcraft, Swim.</p><p></p><p>Duelist Class: HD d10; prereq: Base Attack +6, Perform 3 ranks, Tumble 5 ranks, Feats Dodge, Mobility, Weapon Finesse; skill points 4+int; Base Attack of a fighter; Ref save is good; 1st canny defense; 2nd improved reaction +2; 3rd Enhanced Mobility; 4th Grace; 5th Pricise strike +1d6; 6th Acrobatic Charge; 7th Eleborate pary; 8th improved reaction +4; 9th deflect arrows; 10th precise strike.</p><p></p><p>Wizard Spells by school:</p><p>Enchantment:</p><p>0-daze</p><p>1-charm person; hypnotism; sleep</p><p>2-daze monster; tasha's h.l.; touch of idiocy</p><p>3-deep slumber; heroism; hold person; rage; suggestion</p><p>4-charm monster; confusion; crushing despair; geas, lesser</p><p>5-dominate person; feeblemind; hold monster; mind fog; symbol of sleep</p><p>6-geas/quest; heroism, greater; suggestion, mass; symbol of persuasion</p><p>7-hold person, mass; insanity; power word blind; symbol of stunning</p><p>8-antipathy; binding; charm monster, mass; demand; otto's i.d.; power word stun; symbol of insanity; sympathy</p><p>9- dominate monster; hold monster, mass; power word kill</p><p></p><p>Necromancy: </p><p>0-disrupt undead; touch of fatigue</p><p>1-cause fear; chill touch; ray of enfeeblement</p><p>2-blindness/deafness; command undead; false life; ghoul touch; scare; spectral hand</p><p>3-gentle repose; halt undead; ray of exhaustion; vampiric touch</p><p>4-animate dead; bestow cures; contagion; enervation; fear</p><p>5-blight; magic jar; symbol of pain; waves of fatigue</p><p>6-circle of death; create undead; eyebite; symbol of fear; undeath to death</p><p>7-control undead; finger of death; symbol of weakness; waves of exhaustion</p><p>8-clone; create greater undead; horrid wilting; symbol of death</p><p>9-astral projection; energy drain; soul bind; wail of the banshee</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 978533, member: 5868"] [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=55269&pagenumber=2]Cergorach's thread[/url] is answering some questions. I'll cross post new/interesting information here (though I won't put all of it in the base posts). weapon enhancements: still a max of +10 enchantments, no weapon special abilities have a cost instead of a + bonus. Only Armors have the option to add abilities that cost gp. Tarrasque: HD 48d10+594 (858hp), AC35 slumbers for 6d4 months, hunts for 1d3 days, once per decade very active for 1d2 weeks, then slumbers 4d6 years. damage reduction 15/epic, Regeneration 40, needs to have 868 points of non lethal damage and cast a wish or miracle to keep it dead. Golem Magic Immunity: Immunity to Magic (Ex): Golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently. (some) Solar Stats: CR 23; HD 22d8+110 (209hp); AC 35; DR15/Epic an evil; regen 15; immune to acid, cold, and petrification; resistance electricity 10, fire 10; SR 32, protective aura, tongues, spells, spells, and lots of spells. vorpal costs: still +5, but has a CL of 18 and that is required. bats seeing 10': Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense. Eldritch Knight skills & sp: 2 + Int; Concentration, Craft, Decipher Script, Jump, Knowledge (arcana), Knowledge (nobility and royalty), Ride, Sense Motive, Spellcraft, Swim. Duelist Class: HD d10; prereq: Base Attack +6, Perform 3 ranks, Tumble 5 ranks, Feats Dodge, Mobility, Weapon Finesse; skill points 4+int; Base Attack of a fighter; Ref save is good; 1st canny defense; 2nd improved reaction +2; 3rd Enhanced Mobility; 4th Grace; 5th Pricise strike +1d6; 6th Acrobatic Charge; 7th Eleborate pary; 8th improved reaction +4; 9th deflect arrows; 10th precise strike. Wizard Spells by school: Enchantment: 0-daze 1-charm person; hypnotism; sleep 2-daze monster; tasha's h.l.; touch of idiocy 3-deep slumber; heroism; hold person; rage; suggestion 4-charm monster; confusion; crushing despair; geas, lesser 5-dominate person; feeblemind; hold monster; mind fog; symbol of sleep 6-geas/quest; heroism, greater; suggestion, mass; symbol of persuasion 7-hold person, mass; insanity; power word blind; symbol of stunning 8-antipathy; binding; charm monster, mass; demand; otto's i.d.; power word stun; symbol of insanity; sympathy 9- dominate monster; hold monster, mass; power word kill Necromancy: 0-disrupt undead; touch of fatigue 1-cause fear; chill touch; ray of enfeeblement 2-blindness/deafness; command undead; false life; ghoul touch; scare; spectral hand 3-gentle repose; halt undead; ray of exhaustion; vampiric touch 4-animate dead; bestow cures; contagion; enervation; fear 5-blight; magic jar; symbol of pain; waves of fatigue 6-circle of death; create undead; eyebite; symbol of fear; undeath to death 7-control undead; finger of death; symbol of weakness; waves of exhaustion 8-clone; create greater undead; horrid wilting; symbol of death 9-astral projection; energy drain; soul bind; wail of the banshee [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Compiled 3.5 Revisions
Top