Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Compiled 3.5 Revisions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Olgar Shiverstone" data-source="post: 981066" data-attributes="member: 5868"><p>Ranger Spell List:</p><p>o 1st: Alarm, charm animal, delay poison, detect poison, detect animals or plants, detect snares and pits, entangle, endure elements, hide from animals, jump, longstrider, magic fang, pass without trace, read magic, resist energy, speak with animals, summon nature’s ally I</p><p>o 2d: barkskin, Bear’s endurance, Cat’s Grace, Cure Light Wounds, Detect chaos/good/evil/law, Owl’s Wisdom, Hold Animal, protection from elements, snare, speak with plants, spike growth, summon nature’s ally II, wind wall</p><p>o 3rd: Command Plants, Cure Moderate Wounds, darkvision, diminish plants, greater magic fang, neutralize poison, plant growth, remove disease, remove paralysis, repel vermin, summon nature’s ally III, tree shape, water walk</p><p>o 4th: Animal growth, Commune with Nature, cure serious wounds, freedom of movement, nondetection, summon nature’s ally IV, tree stride</p><p></p><p>Jump notes:</p><p>- speed, 30 is base, every 10 less gives a -6 penalty to jump, every 10 more gives a +4 bonus</p><p>- all jump DC's assume a 20 ft running start, otherwise double jump DC</p><p>- jump trained = same, jump untrained = prone at landing, unless jump DC is beaten by 5 or more</p><p>- long jump, fail by less than 5, reflex DC 15 to hold on to the far end, pulling yourself up is a climb DC 15</p><p>- long jump DC's: 5 ft = DC 5, with 5 added to the DC for every 5 ft further</p><p>- high jump, DC = 4 x distance in ft</p><p>- vertical reach table, long creatures are treated one size smaller ... fine: 1/2 ft, dimininuative 1 ft, tiny 2 ft, small 4 ft, medium 8 ft, large 16 ft, huge 32 ft, gargantuan 64 ft, colossal 128 ft.</p><p>- hop up to waist heigh object = jump DC 10, counts as 10 ft movement</p><p>- jump down intentionally, DC 15 for damage as fallen 10 ft less.</p><p>- jump is part of movement</p><p>- run feat: +4 to jump</p><p>- halflings: +2 to jump</p><p>- 5 ranks in tumble: +2 to jump</p><p>- 5 ranks in jump: +2 to tumble</p><p></p><p> vv. Rage spell Enc (Com)[Mind], Brd2, Sor/Wiz 2, range: Medium, target: willing creature/3 lvls within 30 ft of each other, dur: Con + 1 r/l (D); Morale bonuses: +2 Str, +2 Con, +1 Will Save, -2 AC, otherwise same as barbarian's rage, subjects aren't fatigued at the end of the rage.</p><p></p><p> ww. Ray of Exhaustion, Sor/Wiz 3, VSM, range: Close, dur: 1 m/l, save: Fort partial, sr: Yes</p><p>Ranged touch, subject is immediately exhausted for the spell's duration. Successful save means creature is only fatigued. A character that is already fatigued becomes exhausted. No effect on an already exhausted creature.</p><p></p><p> s. Adamantine light armor gives DR 1/-, medium gives 2/-, heavy gives 3/-</p><p></p><p> c. The 25gp spell scribing cost listed in the Boccob’s Blessed Books description is a typo. It should read 100gp.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 981066, member: 5868"] Ranger Spell List: o 1st: Alarm, charm animal, delay poison, detect poison, detect animals or plants, detect snares and pits, entangle, endure elements, hide from animals, jump, longstrider, magic fang, pass without trace, read magic, resist energy, speak with animals, summon nature’s ally I o 2d: barkskin, Bear’s endurance, Cat’s Grace, Cure Light Wounds, Detect chaos/good/evil/law, Owl’s Wisdom, Hold Animal, protection from elements, snare, speak with plants, spike growth, summon nature’s ally II, wind wall o 3rd: Command Plants, Cure Moderate Wounds, darkvision, diminish plants, greater magic fang, neutralize poison, plant growth, remove disease, remove paralysis, repel vermin, summon nature’s ally III, tree shape, water walk o 4th: Animal growth, Commune with Nature, cure serious wounds, freedom of movement, nondetection, summon nature’s ally IV, tree stride Jump notes: - speed, 30 is base, every 10 less gives a -6 penalty to jump, every 10 more gives a +4 bonus - all jump DC's assume a 20 ft running start, otherwise double jump DC - jump trained = same, jump untrained = prone at landing, unless jump DC is beaten by 5 or more - long jump, fail by less than 5, reflex DC 15 to hold on to the far end, pulling yourself up is a climb DC 15 - long jump DC's: 5 ft = DC 5, with 5 added to the DC for every 5 ft further - high jump, DC = 4 x distance in ft - vertical reach table, long creatures are treated one size smaller ... fine: 1/2 ft, dimininuative 1 ft, tiny 2 ft, small 4 ft, medium 8 ft, large 16 ft, huge 32 ft, gargantuan 64 ft, colossal 128 ft. - hop up to waist heigh object = jump DC 10, counts as 10 ft movement - jump down intentionally, DC 15 for damage as fallen 10 ft less. - jump is part of movement - run feat: +4 to jump - halflings: +2 to jump - 5 ranks in tumble: +2 to jump - 5 ranks in jump: +2 to tumble vv. Rage spell Enc (Com)[Mind], Brd2, Sor/Wiz 2, range: Medium, target: willing creature/3 lvls within 30 ft of each other, dur: Con + 1 r/l (D); Morale bonuses: +2 Str, +2 Con, +1 Will Save, -2 AC, otherwise same as barbarian's rage, subjects aren't fatigued at the end of the rage. ww. Ray of Exhaustion, Sor/Wiz 3, VSM, range: Close, dur: 1 m/l, save: Fort partial, sr: Yes Ranged touch, subject is immediately exhausted for the spell's duration. Successful save means creature is only fatigued. A character that is already fatigued becomes exhausted. No effect on an already exhausted creature. s. Adamantine light armor gives DR 1/-, medium gives 2/-, heavy gives 3/- c. The 25gp spell scribing cost listed in the Boccob’s Blessed Books description is a typo. It should read 100gp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Compiled 3.5 Revisions
Top