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<blockquote data-quote="Olgar Shiverstone" data-source="post: 987117" data-attributes="member: 5868"><p>Finally, someone besides my gaming group catches the HFB joke!</p><p></p><p>Well, since Morrus posted this on the news page, I felt guilty about not updating, so here's a bunch more information. I'm such a tool.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Spell Changes: </p><p></p><p>Fly: fly 60 (40) for 1 m/l, good maneuverability</p><p></p><p>Air Walk: thread on air like on ground, 10 m/l</p><p></p><p>Dimension Door: no pure weight limit, but take one medium sized creature with maximum load with you / 3 levels</p><p></p><p>Teleport: still has % table for on/off/similar/mishap</p><p></p><p>Lesser Planar Binding, target: outsider or elemental with 6 HD or less, you can ask the creature to do stuff, creature can get free with charisma check vs DC (15+1/2 casterlvl + casters Cha), once request is completed the creature is free after telling the caster. Maximum duration day/level</p><p></p><p>Planar Binding; up to three outsiders/elemental with total up to 12 HD, Greater Planar Binding; up to three outsiders/elementals with total up to 18 HD</p><p></p><p>Reincarnation:</p><p>It now has a Material component (rare oils and unguent worth 1000 gp or more).</p><p>The body part(s) you're using must have been part of the creature at time of death.</p><p>If the creature was 1st level (or had 1 HD), it loses 2 constitution instead of 1 level or 1 HD; this loss cannot be repaired by any means.</p><p>A creature turned into an undead or killed by a death effect can't be returned to life by this spell, neither can someone who has died of old age and constructs, elementals, outsiders and undead.</p><p>You do not gain automatically the language of the new form.</p><p>Not only a wish spell, but also a miracle spell can restore a reincarnated character to his/her original form.</p><p>There is no mention of becoming a magical beast when reincarnated into an animal.</p><p>The table list now humanoids and is used for humanoids receiving the spell (Bugbear, Dwarf, Elf, Gnoll, Gnome, Goblin, Half-elf, Half-orc, Halfling, Human, Kobold, Lizardfolk, Orc, Troglodyte, and Other/DM's choice). For other types of creatures the DM should create a similar table or choose the new form.</p><p></p><p>Improved invisibility--> Invisibility, greater lasts for 1 round/level(D)</p><p></p><p>Disintegrate: causes 2d6 /level cap at 40d6 --when reduced to 0 hp, the target is disintegrated--successful save is only 5d6 damage</p><p></p><p>Enervation: range 25 ft + 5 ft/2 lvls -- text changes: bolt has become a ray; undead gain 1d4x5 temporary hp for 1 hour</p><p></p><p>Enlarge person, mass: lvl S/W 4 -- one humanoid/level, no more than 30 feet apart</p><p></p><p>Fly: 60 feet/40 feet -- 1 min/level -- save: will negates --minor text changes: no feather fall if dispelled within an antimagic field</p><p></p><p>Heal 10 hp/lvl cap at 150 pts</p><p></p><p>Heal, Mass: C 9 Healing 9 -- as heal, 250 pts cap -- range: close, Targets: one or more creatures within 30 feet of each other</p><p> </p><p>Symbol: gone</p><p>in it's place: (C=Clr S/W = Sor/Wiz)</p><p>Symbol of Death C/S/W 8</p><p>Symbol of Fear C/S/W 6</p><p>Symbol of Insanity C/S/W 8</p><p>Symbol of Persuasion C/S/W 6</p><p>Symbol of Sleep C/S/W 5</p><p>Symbol of Stunning C/S/W 7</p><p>Symbol of Weakness C/S/W 7</p><p></p><p>Overland Flight: S/W 5 -- Range: Personal -- 1 hour/level at 40/30 feet average maneuverability</p><p></p><p>Evard’s Black tentacles: duration from 1 hour/lvl now down to 1 round/lvl</p><p></p><p>Righteous Might:</p><p>- Increase size category by one (double height, 8 times weight, other usual modifiers)</p><p>- +8 Str, +4 Con, +4 natural armor</p><p>- 9th lvl: gain DR 5/evil or 5/good</p><p>- 12th lvl: gain DR 10/evil or 10/good</p><p>- 15th lvl: gain DR 15/evil or 15/good</p><p></p><p></p><p>If a creature has DR from more than one source, the two forms of DR do not stack. Instead, the creature gets the benefits of the best DR in a given situation</p><p></p><p></p><p>Wizard Universal Spells: Arcane Mark, Prestidigitation, Permanency, Limited Wish, Wish</p><p></p><p>Divination spells wizard:</p><p>0th: Detect Poison, Detect Magic, Read Magic; </p><p>1st: Comprehend Languages, Detect Secret Doors, Detect Secret Doors, Identify, Truestrike</p><p>2nd: Detect Thoughts, Locate Object, See Invisibility</p><p>3rd: Arcane Sight, Clairaudience/Clairvoyance, Tongues</p><p>4th: Arcane Eye, Detect Scrying, Locate Creature, Scrying</p><p>5th: Contact other Plane, Prying Eyes, Rary's Telepathic Bond</p><p>6th: Analyze Dweomer, Legend Lore, True Seeing</p><p>7th: Greater Arcane Sight, Greater Scrying, Vision</p><p>8th: Discern Location, Moment of Prescience, Greater Prying Eyes</p><p>9th: Foresight</p><p>Summon Monster Lists: </p><p>Summon monster I: Celestial Dog; Celestial Owl; Celestial Giant Fire beetle.; Celestial Porpoise; Celestial badger; Celestial Monkey; Fiendish Dire Rat; Fiendish Raven; Fiendish Monstrous Centipede, medium; Fiendish Monstrous Scorpion, small; Fiendish Hawk; Fiendish Monstrous Spider, small; Fiendish Octopus; Fiendish Snake, small Viper</p><p>Summon Monster II: Celestial Giant Bee; Celestial Giant Bombardier Beetle; Celestial Riding Dog; Celestial Eagle; Lemure (Devil); Fiendish Squid; Fiendish Wolf; Fiendish Monstrous Centipide, large; Fiendish Monstrous Scorpion, medium; Fiendish Shark, medium; Fiendish Monstrous Spider, medium; Fiendish Snake, medium Viper</p><p>Summon Monster III: C black bear; C bison; C dire badger; C hippogriff; elemental, small (any); F ape; F dire weasel; hell hound; F snake, constrictor; F boar; F dire bat; F monstrous centipede, huge; F crocodile; dretch (demon); F snake, large viper; F wolverine</p><p></p><p>Summon Monster IV: archon, lantern; C giant owl; C giant eagle; C lion; mephit (any); F dire wolf; F giant wasp; F giant praying mantis; F shark, large; yeth hound; F monstrous spider, large; F snake, huge viper; howler</p><p></p><p>Summon Monster V: ; archon, hound; C brown bear; C giant stag beetle; C sea cat; elemental, medium (any); achaierai; devil, bearded; F deinonychus; F dire ape; F dire boar; F shark, huge; F monstrous scorpion, large; shadow mastiff; F dire wolverine; F giant crocodile; F tiger</p><p></p><p>Summon Monster VI: C polar bear; C orca whale; bralani (eladrin); C dire lion; elemental, large (any); janni (genie); chaos beast; devil, chain; xill; F monstrous centipede, gargantuan; F elasmosaurus; F monstrous spider, huge; F snake, giant constrictor</p><p></p><p>Awesome Blow [General, Fighter]</p><p>Prerequisites: Str 25, Power Attack, Improved Bull Rush, Size Large or larger</p><p>Benefit: As a standard action, a creature with this feat can make an attack with a -4 penalty against an opponent at least one size smaller. The opponent must succeed a Reflex Save with DC=damage dealt, or be knocked flying 10 ft straight in a direction chosen by the attacker and fall prone. The attacker can't knock the opponent towards itself. If an obstacle prevents the 10 ft movement, both obstacle and opponent take 1d6 damage.</p><p></p><p></p><p>Use Magical Device DCs:</p><p>Activate blindly 25</p><p>Decipher a written spell 25+spell level</p><p>Use a scroll 20+caster level</p><p>Use a wand 20</p><p>Emulate a class feature 20</p><p>Emulate ability score: score+15</p><p>emulate race 25</p><p>emulate alignment 30</p><p></p><p></p><p>Cohorts no longer cost the party a share of its XP. The Cohort's progression is now tied to the progression of his master. He gets an XP share equal to his master's times his level divided by the master's level in XP.</p><p></p><p>For Example: Character gets 1,000 XP. Character is 10th lvl, Cohort 8th lvl, Cohort gets 800 XP (80% or 8/10 * 1,000)</p><p></p><p>Thaumaturgist</p><p>Req's: Spell Focus (conjuration), Able to cast lesser planar ally.It's a 5 lvl PrC with wizard attack and saves and HD. All levels are +1 caster level.</p><p>1. Improved Ally: diplomacy check to convince a creature called with a planar ally spell to aid him for a reduced payment</p><p>2. Augment Summoning: +4 Str and Con</p><p>3. Extended Summoning: double duration</p><p>4. Contingent Conjuration: sort of a contingency for conjuration spells only</p><p>5. Planar Cohort: use planar ally casting to get a cohort</p><p></p><p>Adamantine Costs: </p><p>ammunition +60</p><p>light armor + 5000</p><p>medium armor +10000</p><p>heavy armor +15000</p><p>weapon +3000</p><p></p><p>Specific Magic Item Changes: </p><p></p><p>Hammer of Thunderbolts: DC of Fortitude save for striking dead giants is now 20. </p><p></p><p>Wings of Flying: now costs 54,000 gp. Cost = spell level(3) * caster level(5) * 1800 (for command activated continuous item) * 2 (for spell with a duration of 1/minute level. </p><p></p><p>Strand of Prayer Beads: used to be a necklace, now three different varieties, lesser, regular and greater:</p><p>Lesser Strand: beads of bless & healing, 9,600 gp.</p><p>Strand: beads of healing, karma & smiting, 25,800 gp.</p><p>Greater Strand: beads of healing, karma, summons & wind walking, 95,800 gp.</p><p></p><p>Slippers of Spider Climbing: max. speed improved from 15 ft. to 20 ft. </p><p></p><p>Silversheen: new substance for making a weapon silvered for one hour, 250 gp.</p><p></p><p>Scarab of Protection: SR raised from 15 to 20, yeah!</p><p></p><p>Robe of Eyes: Search and Spot bonuses lowered to +10, bonus type from circumstance to competence, item cost gone up from 90,000 to 120,000 gp.</p><p></p><p>Robe of Blending: Hide bonus lowered to +10, bonus type from circumstance to competence, price now 30,000 gp. </p><p></p><p>Robe of the Archmagi: SR raised to 18, +4 resistance bonus to saves, +2 on caster level checks vs. </p><p></p><p>Periapt of Wound Closure: no longer effective versus a weapon of wounding (which now causes CON loss). </p><p></p><p>Necklace of Adaptation: price lowered from 19,000 gp. to 9,000 gp.</p><p></p><p>Mirror of Life Trapping: price gone up from 152,000 to 200,000 gp. </p><p></p><p>Mantle of Faith: grants damage reduction 5/evil for 76,000 gp.</p><p></p><p>Vibrant Purple Iouns Stone: now stores only 3 levels of spells instead of 6, price gone up from 12,000 to 36,000 gp. </p><p></p><p>Horn of Blasting: now come in a greater and lesser variety. The automatic stun effect from the old horns has been removed. Only the greater horn can stun now (Fort DC 19 to negate), but it now does 10d6 points of sonic damage! 70,000 gp. for the greater, 20,000 gp. for the lesser horn.</p><p></p><p>Helm of Underwater Action: Wow! gone up from 24,000 gp. to 57,000 gp.</p><p></p><p>Helm of Brilliance: a description of what happens to the gems if the helm overloads and detonates is added: fireballs are centered on the wearer, walls of fire extend outward in a random direction, prismatic sprays hit random targets within range (including wearer). </p><p></p><p>Gem of Seeing: use limited to 30 minutes a day (from unlimited).</p><p></p><p>Eyes of Doom: no more Eyebite, Fear (DC 16) instead.</p><p></p><p>Elixers: are now Wondrous Items and not potions.</p><p></p><p>Greater Cloak of Displacement: Now only works for up to 15 rounds per day (from permanent). Needs command word to active. Still costs 50,000 gp</p><p></p><p>Cloak of Arachnida: gone up from 6,000 to 14,000 gp. </p><p></p><p>Bracers of Archery: subdivided into Lesser (+1 to hit, no damage bonus, 5,000 gp.) and Greater (+2 attack, +1 damage for 25,000 gp.) </p><p></p><p>Winged Boots: gone up from 12,000 to 16,000 gp. </p><p></p><p>Boots & Cloaks of Elvenkind: +5 bonus for 2,500 gp.</p><p></p><p>Boots of Teleportation: cost 49,000 gp. Has something to do with a new item creation mechanic they are calling 'Body Slot Affinity'.</p><p></p><p>Glove of Storing 10,000 gp price. Storing/retrieving is a free action</p><p></p><p>Horseshoes of Speed 3,000 gp enhancement bonus to speed is +30 feet</p><p></p><p>Horseshoes of a Zephyr price 6000 gp</p><p></p><p>d. The DMG sidebar Page 282 says that a magic item with multiple different abilities has a 50% increase in price for adding an additional power, but the table on page 285 says you must multiply the higher item cost by 2 for an item with multiple different abilities.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 987117, member: 5868"] Finally, someone besides my gaming group catches the HFB joke! Well, since Morrus posted this on the news page, I felt guilty about not updating, so here's a bunch more information. I'm such a tool. :D Spell Changes: Fly: fly 60 (40) for 1 m/l, good maneuverability Air Walk: thread on air like on ground, 10 m/l Dimension Door: no pure weight limit, but take one medium sized creature with maximum load with you / 3 levels Teleport: still has % table for on/off/similar/mishap Lesser Planar Binding, target: outsider or elemental with 6 HD or less, you can ask the creature to do stuff, creature can get free with charisma check vs DC (15+1/2 casterlvl + casters Cha), once request is completed the creature is free after telling the caster. Maximum duration day/level Planar Binding; up to three outsiders/elemental with total up to 12 HD, Greater Planar Binding; up to three outsiders/elementals with total up to 18 HD Reincarnation: It now has a Material component (rare oils and unguent worth 1000 gp or more). The body part(s) you're using must have been part of the creature at time of death. If the creature was 1st level (or had 1 HD), it loses 2 constitution instead of 1 level or 1 HD; this loss cannot be repaired by any means. A creature turned into an undead or killed by a death effect can't be returned to life by this spell, neither can someone who has died of old age and constructs, elementals, outsiders and undead. You do not gain automatically the language of the new form. Not only a wish spell, but also a miracle spell can restore a reincarnated character to his/her original form. There is no mention of becoming a magical beast when reincarnated into an animal. The table list now humanoids and is used for humanoids receiving the spell (Bugbear, Dwarf, Elf, Gnoll, Gnome, Goblin, Half-elf, Half-orc, Halfling, Human, Kobold, Lizardfolk, Orc, Troglodyte, and Other/DM's choice). For other types of creatures the DM should create a similar table or choose the new form. Improved invisibility--> Invisibility, greater lasts for 1 round/level(D) Disintegrate: causes 2d6 /level cap at 40d6 --when reduced to 0 hp, the target is disintegrated--successful save is only 5d6 damage Enervation: range 25 ft + 5 ft/2 lvls -- text changes: bolt has become a ray; undead gain 1d4x5 temporary hp for 1 hour Enlarge person, mass: lvl S/W 4 -- one humanoid/level, no more than 30 feet apart Fly: 60 feet/40 feet -- 1 min/level -- save: will negates --minor text changes: no feather fall if dispelled within an antimagic field Heal 10 hp/lvl cap at 150 pts Heal, Mass: C 9 Healing 9 -- as heal, 250 pts cap -- range: close, Targets: one or more creatures within 30 feet of each other Symbol: gone in it's place: (C=Clr S/W = Sor/Wiz) Symbol of Death C/S/W 8 Symbol of Fear C/S/W 6 Symbol of Insanity C/S/W 8 Symbol of Persuasion C/S/W 6 Symbol of Sleep C/S/W 5 Symbol of Stunning C/S/W 7 Symbol of Weakness C/S/W 7 Overland Flight: S/W 5 -- Range: Personal -- 1 hour/level at 40/30 feet average maneuverability Evard’s Black tentacles: duration from 1 hour/lvl now down to 1 round/lvl Righteous Might: - Increase size category by one (double height, 8 times weight, other usual modifiers) - +8 Str, +4 Con, +4 natural armor - 9th lvl: gain DR 5/evil or 5/good - 12th lvl: gain DR 10/evil or 10/good - 15th lvl: gain DR 15/evil or 15/good If a creature has DR from more than one source, the two forms of DR do not stack. Instead, the creature gets the benefits of the best DR in a given situation Wizard Universal Spells: Arcane Mark, Prestidigitation, Permanency, Limited Wish, Wish Divination spells wizard: 0th: Detect Poison, Detect Magic, Read Magic; 1st: Comprehend Languages, Detect Secret Doors, Detect Secret Doors, Identify, Truestrike 2nd: Detect Thoughts, Locate Object, See Invisibility 3rd: Arcane Sight, Clairaudience/Clairvoyance, Tongues 4th: Arcane Eye, Detect Scrying, Locate Creature, Scrying 5th: Contact other Plane, Prying Eyes, Rary's Telepathic Bond 6th: Analyze Dweomer, Legend Lore, True Seeing 7th: Greater Arcane Sight, Greater Scrying, Vision 8th: Discern Location, Moment of Prescience, Greater Prying Eyes 9th: Foresight Summon Monster Lists: Summon monster I: Celestial Dog; Celestial Owl; Celestial Giant Fire beetle.; Celestial Porpoise; Celestial badger; Celestial Monkey; Fiendish Dire Rat; Fiendish Raven; Fiendish Monstrous Centipede, medium; Fiendish Monstrous Scorpion, small; Fiendish Hawk; Fiendish Monstrous Spider, small; Fiendish Octopus; Fiendish Snake, small Viper Summon Monster II: Celestial Giant Bee; Celestial Giant Bombardier Beetle; Celestial Riding Dog; Celestial Eagle; Lemure (Devil); Fiendish Squid; Fiendish Wolf; Fiendish Monstrous Centipide, large; Fiendish Monstrous Scorpion, medium; Fiendish Shark, medium; Fiendish Monstrous Spider, medium; Fiendish Snake, medium Viper Summon Monster III: C black bear; C bison; C dire badger; C hippogriff; elemental, small (any); F ape; F dire weasel; hell hound; F snake, constrictor; F boar; F dire bat; F monstrous centipede, huge; F crocodile; dretch (demon); F snake, large viper; F wolverine Summon Monster IV: archon, lantern; C giant owl; C giant eagle; C lion; mephit (any); F dire wolf; F giant wasp; F giant praying mantis; F shark, large; yeth hound; F monstrous spider, large; F snake, huge viper; howler Summon Monster V: ; archon, hound; C brown bear; C giant stag beetle; C sea cat; elemental, medium (any); achaierai; devil, bearded; F deinonychus; F dire ape; F dire boar; F shark, huge; F monstrous scorpion, large; shadow mastiff; F dire wolverine; F giant crocodile; F tiger Summon Monster VI: C polar bear; C orca whale; bralani (eladrin); C dire lion; elemental, large (any); janni (genie); chaos beast; devil, chain; xill; F monstrous centipede, gargantuan; F elasmosaurus; F monstrous spider, huge; F snake, giant constrictor Awesome Blow [General, Fighter] Prerequisites: Str 25, Power Attack, Improved Bull Rush, Size Large or larger Benefit: As a standard action, a creature with this feat can make an attack with a -4 penalty against an opponent at least one size smaller. The opponent must succeed a Reflex Save with DC=damage dealt, or be knocked flying 10 ft straight in a direction chosen by the attacker and fall prone. The attacker can't knock the opponent towards itself. If an obstacle prevents the 10 ft movement, both obstacle and opponent take 1d6 damage. Use Magical Device DCs: Activate blindly 25 Decipher a written spell 25+spell level Use a scroll 20+caster level Use a wand 20 Emulate a class feature 20 Emulate ability score: score+15 emulate race 25 emulate alignment 30 Cohorts no longer cost the party a share of its XP. The Cohort's progression is now tied to the progression of his master. He gets an XP share equal to his master's times his level divided by the master's level in XP. For Example: Character gets 1,000 XP. Character is 10th lvl, Cohort 8th lvl, Cohort gets 800 XP (80% or 8/10 * 1,000) Thaumaturgist Req's: Spell Focus (conjuration), Able to cast lesser planar ally.It's a 5 lvl PrC with wizard attack and saves and HD. All levels are +1 caster level. 1. Improved Ally: diplomacy check to convince a creature called with a planar ally spell to aid him for a reduced payment 2. Augment Summoning: +4 Str and Con 3. Extended Summoning: double duration 4. Contingent Conjuration: sort of a contingency for conjuration spells only 5. Planar Cohort: use planar ally casting to get a cohort Adamantine Costs: ammunition +60 light armor + 5000 medium armor +10000 heavy armor +15000 weapon +3000 Specific Magic Item Changes: Hammer of Thunderbolts: DC of Fortitude save for striking dead giants is now 20. Wings of Flying: now costs 54,000 gp. Cost = spell level(3) * caster level(5) * 1800 (for command activated continuous item) * 2 (for spell with a duration of 1/minute level. Strand of Prayer Beads: used to be a necklace, now three different varieties, lesser, regular and greater: Lesser Strand: beads of bless & healing, 9,600 gp. Strand: beads of healing, karma & smiting, 25,800 gp. Greater Strand: beads of healing, karma, summons & wind walking, 95,800 gp. Slippers of Spider Climbing: max. speed improved from 15 ft. to 20 ft. Silversheen: new substance for making a weapon silvered for one hour, 250 gp. Scarab of Protection: SR raised from 15 to 20, yeah! Robe of Eyes: Search and Spot bonuses lowered to +10, bonus type from circumstance to competence, item cost gone up from 90,000 to 120,000 gp. Robe of Blending: Hide bonus lowered to +10, bonus type from circumstance to competence, price now 30,000 gp. Robe of the Archmagi: SR raised to 18, +4 resistance bonus to saves, +2 on caster level checks vs. Periapt of Wound Closure: no longer effective versus a weapon of wounding (which now causes CON loss). Necklace of Adaptation: price lowered from 19,000 gp. to 9,000 gp. Mirror of Life Trapping: price gone up from 152,000 to 200,000 gp. Mantle of Faith: grants damage reduction 5/evil for 76,000 gp. Vibrant Purple Iouns Stone: now stores only 3 levels of spells instead of 6, price gone up from 12,000 to 36,000 gp. Horn of Blasting: now come in a greater and lesser variety. The automatic stun effect from the old horns has been removed. Only the greater horn can stun now (Fort DC 19 to negate), but it now does 10d6 points of sonic damage! 70,000 gp. for the greater, 20,000 gp. for the lesser horn. Helm of Underwater Action: Wow! gone up from 24,000 gp. to 57,000 gp. Helm of Brilliance: a description of what happens to the gems if the helm overloads and detonates is added: fireballs are centered on the wearer, walls of fire extend outward in a random direction, prismatic sprays hit random targets within range (including wearer). Gem of Seeing: use limited to 30 minutes a day (from unlimited). Eyes of Doom: no more Eyebite, Fear (DC 16) instead. Elixers: are now Wondrous Items and not potions. Greater Cloak of Displacement: Now only works for up to 15 rounds per day (from permanent). Needs command word to active. Still costs 50,000 gp Cloak of Arachnida: gone up from 6,000 to 14,000 gp. Bracers of Archery: subdivided into Lesser (+1 to hit, no damage bonus, 5,000 gp.) and Greater (+2 attack, +1 damage for 25,000 gp.) Winged Boots: gone up from 12,000 to 16,000 gp. Boots & Cloaks of Elvenkind: +5 bonus for 2,500 gp. Boots of Teleportation: cost 49,000 gp. Has something to do with a new item creation mechanic they are calling 'Body Slot Affinity'. Glove of Storing 10,000 gp price. Storing/retrieving is a free action Horseshoes of Speed 3,000 gp enhancement bonus to speed is +30 feet Horseshoes of a Zephyr price 6000 gp d. The DMG sidebar Page 282 says that a magic item with multiple different abilities has a 50% increase in price for adding an additional power, but the table on page 285 says you must multiply the higher item cost by 2 for an item with multiple different abilities. [/QUOTE]
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