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<blockquote data-quote="White Wizard" data-source="post: 5296236" data-attributes="member: 73929"><p>Rogue Archetype:</p><p>Pit Fighter</p><p></p><p>Knife Fighter: At 4th level, a pit fighter can deal sneak attack damage on attacks made while grappling. This ability replaces uncanny dodge. </p><p></p><p>Skilled Grappler: At 8th level, A pit fighter can perform a combat maneuver as part of a standard action to maintain a grapple. She can attempt a Dirty Trick, Disarm, Steal, or Sunder using a separate Combat Maneuver check to determine success. Failure does not end the grappled condition. This ability replaces improved uncanny dodge. </p><p></p><p>Cavalier Archetype</p><p>Warlord</p><p></p><p>Inspiring Charge: At 3rd level, When a cavalier charges all allies within 60' who can see his banner or himself do not suffer a penalty to AC do to charging until the cavaliers next initiative. This ability replaces cavalier's charge. </p><p></p><p>Rejuvenating Charge: At 11th level, A cavalier can inspire men to action by leading a charge. A cavalier who charges can choose one ally within 60' who can see his banner to make a charge attack with him as a free action. The ally must be a willing target to use this ability. This ability replaces mighty charge. </p><p></p><p>Deadly Charge: At 20th level, A cavalier who charges can double the threat range of his weapon and automatically confirms critical hits. All allies within 60' who can see his banner also gain this ability while charging until the cavalier's next initiative. This ability replaces supreme charge. </p><p></p><p>I have some question whether the Warlord archetype I posted is either too good or not good enough. Please put any input that you might have.</p></blockquote><p></p>
[QUOTE="White Wizard, post: 5296236, member: 73929"] Rogue Archetype: Pit Fighter Knife Fighter: At 4th level, a pit fighter can deal sneak attack damage on attacks made while grappling. This ability replaces uncanny dodge. Skilled Grappler: At 8th level, A pit fighter can perform a combat maneuver as part of a standard action to maintain a grapple. She can attempt a Dirty Trick, Disarm, Steal, or Sunder using a separate Combat Maneuver check to determine success. Failure does not end the grappled condition. This ability replaces improved uncanny dodge. Cavalier Archetype Warlord Inspiring Charge: At 3rd level, When a cavalier charges all allies within 60' who can see his banner or himself do not suffer a penalty to AC do to charging until the cavaliers next initiative. This ability replaces cavalier's charge. Rejuvenating Charge: At 11th level, A cavalier can inspire men to action by leading a charge. A cavalier who charges can choose one ally within 60' who can see his banner to make a charge attack with him as a free action. The ally must be a willing target to use this ability. This ability replaces mighty charge. Deadly Charge: At 20th level, A cavalier who charges can double the threat range of his weapon and automatically confirms critical hits. All allies within 60' who can see his banner also gain this ability while charging until the cavalier's next initiative. This ability replaces supreme charge. I have some question whether the Warlord archetype I posted is either too good or not good enough. Please put any input that you might have. [/QUOTE]
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