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Compiled possible character sheet errors?
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<blockquote data-quote="Tehnai" data-source="post: 5919982" data-attributes="member: 59518"><p>Like all of you, I'm currently breaking apart the character sheets trying to figure out what goes where, and I'm not the only one who saw discrepancies here and there. </p><p></p><p>This is hardly a critique of the playtesting material, just a little analysis of what feels off about the character sheets, mathematically speaking.</p><p></p><p><span style="font-size: 15px"><strong><u>General</u></strong></span></p><p></p><ul> <li data-xf-list-type="ul">The weapons in the character sheets do not deal the same damage dice as the weapons in the "How to play" document</li> </ul><p></p><p><u><strong><span style="font-size: 15px">The Cleric of Moradin</span></strong></u></p><p></p><ul> <li data-xf-list-type="ul">His AC should be 17, not 18. I would be very surprised if the cleric of Moradin got a floating +1 to AC. Chainmail with heavy shield should make an AC of 17</li> </ul><p></p><p><strong><u><span style="font-size: 15px">The Cleric of Pelor</span></u></strong></p><p></p><ul> <li data-xf-list-type="ul">The Quarterstaff is a finess weapon, it should go +3 (1d8+1 bludgeoning)</li> </ul><p></p><p><strong><u><span style="font-size: 15px">The Fighter</span></u></strong></p><p></p><ul> <li data-xf-list-type="ul">There's something off about his Axe damage roll. We can all agree that it should be +3 for strenght, and +2 for Weapon Focus, for +5. The other +2 probably comes from using a weapon two-handed, which wouldn't make much sense either (double the strenght mod, for another +3, or add half, 3.X style, for 1.5, rounded down).<br /> <br /> Also, it seems his strenght was added to the damage of the crossbow rather than his dexterity.<br /> <br /> For the attack roll, I'm not willing to call shenanigans, even if there is a floating +1 I can't put my finger on (+2 for proficiency, +3 for strenght, +1 for ?). I'm assuming the fighter gets a bonus to attack at level one.</li> </ul><p></p><p><u><strong><span style="font-size: 15px">The Halfling Rogue</span></strong></u></p><p></p><ul> <li data-xf-list-type="ul">Other than the weapon damage dice being off, everything seems fine.</li> </ul><p></p><p><u><strong><span style="font-size: 15px">The Elven Wizard</span></strong></u></p><p></p><ul> <li data-xf-list-type="ul">The Quarterstaff is a finess weapon, it should go +3 (1d8+1 bludgeoning), exactly like the cleric of Pelor.<br /> <br /> There is also a floating +1 to magical attack. I have no idea whether or not it's an accident.</li> </ul><p></p><p></p><p></p><p>Let me know if I missed anything</p></blockquote><p></p>
[QUOTE="Tehnai, post: 5919982, member: 59518"] Like all of you, I'm currently breaking apart the character sheets trying to figure out what goes where, and I'm not the only one who saw discrepancies here and there. This is hardly a critique of the playtesting material, just a little analysis of what feels off about the character sheets, mathematically speaking. [SIZE="4"][B][U]General[/U][/B][/SIZE] [LIST]The weapons in the character sheets do not deal the same damage dice as the weapons in the "How to play" document[/LIST] [U][B][SIZE="4"]The Cleric of Moradin[/SIZE][/B][/U] [LIST]His AC should be 17, not 18. I would be very surprised if the cleric of Moradin got a floating +1 to AC. Chainmail with heavy shield should make an AC of 17[/LIST] [B][U][SIZE="4"]The Cleric of Pelor[/SIZE][/U][/B] [LIST]The Quarterstaff is a finess weapon, it should go +3 (1d8+1 bludgeoning)[/LIST] [B][U][SIZE="4"]The Fighter[/SIZE][/U][/B] [LIST]There's something off about his Axe damage roll. We can all agree that it should be +3 for strenght, and +2 for Weapon Focus, for +5. The other +2 probably comes from using a weapon two-handed, which wouldn't make much sense either (double the strenght mod, for another +3, or add half, 3.X style, for 1.5, rounded down). Also, it seems his strenght was added to the damage of the crossbow rather than his dexterity. For the attack roll, I'm not willing to call shenanigans, even if there is a floating +1 I can't put my finger on (+2 for proficiency, +3 for strenght, +1 for ?). I'm assuming the fighter gets a bonus to attack at level one.[/LIST] [U][B][SIZE="4"]The Halfling Rogue[/SIZE][/B][/U] [LIST]Other than the weapon damage dice being off, everything seems fine.[/LIST] [U][B][SIZE="4"]The Elven Wizard[/SIZE][/B][/U] [LIST]The Quarterstaff is a finess weapon, it should go +3 (1d8+1 bludgeoning), exactly like the cleric of Pelor. There is also a floating +1 to magical attack. I have no idea whether or not it's an accident.[/LIST] Let me know if I missed anything [/QUOTE]
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