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Complete Adventurer Erratta Posted--ATTENTION ALL SCOUTS!!!
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<blockquote data-quote="Felon" data-source="post: 2462705" data-attributes="member: 8158"><p>On paper, I agree it's a neat idea--there is an entire section in the PHB on disabling traps withouth the Disable Device skill. But it's often unused and I can tell you from playing a scout that a DM often does not want to get into the nitty-gritty mechanical details of how a trap works. And with spell traps, there are no real details--it either will go off or it won't. </p><p></p><p>In playing a scout, I routinely found the trap, then just had the barbarian smash the door or the chest, which he was inclined to do anyway. Which kinda makes the finding pointless. Or I'd try something clever to get around the trap (like using a hatchet on the side of a chest to circumvent the trap in the lock) only to have the poison gas come jetting out anyway. </p><p></p><p>Like it or not, many folks are conditioned to think Disable Device is necessary for disarming a trap.</p><p></p><p></p><p></p><p>Again, that's an arguement of form over function--some notion of what's practical at some conceptual level, versus what's actually practical for the purpose of the game. </p><p></p><p></p><p></p><p>Well, they shoudl listen to feedback. And the feedback had some darn good arguements for including Disable Device as a class skill for any class that has the Trapfinding ability. Sometimes the path of least resistance/convulution is the right one to take.</p></blockquote><p></p>
[QUOTE="Felon, post: 2462705, member: 8158"] On paper, I agree it's a neat idea--there is an entire section in the PHB on disabling traps withouth the Disable Device skill. But it's often unused and I can tell you from playing a scout that a DM often does not want to get into the nitty-gritty mechanical details of how a trap works. And with spell traps, there are no real details--it either will go off or it won't. In playing a scout, I routinely found the trap, then just had the barbarian smash the door or the chest, which he was inclined to do anyway. Which kinda makes the finding pointless. Or I'd try something clever to get around the trap (like using a hatchet on the side of a chest to circumvent the trap in the lock) only to have the poison gas come jetting out anyway. Like it or not, many folks are conditioned to think Disable Device is necessary for disarming a trap. Again, that's an arguement of form over function--some notion of what's practical at some conceptual level, versus what's actually practical for the purpose of the game. Well, they shoudl listen to feedback. And the feedback had some darn good arguements for including Disable Device as a class skill for any class that has the Trapfinding ability. Sometimes the path of least resistance/convulution is the right one to take. [/QUOTE]
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