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<blockquote data-quote="Altamont Ravenard" data-source="post: 1950042" data-attributes="member: 14700"><p>TABLE OF CONTENTS</p><p></p><p>Introduction</p><p>- everyone has skill</p><p>-- what's inside</p><p>-- what you need to play</p><p></p><p>Chapter 1: Classes</p><p>- Ninja</p><p>-- Game rule information</p><p>-- Human ninja starting package</p><p>- Scout</p><p>-- Game rule information</p><p>-- half-elf scout starting package</p><p>- Spellthief</p><p>-- Game rule information</p><p>--Halfling spellthief starting package</p><p></p><p>Chapter 2: Prestige classes</p><p>- Picking a prestige class</p><p>- Animal lord (chose an animal, receive related bonuses, wild aspect)</p><p>- Beastmaster (animal companions galore)</p><p>- Bloodhound (tracker+bounty hunter)</p><p>- Daggerspell mage (spellcasting progression, sneak attack, dagger casting/magic)</p><p>- Daggerspell shaper (same + wild shape)</p><p>- Dread pirate (arr me mateys)</p><p>- Dungeon delver (trap sense, blind sense, augury, escape artist, etc.)</p><p>- Exemplar (super duper expert in 1 skill)</p><p>- Fochlucan Lyrist (bard/divine class "mystic theurge")</p><p>- ghost-faced killer (appear / attack / disappear, fear effects)</p><p>- highland stalker (mountain hunters)</p><p>- Maester (gnomish techno-mage)</p><p>- Master of many forms (shaper?)</p><p>- Nightsong enforcer (stealthy fighter/assassin)</p><p>- Nightsong infiltrator (thief/spy)</p><p>- Ollam (dwarven bard/teacher)</p><p>- Shadowbane inquisitor (Strike Force vs. evil)</p><p>- Shadowbane stalker (rogue/cleric)</p><p>- Shadowmind (mmmm... Mysk... rogue/psionic)</p><p>- Spymaster (7 levels. Cover identities)</p><p>- Streetfighter (rogue/fighter, bonus to init, "shake off" damage")</p><p>- Tempest (two-weapon maniac)</p><p>- Thief-acrobat (as seen on WotC)</p><p>- Vigilante (urban, non-evil, stealthy paladin)</p><p>- Virtuoso (Jimi Hendrix)</p><p>- Wild plains outrider (3 levels. mount, favored enemy = goblins, mounted combat)</p><p></p><p>Chapter 3: skills and feats</p><p>- Skills</p><p>-- Combining skills attempts</p><p>- Expanded skill descriptions</p><p>-- Appraise</p><p>-- Balance</p><p>-- Climb</p><p>-- Craft</p><p>-- Decipher script</p><p>-- Diplomacy</p><p>-- Disable device</p><p>-- Escape artist</p><p>-- Forgery</p><p>-- Handle animal</p><p>-- Heal</p><p>-- Hide</p><p>-- Open lock</p><p>-- Sense motive</p><p>-- Survival</p><p>-- Swim</p><p>-- Tumble</p><p>-- Use rope</p><p>- Feats (aargh! the list!)</p><p>-- Appraise magic value</p><p>-- Ascetic hunter</p><p>-- Ascetic knight</p><p>-- ascetic mage</p><p>-- ascetic rogue</p><p>-- brachiation</p><p>-- brutal throw</p><p>-- combat intuition</p><p>-- danger sense</p><p>-- death blow</p><p>-- deft opportunist</p><p>-- deft strike</p><p>-- devoted inquisitor</p><p>-- devoted performer</p><p>-- devoted tracker</p><p>-- disguise spell</p><p>-- dive for cover</p><p>-- dual strike</p><p>-- expert tactician</p><p>-- extra music</p><p>-- extraordinary concentration</p><p>-- extraordinary spell aim</p><p>-- force of personnality</p><p>-- goad</p><p>-- green ear</p><p>-- hear the unseen</p><p>-- improved diversion</p><p>-- improved flight</p><p>-- improved swimming</p><p>-- insightful reflexes</p><p>-- jack of all trades</p><p>-- leap attack</p><p>-- linguering song</p><p>-- mobile spellcasting</p><p>-- natural bond</p><p>-- obscure lore</p><p>-- open minded</p><p>-- oversized two-weapon fighting</p><p>-- power throw</p><p>-- quick reconnoiter</p><p>-- razing strike</p><p>-- staggering strike</p><p>-- subsonics</p><p>-- tactile trapsmith</p><p>-- versatile performer</p><p>- bardic music feats</p><p>-- chant of fortitude</p><p>-- ironskin chant</p><p>-- lyric spell</p><p>- Wild feats</p><p>-- blindsense</p><p>-- Climb like an Ape</p><p>-- Cougar's vision</p><p>-- Hawk's vision</p><p>-- Savage grapple</p><p>-- scent</p><p></p><p>Chapter 4: tools and equipment</p><p>- new weapons</p><p>- equipment</p><p>- magic items</p><p></p><p>Chapter 5: spells</p><p>- swift actions and immediate actions</p><p>- new assassin spells</p><p>- new bard spells</p><p>- new cleric spells</p><p>- new druid spells</p><p>- new paladin spells</p><p>- new ranger spells</p><p>- new sorcerer/wizard spells</p><p>- new spells</p><p></p><p>Chapter 6: organizations</p><p>-- organization mae</p><p>-- blacklock loreseekers</p><p>-- the bloodhounds</p><p>-- college of concrescent lore</p><p>-- daggerspell guardians</p><p>-- dragonblade ninja clan</p><p>-- eyes of the overking</p><p>-- grayhaunt investigators</p><p>-- league of boot and trail</p><p>-- nightsong guild</p><p>-- order of illumination</p><p>-- shadowmind guild</p><p>-- talespinners league</p><p>- building an organization</p><p>-- step 1: type</p><p>-- step 2: alignment</p><p>-- step 3: size</p><p>-- step 4: population and resources</p><p>-- step 5: demographics</p><p>-- step 6: flesh out the details</p><p>- appendix: the epic adventurer</p><p>-- becoming an epic level adventurer</p><p>-- epic-level prestige class characters</p><p>-- sample prestige class epic progression</p><p>--- dungeon delver</p><p>-- epic feats</p><p></p><p>Sidebars:</p><p>- sudden strike and sneak attack</p><p>- spellthieves and psionics</p><p>- the pirate code ("it's more a list of guidelines...")</p><p>- fochlucan bandore</p><p>- the fochlucan college</p><p>- trick capacity</p><p>- exotic weapons from Complete warrior</p><p>- Using the hexblade with Complete adventurer</p><p>- Emphasizing an Organization within a campaign</p><p>- Adventurers and the League</p><p>- Option: create an organizational statistics block</p><p>- behind the curtain: epic levels and prestige classes</p><p></p><p>(whew!)</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1950042, member: 14700"] TABLE OF CONTENTS Introduction - everyone has skill -- what's inside -- what you need to play Chapter 1: Classes - Ninja -- Game rule information -- Human ninja starting package - Scout -- Game rule information -- half-elf scout starting package - Spellthief -- Game rule information --Halfling spellthief starting package Chapter 2: Prestige classes - Picking a prestige class - Animal lord (chose an animal, receive related bonuses, wild aspect) - Beastmaster (animal companions galore) - Bloodhound (tracker+bounty hunter) - Daggerspell mage (spellcasting progression, sneak attack, dagger casting/magic) - Daggerspell shaper (same + wild shape) - Dread pirate (arr me mateys) - Dungeon delver (trap sense, blind sense, augury, escape artist, etc.) - Exemplar (super duper expert in 1 skill) - Fochlucan Lyrist (bard/divine class "mystic theurge") - ghost-faced killer (appear / attack / disappear, fear effects) - highland stalker (mountain hunters) - Maester (gnomish techno-mage) - Master of many forms (shaper?) - Nightsong enforcer (stealthy fighter/assassin) - Nightsong infiltrator (thief/spy) - Ollam (dwarven bard/teacher) - Shadowbane inquisitor (Strike Force vs. evil) - Shadowbane stalker (rogue/cleric) - Shadowmind (mmmm... Mysk... rogue/psionic) - Spymaster (7 levels. Cover identities) - Streetfighter (rogue/fighter, bonus to init, "shake off" damage") - Tempest (two-weapon maniac) - Thief-acrobat (as seen on WotC) - Vigilante (urban, non-evil, stealthy paladin) - Virtuoso (Jimi Hendrix) - Wild plains outrider (3 levels. mount, favored enemy = goblins, mounted combat) Chapter 3: skills and feats - Skills -- Combining skills attempts - Expanded skill descriptions -- Appraise -- Balance -- Climb -- Craft -- Decipher script -- Diplomacy -- Disable device -- Escape artist -- Forgery -- Handle animal -- Heal -- Hide -- Open lock -- Sense motive -- Survival -- Swim -- Tumble -- Use rope - Feats (aargh! the list!) -- Appraise magic value -- Ascetic hunter -- Ascetic knight -- ascetic mage -- ascetic rogue -- brachiation -- brutal throw -- combat intuition -- danger sense -- death blow -- deft opportunist -- deft strike -- devoted inquisitor -- devoted performer -- devoted tracker -- disguise spell -- dive for cover -- dual strike -- expert tactician -- extra music -- extraordinary concentration -- extraordinary spell aim -- force of personnality -- goad -- green ear -- hear the unseen -- improved diversion -- improved flight -- improved swimming -- insightful reflexes -- jack of all trades -- leap attack -- linguering song -- mobile spellcasting -- natural bond -- obscure lore -- open minded -- oversized two-weapon fighting -- power throw -- quick reconnoiter -- razing strike -- staggering strike -- subsonics -- tactile trapsmith -- versatile performer - bardic music feats -- chant of fortitude -- ironskin chant -- lyric spell - Wild feats -- blindsense -- Climb like an Ape -- Cougar's vision -- Hawk's vision -- Savage grapple -- scent Chapter 4: tools and equipment - new weapons - equipment - magic items Chapter 5: spells - swift actions and immediate actions - new assassin spells - new bard spells - new cleric spells - new druid spells - new paladin spells - new ranger spells - new sorcerer/wizard spells - new spells Chapter 6: organizations -- organization mae -- blacklock loreseekers -- the bloodhounds -- college of concrescent lore -- daggerspell guardians -- dragonblade ninja clan -- eyes of the overking -- grayhaunt investigators -- league of boot and trail -- nightsong guild -- order of illumination -- shadowmind guild -- talespinners league - building an organization -- step 1: type -- step 2: alignment -- step 3: size -- step 4: population and resources -- step 5: demographics -- step 6: flesh out the details - appendix: the epic adventurer -- becoming an epic level adventurer -- epic-level prestige class characters -- sample prestige class epic progression --- dungeon delver -- epic feats Sidebars: - sudden strike and sneak attack - spellthieves and psionics - the pirate code ("it's more a list of guidelines...") - fochlucan bandore - the fochlucan college - trick capacity - exotic weapons from Complete warrior - Using the hexblade with Complete adventurer - Emphasizing an Organization within a campaign - Adventurers and the League - Option: create an organizational statistics block - behind the curtain: epic levels and prestige classes (whew!) [/QUOTE]
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