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<blockquote data-quote="Altamont Ravenard" data-source="post: 1950383" data-attributes="member: 14700"><p>aHA! I'm back! Dishes are done, just waiting for a call to go see Sideways.</p><p></p><p>Something I don't like: the new weapons. Basically, they're exotic versions of martial or simple weapons, and they are treated like their non-exotic counterparts, and they give you bonuses if you meet certain prerequisites.</p><p></p><p>An example: The longstaff. If you are proficient with a longstaff and fight defensively, you cannot be flanked during that round. You can also obtain the same result if you use Combat expertise for at least 2 points of AC. Also (this applies all the time), every weapon feat you have that concerns the quarterstaff (weapon focus, improved critical, etc.) also applies to the longstaff.</p><p></p><p>Notes on the Expanded Skill list:</p><p></p><p>Appraise: You can identify faster (but with less chance of success) when you do not have much time.</p><p></p><p>Balance: You may make a balance check (at -10) instead of a STR or DEX check to avoid being tripped.</p><p></p><p>Climb: move at full speed by taking a -20 to your check</p><p></p><p>Craft: Quick Creation (as in the Epic handbook), Poisonmaking DC's.</p><p></p><p>Diplomacy: Haggle, Mediate</p><p></p><p>Forgery: make false documents to help with Bluff, Diplomacy or Intimidate checks.</p><p></p><p>Handle animal: new tricks</p><p></p><p>Heal: Determine cause of death DC's (watch out for CSI: Undermountain)</p><p></p><p>Hide: Blend into a crowd, Move between cover, Tail someone</p><p></p><p>Sense Motive: Assess opponent</p><p></p><p>Survival: Trailblazing (move faster in environments that reduce your overland speed, up to your normal speed)</p><p></p><p>Tumble: Free Stand (DC 35, causes AoO), Ignore falling damage, Sprinting tumble.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 1950383, member: 14700"] aHA! I'm back! Dishes are done, just waiting for a call to go see Sideways. Something I don't like: the new weapons. Basically, they're exotic versions of martial or simple weapons, and they are treated like their non-exotic counterparts, and they give you bonuses if you meet certain prerequisites. An example: The longstaff. If you are proficient with a longstaff and fight defensively, you cannot be flanked during that round. You can also obtain the same result if you use Combat expertise for at least 2 points of AC. Also (this applies all the time), every weapon feat you have that concerns the quarterstaff (weapon focus, improved critical, etc.) also applies to the longstaff. Notes on the Expanded Skill list: Appraise: You can identify faster (but with less chance of success) when you do not have much time. Balance: You may make a balance check (at -10) instead of a STR or DEX check to avoid being tripped. Climb: move at full speed by taking a -20 to your check Craft: Quick Creation (as in the Epic handbook), Poisonmaking DC's. Diplomacy: Haggle, Mediate Forgery: make false documents to help with Bluff, Diplomacy or Intimidate checks. Handle animal: new tricks Heal: Determine cause of death DC's (watch out for CSI: Undermountain) Hide: Blend into a crowd, Move between cover, Tail someone Sense Motive: Assess opponent Survival: Trailblazing (move faster in environments that reduce your overland speed, up to your normal speed) Tumble: Free Stand (DC 35, causes AoO), Ignore falling damage, Sprinting tumble. AR [/QUOTE]
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