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<blockquote data-quote="Tessarael" data-source="post: 1953027" data-attributes="member: 12909"><p>The explanation is "A scout relies on mobility to deal extra damage and improve her defense." Seems like fluff to me.</p><p></p><p>It is identical to sneak attack damage, but requires that the Scout have moved 10' in the round. As a result, it does not affect creatures that are not vulnerable to critical hits.</p><p></p><p>I would say that it is less powerful. They get +5d6 skirmish damage in 20 levels, and we know it is weaker than sneak attack because of the movement requirement. The Scout also gets +5 AC in 20 levels with that skirmish stuff, if they move at least 10' in the round.</p><p></p><p>The Scout has d8 HD.</p><p></p><p>I think the Scout and Ninja base classes are poorly constructed. There was a reason why Sneak Attack was made usable more often in 3E, now these classes go back towards making it more difficult, without sufficient compensation in my mind. I think you'd be better off taking Rogue levels instead of levels in Scout or Ninja - maybe mix in some Ranger levels for Scout equivalent, and Sorcerer for Wizard equivalent (to emulate Swift Invisibility and stuff like that).</p><p></p><p>Then again, I've had that problem with most of the Complete Blah books. The base classes are generally worse than those presented in the PHB or Monte Cook's Arcana Unearthed. Unfettered is the sort of class I'd like to see, rather than Scout.</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1953027, member: 12909"] The explanation is "A scout relies on mobility to deal extra damage and improve her defense." Seems like fluff to me. It is identical to sneak attack damage, but requires that the Scout have moved 10' in the round. As a result, it does not affect creatures that are not vulnerable to critical hits. I would say that it is less powerful. They get +5d6 skirmish damage in 20 levels, and we know it is weaker than sneak attack because of the movement requirement. The Scout also gets +5 AC in 20 levels with that skirmish stuff, if they move at least 10' in the round. The Scout has d8 HD. I think the Scout and Ninja base classes are poorly constructed. There was a reason why Sneak Attack was made usable more often in 3E, now these classes go back towards making it more difficult, without sufficient compensation in my mind. I think you'd be better off taking Rogue levels instead of levels in Scout or Ninja - maybe mix in some Ranger levels for Scout equivalent, and Sorcerer for Wizard equivalent (to emulate Swift Invisibility and stuff like that). Then again, I've had that problem with most of the Complete Blah books. The base classes are generally worse than those presented in the PHB or Monte Cook's Arcana Unearthed. Unfettered is the sort of class I'd like to see, rather than Scout. [/QUOTE]
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