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<blockquote data-quote="Beckett" data-source="post: 2861399" data-attributes="member: 781"><p>In the 12th level game I play in, there's a Warmage. In combat, he can be pretty effective, with a wide variety of damaging spells, and lots of uses of them. However, there are many times I wish he was playing a standard wizard; with the warmage, if it doesn't do damage, he can't cast it (practically). It would be nice to get a haste once in a while, or invisibility, or another buff, and teleport would be very welcome. Also, unlike a sorcerer, he can't automatically use any arcane wands we find.</p><p></p><p>He can put out a lot of damage, that's for sure, but damage can always be done by the warriors. Having a warmage in the party has given me a new found appreciation for utility spells.</p></blockquote><p></p>
[QUOTE="Beckett, post: 2861399, member: 781"] In the 12th level game I play in, there's a Warmage. In combat, he can be pretty effective, with a wide variety of damaging spells, and lots of uses of them. However, there are many times I wish he was playing a standard wizard; with the warmage, if it doesn't do damage, he can't cast it (practically). It would be nice to get a haste once in a while, or invisibility, or another buff, and teleport would be very welcome. Also, unlike a sorcerer, he can't automatically use any arcane wands we find. He can put out a lot of damage, that's for sure, but damage can always be done by the warriors. Having a warmage in the party has given me a new found appreciation for utility spells. [/QUOTE]
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