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<blockquote data-quote="der_kluge" data-source="post: 2861418" data-attributes="member: 945"><p>I have a warmage <strong>and</strong> a warlock in my current campaign. They are 6th level. The players introduced both of them at 4th, I think.</p><p></p><p></p><p>I hate them both, but for different reasons.</p><p></p><p>Firstly, I think the warmage is fairly balanced overall. I haven't seen the warmage do much that has totally caught me off guard. Yea, he casts lots of magic missiles, and whatnot, but it's not too severe. Well, I should qualify this by saying that he's multi-classed to a couple of fighter levels. So, he's not as powerful as he could be in terms in warmage levels. But, I think it's fairly balanced, if not a tad on the weak side.</p><p></p><p>Thing is, the party barbarian (of all things) is constantly making fun of both of them because they are "wizards" yet neither of them can actually <em>read magic</em>. Which is the failing of both classes. They are serving in the role of arcane spellcaster, but yet neither of them can actually fulfill that role. In terms of a warmage, if you want to deal lots of damage, you're better off making a barbarian, or fighter. </p><p></p><p>The Warlock, OTOH, is a tad over-powered, I think. In terms of actual game play, it strikes me as a tad on the boring side. From a class standpoint, it strikes me as being sort of goofy. I mean, Sorcerers are descendant from "who knows what" and yet they don't get DR. So, the addition of DR just strikes me as being a tad over the top. If you compare sorcerer to the warlock, warlock just reads as being more powerful. But they are certainly far less versatile. But, as someone who has written d20 products in the past, I would have had major heartburn over this if it were in a book I were involved with. Thematically, it doesn't make much sense, and is just sort of a hodge-podge of crap thrown together. </p><p></p><p>Some of the warlock abilities are also very powerful - see invisibility constantly, fly constantly, see in magic darkness constantly, create globes of darkness at will. It's enough to make a GM pull his hair out.</p><p></p><p>In my next campaign, I intend to allow warmages (though with a strong caution of warning to the player), but I will not allow Warlocks. Personally, I think it's kind of a stupid, munchkiny class.</p><p></p><p>I don't have any experience with Wu Jen, but on paper they seem fairly balanced.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2861418, member: 945"] I have a warmage [b]and[/b] a warlock in my current campaign. They are 6th level. The players introduced both of them at 4th, I think. I hate them both, but for different reasons. Firstly, I think the warmage is fairly balanced overall. I haven't seen the warmage do much that has totally caught me off guard. Yea, he casts lots of magic missiles, and whatnot, but it's not too severe. Well, I should qualify this by saying that he's multi-classed to a couple of fighter levels. So, he's not as powerful as he could be in terms in warmage levels. But, I think it's fairly balanced, if not a tad on the weak side. Thing is, the party barbarian (of all things) is constantly making fun of both of them because they are "wizards" yet neither of them can actually [i]read magic[/i]. Which is the failing of both classes. They are serving in the role of arcane spellcaster, but yet neither of them can actually fulfill that role. In terms of a warmage, if you want to deal lots of damage, you're better off making a barbarian, or fighter. The Warlock, OTOH, is a tad over-powered, I think. In terms of actual game play, it strikes me as a tad on the boring side. From a class standpoint, it strikes me as being sort of goofy. I mean, Sorcerers are descendant from "who knows what" and yet they don't get DR. So, the addition of DR just strikes me as being a tad over the top. If you compare sorcerer to the warlock, warlock just reads as being more powerful. But they are certainly far less versatile. But, as someone who has written d20 products in the past, I would have had major heartburn over this if it were in a book I were involved with. Thematically, it doesn't make much sense, and is just sort of a hodge-podge of crap thrown together. Some of the warlock abilities are also very powerful - see invisibility constantly, fly constantly, see in magic darkness constantly, create globes of darkness at will. It's enough to make a GM pull his hair out. In my next campaign, I intend to allow warmages (though with a strong caution of warning to the player), but I will not allow Warlocks. Personally, I think it's kind of a stupid, munchkiny class. I don't have any experience with Wu Jen, but on paper they seem fairly balanced. [/QUOTE]
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