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<blockquote data-quote="Victim" data-source="post: 2861892" data-attributes="member: 78"><p>Wu Jen: as written, this doesn't need to be its own class, just play a wizard with some quirks. Or make it more distinct. And all the wu jen specific spells ate up space (and often sucked).</p><p></p><p>One of the characters in my game has just become a Warlock, and everything seems okay so far. The class seems pretty solid, except for its lack of variability. Of course, Warlock's still have more options than most melee classes, so it's one trick pony status is probably a bit overstated. Not having limits on their powers per day might allow for some unusual tactics, but the party would probably have to be pretty unconventional in makeup to take full advantage (warlock+dragon shaman?).</p><p></p><p>I'm not sure the warmage has enough of an edge in blasting to make up for its crippled spell list. Even playing a wizard who's mostly an artillery, I still like the strategic threat that the non blasty spells provide. Blowing up all kinds of stuff on the battlefield (or whereever) is nice, but it's even better when you can port into your foe's home and blow stuff up there too. But the class has some cool hooks to hang a character on, and looks like it could be a good multiclass (warmage EKs can wear armor). Again, while they lack the utility effects of other casters, their non combat abilities are probably better than most fighters. Not that that's saying much.</p></blockquote><p></p>
[QUOTE="Victim, post: 2861892, member: 78"] Wu Jen: as written, this doesn't need to be its own class, just play a wizard with some quirks. Or make it more distinct. And all the wu jen specific spells ate up space (and often sucked). One of the characters in my game has just become a Warlock, and everything seems okay so far. The class seems pretty solid, except for its lack of variability. Of course, Warlock's still have more options than most melee classes, so it's one trick pony status is probably a bit overstated. Not having limits on their powers per day might allow for some unusual tactics, but the party would probably have to be pretty unconventional in makeup to take full advantage (warlock+dragon shaman?). I'm not sure the warmage has enough of an edge in blasting to make up for its crippled spell list. Even playing a wizard who's mostly an artillery, I still like the strategic threat that the non blasty spells provide. Blowing up all kinds of stuff on the battlefield (or whereever) is nice, but it's even better when you can port into your foe's home and blow stuff up there too. But the class has some cool hooks to hang a character on, and looks like it could be a good multiclass (warmage EKs can wear armor). Again, while they lack the utility effects of other casters, their non combat abilities are probably better than most fighters. Not that that's saying much. [/QUOTE]
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