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<blockquote data-quote="Felon" data-source="post: 2864853" data-attributes="member: 8158"><p>As a good general rule, expect a player to play to his character's strengths, not its weaknesses. Rather than some contrived scenario which for some reason requires someone to be charmed for six days on end, imagine a warlock using his powers to fullest effect. For instance, a warlock can walk through a dungeon and use charm monster at every opportunity, every round, against every creature that's susceptable. Not only <em>can</em>, but likely <em>will</em> if that's his one lesser invocation. Now, if you're about to retort about how the warlock can only have one creature under his control at a time, then you're just not putting a lot of effort into playing this scenario out. A charmed creature's trust can easily be exploited to put in a situation where it's easily dispatched.</p><p></p><p>I wouldn't even say the dungeon is the best place to exploit charming creatures at will. Towns are loaded with humanoids waiting to be exploited endlessly--and a warlock with Charm can endlessly exploit. Again, the one creature limit just is circumventable. Bid your pigeons a good day after you're done with them, or send them off on some pointless errand. When they snap to, what can they do? Take a drug test to see if they've been charmed?</p></blockquote><p></p>
[QUOTE="Felon, post: 2864853, member: 8158"] As a good general rule, expect a player to play to his character's strengths, not its weaknesses. Rather than some contrived scenario which for some reason requires someone to be charmed for six days on end, imagine a warlock using his powers to fullest effect. For instance, a warlock can walk through a dungeon and use charm monster at every opportunity, every round, against every creature that's susceptable. Not only [I]can[/I], but likely [I]will[/I] if that's his one lesser invocation. Now, if you're about to retort about how the warlock can only have one creature under his control at a time, then you're just not putting a lot of effort into playing this scenario out. A charmed creature's trust can easily be exploited to put in a situation where it's easily dispatched. I wouldn't even say the dungeon is the best place to exploit charming creatures at will. Towns are loaded with humanoids waiting to be exploited endlessly--and a warlock with Charm can endlessly exploit. Again, the one creature limit just is circumventable. Bid your pigeons a good day after you're done with them, or send them off on some pointless errand. When they snap to, what can they do? Take a drug test to see if they've been charmed? [/QUOTE]
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