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<blockquote data-quote="satori01" data-source="post: 2866909" data-attributes="member: 7859"><p>I understand that many people on philosophical grounds, object to a character having a sleu of at will spell like abillities.</p><p>Yet each time the discussion comes up, I never really feel like the "at will is too much camp" proves it's point.</p><p></p><p>Fly at will, so what! How many crevass, items on the top of pillars, pit traps, gapping chasms are people going to throw at their party that the difference bewteen flying at will or a Sorcerer with the Fly is going to make that much difference.</p><p></p><p>A Sorcerer with Haste or Improved Invisibility is alot more disruptive than a Warlock in my opinion. The game can handle easily a Warmage or the Magic Missle Machine Combat Sorcerer.</p><p>A 4 man group that is always Invisible or always Hasted is another thing entirely.</p><p></p><p>As a DM you have to be flexible to be able to handle a Warlock character. You have to accept that with just one Invocation choice you might very well be DM'ing a Nightcrawler type character, Dimension Door'ing all over the place.</p><p></p><p>Like anything in D&D, (high stats, an unusual combo of spells and feats, etc) it will not "break" the game if you do not let it.</p></blockquote><p></p>
[QUOTE="satori01, post: 2866909, member: 7859"] I understand that many people on philosophical grounds, object to a character having a sleu of at will spell like abillities. Yet each time the discussion comes up, I never really feel like the "at will is too much camp" proves it's point. Fly at will, so what! How many crevass, items on the top of pillars, pit traps, gapping chasms are people going to throw at their party that the difference bewteen flying at will or a Sorcerer with the Fly is going to make that much difference. A Sorcerer with Haste or Improved Invisibility is alot more disruptive than a Warlock in my opinion. The game can handle easily a Warmage or the Magic Missle Machine Combat Sorcerer. A 4 man group that is always Invisible or always Hasted is another thing entirely. As a DM you have to be flexible to be able to handle a Warlock character. You have to accept that with just one Invocation choice you might very well be DM'ing a Nightcrawler type character, Dimension Door'ing all over the place. Like anything in D&D, (high stats, an unusual combo of spells and feats, etc) it will not "break" the game if you do not let it. [/QUOTE]
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