Complete Arcane Classes - Which would you allow?

Which classes from the Complete Arcane would you allow?

  • Ninja

    Votes: 0 0.0%
  • Scout

    Votes: 2 18.2%
  • Spellthief

    Votes: 1 9.1%
  • Animal Lord

    Votes: 1 9.1%
  • Beastmaster

    Votes: 0 0.0%
  • Bloodhound

    Votes: 0 0.0%
  • Daggerspell Mage

    Votes: 0 0.0%
  • Daggerspell Shaper

    Votes: 0 0.0%
  • Dread Pirate

    Votes: 0 0.0%
  • Dungeon Delver

    Votes: 0 0.0%
  • Exemplar

    Votes: 0 0.0%
  • Fochlucan Lyrist

    Votes: 0 0.0%
  • Ghost-Faced Killer

    Votes: 0 0.0%
  • Highland Stalker

    Votes: 0 0.0%
  • Maester

    Votes: 0 0.0%
  • Master of Many Forms

    Votes: 0 0.0%
  • Nightsong Enforcer

    Votes: 0 0.0%
  • Nightsong Infiltrator

    Votes: 0 0.0%
  • Ollam

    Votes: 0 0.0%
  • Shadowbane Inquisitor

    Votes: 0 0.0%
  • Shadowbane Stalker

    Votes: 0 0.0%
  • Shadowmind

    Votes: 0 0.0%
  • Spymaster

    Votes: 0 0.0%
  • Streetfighter

    Votes: 0 0.0%
  • Tempest

    Votes: 0 0.0%
  • Thief-Acrobat

    Votes: 1 9.1%
  • Vigilante

    Votes: 0 0.0%
  • Virtuoso

    Votes: 0 0.0%
  • Wild Plains Outsider

    Votes: 0 0.0%
  • None

    Votes: 2 18.2%
  • I haven't seen the Complete Arcane.

    Votes: 4 36.4%

Glyfair

Explorer
Which classes from the Complete Arcane do you feel comfortable enough to allow in a campaign you run?

Don't discount a class because it doesn't fit into your current campaign ("for example, a warmage in a campaign with no major battles and little arcane magic"). You can discount it if you completely dislike the flavor ("Duskblades wouldn't be allowed because you can just be a fighter/mage")

Oops, I forgot to click the "choose multiple options." Could a Mod fix this.
 
Last edited:

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What's the point in voting if only a single selection is allowed? I think - from your use of the term 'classes' (emphasis mine) that you intended to use checkboxes - not radio buttons. It might be best to close this poll and open another one using checkboxes.
 

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