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Complete arcane didn't have a fighter/mage class I liked so...
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<blockquote data-quote="Shallown" data-source="post: 1860310" data-attributes="member: 1368"><p>I was hoping the warmage would be the fighter/wizard class I wanted but it wasn't. In fact seemd the only fighter/wizard stuff were Prc's in the complete warrior and nadda in complete arcane. I really wanted a core class that filled that niche. So Looking at the warmage I thought with some modifications that it would work. So by changing the spell list but keeping almost everything else It would work. So this is what I came up with.</p><p></p><p>To let you know what I changed and why. Changed skills to be a mix of wizard and fighter.</p><p>Kept the armor and weapons and added one martial proficiency to be the Blade mages "Signature weapon" so to speak.</p><p>Upped the Hit die to make them survivable but not challenge the fighter in taht regard. Cleric BaB for the same reasons. Gave them only one good save to balance out the above. Kept the stats for spell casting for the warmage which means the Blade mage has only wisdom as a dump stat needing decent scores in everything else to be a decent Blade mage.</p><p>Changed the special abilities around to give bonus feats instead of the sudden feats Warmages get, but not quite as many. Changed advanced learning to give some flexibility and individuality to the class. </p><p></p><p>Gave a whole new spell list based on the up close non blasting fighter/wizard. Since they gained HD and BAB I reduced the number of spell choices at each level they had and smoothed out those numbers to lose one choice each level you go up in spells. I only used complete arcane and PHB spells since I didn't have complete divine to reference when I worked on it. I wanted to keep it fairly core as if it appeared in the complete arcane. I will probably check out the complete divine and make adjustements at some point to the spell list. Just haven't had time. </p><p></p><p></p><p></p><p><strong>Blade mage</strong></p><p></p><p>Class Skills - Climb, Concentration, Intimidate, Jump, Knowledge (arcana), Ride, Spell craft, Swim</p><p>Skill points 2 + int </p><p>Weapon and armor proficiency Simple weapons, Light shield, Bucklers, And one martial weapon, Gains medium Armor proficiency at 10th level. </p><p>Hit die D8</p><p>BAB: Cleric</p><p>Saves Fort: poor, Ref: poor, Will : good</p><p>Spells per day as Warmage with same controlling stats</p><p></p><p>Specials</p><p>1st Armored mage (light)</p><p>2nd Bonus fighter feat or metamagic feat</p><p>4th advanced learning</p><p>6th Take 10 on concentration checks</p><p>8th advance learning</p><p>10th armored mage (medium)</p><p>12th advanced learning</p><p>14th bonus fighter feat (May take weapon specialization) or metamagic feat</p><p>16th advanced learning</p><p>18th Bonus fighter feat or metamagic feat</p><p></p><p>Armored mage as per warmage</p><p>Advanced learning as per warmage except spell may be of any school.</p><p></p><p></p><p></p><p><strong>Zero</strong></p><p>Acid splash</p><p>Disrupt undead</p><p>Flare</p><p>Guidance</p><p>Light</p><p>Ray of frost</p><p>Resistance</p><p>Touch of fatigue</p><p>Virtue</p><p></p><p><strong>First</strong></p><p>Accuracy</p><p>Arcane favor (as divine favor)</p><p>Enlarge person</p><p>Expeditious retreat</p><p>Fist of Stone</p><p>Mage armor</p><p>Magic Weapon</p><p>Shield</p><p>Shield of the Arcane (as shield of faith)</p><p>Shocking Grasp</p><p>True Strike</p><p></p><p><strong>Second</strong></p><p>Leathery skin (as bark skin)</p><p>Bears endurance</p><p>Blades of fire</p><p>Blur</p><p>Bulls strength</p><p>Cats grace</p><p>False life</p><p>Invisibility</p><p>Mirror Image</p><p>Prot from arrows</p><p>Whirling Blade</p><p></p><p></p><p><strong>Third</strong></p><p>Blink</p><p>Displacement</p><p>Haste</p><p>Heroism</p><p>Keen Edge</p><p>Mage armor, Greater</p><p>Magic weapon, Greater</p><p>Resist energy</p><p>Ring of blades</p><p>Vampiric touch</p><p></p><p></p><p><strong>Fourth</strong></p><p>Arcane power (as divine power)</p><p>Freedom of movement</p><p>Fire shield</p><p>Invisibility, Greater</p><p>Magic armor (as magic vestment)</p><p>Poly morph</p><p>Protection from energy</p><p>Spell immunity</p><p>Stone skin</p><p></p><p></p><p><strong>Fifth</strong></p><p>Arcane Might (as divine might)</p><p>Blink, Greater</p><p>Enervation</p><p>Fire shield, Mass</p><p>Permanancy</p><p>Spell resistance</p><p>Telekinesis</p><p>Teleport</p><p></p><p><strong>Sixth</strong></p><p>Brilliant Blade</p><p>Heroism, Greater</p><p>Telepathic bond</p><p>Tensers transformation</p><p>True Seeing</p><p>Wall of ice</p><p>Wall of fire</p><p></p><p></p><p><strong>Seventh</strong></p><p>Mord's Sword</p><p>Repulsion</p><p>Spell turning</p><p>Teleport, Greater</p><p>Wall of force</p><p>Wall of stone</p><p></p><p></p><p><strong>Eighth</strong></p><p>Iron Body</p><p>Mind Blank</p><p>Moment of Prescience</p><p>Protection from spells</p><p>Sun burst</p><p></p><p></p><p><strong>Ninth</strong></p><p>Absorption</p><p>Invisibility, Superior</p><p>Foresight</p><p>Shape change</p><p></p><p>I'm looking for general feedback and wondering if this is over the top?</p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1860310, member: 1368"] I was hoping the warmage would be the fighter/wizard class I wanted but it wasn't. In fact seemd the only fighter/wizard stuff were Prc's in the complete warrior and nadda in complete arcane. I really wanted a core class that filled that niche. So Looking at the warmage I thought with some modifications that it would work. So by changing the spell list but keeping almost everything else It would work. So this is what I came up with. To let you know what I changed and why. Changed skills to be a mix of wizard and fighter. Kept the armor and weapons and added one martial proficiency to be the Blade mages "Signature weapon" so to speak. Upped the Hit die to make them survivable but not challenge the fighter in taht regard. Cleric BaB for the same reasons. Gave them only one good save to balance out the above. Kept the stats for spell casting for the warmage which means the Blade mage has only wisdom as a dump stat needing decent scores in everything else to be a decent Blade mage. Changed the special abilities around to give bonus feats instead of the sudden feats Warmages get, but not quite as many. Changed advanced learning to give some flexibility and individuality to the class. Gave a whole new spell list based on the up close non blasting fighter/wizard. Since they gained HD and BAB I reduced the number of spell choices at each level they had and smoothed out those numbers to lose one choice each level you go up in spells. I only used complete arcane and PHB spells since I didn't have complete divine to reference when I worked on it. I wanted to keep it fairly core as if it appeared in the complete arcane. I will probably check out the complete divine and make adjustements at some point to the spell list. Just haven't had time. [B]Blade mage[/B] Class Skills - Climb, Concentration, Intimidate, Jump, Knowledge (arcana), Ride, Spell craft, Swim Skill points 2 + int Weapon and armor proficiency Simple weapons, Light shield, Bucklers, And one martial weapon, Gains medium Armor proficiency at 10th level. Hit die D8 BAB: Cleric Saves Fort: poor, Ref: poor, Will : good Spells per day as Warmage with same controlling stats Specials 1st Armored mage (light) 2nd Bonus fighter feat or metamagic feat 4th advanced learning 6th Take 10 on concentration checks 8th advance learning 10th armored mage (medium) 12th advanced learning 14th bonus fighter feat (May take weapon specialization) or metamagic feat 16th advanced learning 18th Bonus fighter feat or metamagic feat Armored mage as per warmage Advanced learning as per warmage except spell may be of any school. [B]Zero[/B] Acid splash Disrupt undead Flare Guidance Light Ray of frost Resistance Touch of fatigue Virtue [B]First[/B] Accuracy Arcane favor (as divine favor) Enlarge person Expeditious retreat Fist of Stone Mage armor Magic Weapon Shield Shield of the Arcane (as shield of faith) Shocking Grasp True Strike [B]Second[/B] Leathery skin (as bark skin) Bears endurance Blades of fire Blur Bulls strength Cats grace False life Invisibility Mirror Image Prot from arrows Whirling Blade [B]Third[/B] Blink Displacement Haste Heroism Keen Edge Mage armor, Greater Magic weapon, Greater Resist energy Ring of blades Vampiric touch [B]Fourth[/B] Arcane power (as divine power) Freedom of movement Fire shield Invisibility, Greater Magic armor (as magic vestment) Poly morph Protection from energy Spell immunity Stone skin [B]Fifth[/B] Arcane Might (as divine might) Blink, Greater Enervation Fire shield, Mass Permanancy Spell resistance Telekinesis Teleport [B]Sixth[/B] Brilliant Blade Heroism, Greater Telepathic bond Tensers transformation True Seeing Wall of ice Wall of fire [B]Seventh[/B] Mord's Sword Repulsion Spell turning Teleport, Greater Wall of force Wall of stone [B]Eighth[/B] Iron Body Mind Blank Moment of Prescience Protection from spells Sun burst [B]Ninth[/B] Absorption Invisibility, Superior Foresight Shape change I'm looking for general feedback and wondering if this is over the top? later [/QUOTE]
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