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Complete arcane, good new info-worth while? or beating dead horse,worthless?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 1980771" data-attributes="member: 11760"><p>I think CA has quite a good mix of arcaney goodness for all classes, including turning the Mage Slayer feat from the Miniatures Handbook into a more balanced feat and then turning it into a chain that will make every spellcaster subjected to it very, very unhappy. There are also a host of new good feats -- and that's excluding the awesome Sudden metamagic feats as old material -- for all classes.</p><p></p><p>I thought it did a good job of dropping the worst of the T&B prestige classes, added several good new ones (the Green Star Adept is the first prestige class that will make me import its core background directly into my game), including two that really beef up the bard in nice ways that give bard players real choice about what sort of bard they want to play.</p><p></p><p>I thought the spells, for the most part, are quite good, including some I never would have thought of that are now going to be commonly used in my games.</p><p></p><p>While I'm not as dazzled by the warlock as some, I applaud the way WotC broke out of its own mold with this one -- it gives me a lot of hope for how much future core classes will stray from the baseline. No more "divine sorcerers" and other equally unimaginative stuff, please.</p><p></p><p>I do wish there had been a page or two of new familiars with stats and bonuses, reprinted maps for Mathmaghma and maybe a few more spells dedicated to things that wizards and sorcerers do all the time that aren't strongly supported in the rules, like research, having a base of operations, building and maintaining constructs, and so forth. I would've also liked to have seen the Magewright imported from Eberron and Mordekainen's Buzzing Bee from the Miniatures Handbook. Some new arcanist gods (like the ones in CW) would have also been appreciated.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 1980771, member: 11760"] I think CA has quite a good mix of arcaney goodness for all classes, including turning the Mage Slayer feat from the Miniatures Handbook into a more balanced feat and then turning it into a chain that will make every spellcaster subjected to it very, very unhappy. There are also a host of new good feats -- and that's excluding the awesome Sudden metamagic feats as old material -- for all classes. I thought it did a good job of dropping the worst of the T&B prestige classes, added several good new ones (the Green Star Adept is the first prestige class that will make me import its core background directly into my game), including two that really beef up the bard in nice ways that give bard players real choice about what sort of bard they want to play. I thought the spells, for the most part, are quite good, including some I never would have thought of that are now going to be commonly used in my games. While I'm not as dazzled by the warlock as some, I applaud the way WotC broke out of its own mold with this one -- it gives me a lot of hope for how much future core classes will stray from the baseline. No more "divine sorcerers" and other equally unimaginative stuff, please. I do wish there had been a page or two of new familiars with stats and bonuses, reprinted maps for Mathmaghma and maybe a few more spells dedicated to things that wizards and sorcerers do all the time that aren't strongly supported in the rules, like research, having a base of operations, building and maintaining constructs, and so forth. I would've also liked to have seen the Magewright imported from Eberron and Mordekainen's Buzzing Bee from the Miniatures Handbook. Some new arcanist gods (like the ones in CW) would have also been appreciated. [/QUOTE]
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