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Complete Arcane - Hideous Blow and Aoo
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<blockquote data-quote="yellowparis" data-source="post: 5173612" data-attributes="member: 47358"><p>Spectacular ... it looks like WotC's board changes ate the relevant bit, but it has been said. Check this thread, though: <a href="http://community.wizards.com/go/thread/view/75882/19520666/Warlock_Faq_by_Rich_Baker" target="_blank">link</a>.</p><p></p><p>And search for 'hideous blow'. That thread summarizes what the actual FAQ thread once said. Feel free to go hunting the net for an archive of the original thread, but I don't have the energy.</p><p></p><p>What FAQ are you looking at?</p><p></p><p>I find that warlock is, amazingly, not a traditional melee class, so comparing it's damage output to a ranger or somesuch is a little odd. (c: Mind you, I've <em>played</em> a melee warlock, and had great fun doing it (it was a warlock/monk/rogue build aiming at building something that felt like a real kung-fu comic martial artist, rather than the freaky box-of-oddments D&D monk).</p><p></p><p>But the strength of a warlock (melee or ranged) isn't damage ... it's the endless, no-spell-slot supply of debilitating status effects. When I punched someone with my 'monk', the damage was a nice side effect to the nauseated or whatever. Often, I'd pass on the eldritch blast damage altogether, in favor of touch attack invocations (blindness via <em>bestow curse</em>, say, or stripping off a heavily-buffed enemy's spells).</p><p></p><p>Warlocks are really nice for that approach ... lots of mobility powers, and lots of standard action, touch-range effects that really screw an enemy. If you want to go for a melee-lock, I suggest focusing on skirmishing tactics: go invisible, move up on an enemy, hit them with a horribly disabling status effect (plus some damage, of course), then let the beat-sticks clean up.</p><p></p><p>Still, matter of opinion, I suppose. My main issue with <em>eldritch glaive</em> is that it lets you hammer your rider effects home really easily. Every attack you make provokes a save vs. [whatever]. The fighter isn't doing <em>that</em> with his full attacks.</p></blockquote><p></p>
[QUOTE="yellowparis, post: 5173612, member: 47358"] Spectacular ... it looks like WotC's board changes ate the relevant bit, but it has been said. Check this thread, though: [URL="http://community.wizards.com/go/thread/view/75882/19520666/Warlock_Faq_by_Rich_Baker"]link[/URL]. And search for 'hideous blow'. That thread summarizes what the actual FAQ thread once said. Feel free to go hunting the net for an archive of the original thread, but I don't have the energy. What FAQ are you looking at? I find that warlock is, amazingly, not a traditional melee class, so comparing it's damage output to a ranger or somesuch is a little odd. (c: Mind you, I've [I]played[/I] a melee warlock, and had great fun doing it (it was a warlock/monk/rogue build aiming at building something that felt like a real kung-fu comic martial artist, rather than the freaky box-of-oddments D&D monk). But the strength of a warlock (melee or ranged) isn't damage ... it's the endless, no-spell-slot supply of debilitating status effects. When I punched someone with my 'monk', the damage was a nice side effect to the nauseated or whatever. Often, I'd pass on the eldritch blast damage altogether, in favor of touch attack invocations (blindness via [I]bestow curse[/I], say, or stripping off a heavily-buffed enemy's spells). Warlocks are really nice for that approach ... lots of mobility powers, and lots of standard action, touch-range effects that really screw an enemy. If you want to go for a melee-lock, I suggest focusing on skirmishing tactics: go invisible, move up on an enemy, hit them with a horribly disabling status effect (plus some damage, of course), then let the beat-sticks clean up. Still, matter of opinion, I suppose. My main issue with [i]eldritch glaive[/i] is that it lets you hammer your rider effects home really easily. Every attack you make provokes a save vs. [whatever]. The fighter isn't doing [i]that[/i] with his full attacks. [/QUOTE]
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