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Complete Arcane - Though Bottle abuse and Magic Item Creation
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<blockquote data-quote="Andre" data-source="post: 1855156" data-attributes="member: 25930"><p><em>Experience: A thought bottle can be used <strong>to offset level loss</strong> as a restoration spell can, but is effective against level loss that even a restoration can't undo (Inculding levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). When a user's experience has been stored within the bottle, he can subsequently acess the bottle to restore his XP total to exactly what it was when it was last stored, <strong>negating any level loss</strong> in the interim. Storing experience in the bottle is difficult, and the user must pay 500 XP (Deducted before storing) to do so. Only the creature that stored the experience can retrive it, but if the bottle is destroyed or lost, the user suffers no ill effects.</em></p><p></p><p>This passage refers repeatedly to using the thought bottle to offset level loss, not just xp loss. A strict reading would prevent the use of the bottle to restore xp given up in item creation (since the creator is not allowed to give up so many xp that he drops a level). Ditto for the use of <em>wish</em> spells and the like. </p><p></p><p>As for negating the level loss from death, depending on when the character stored the xp, he's likely to see a considerable loss in xp anyway. Assume the character always uses the thought bottle when gaining a level. At 12th level, he stores 66K xp or a bit more. While adventuring, he gains 8K xp. He then dies and is raised. His xp when he died was 74K. His xp when raised is 60.5K. His xp after using the bottle is 66K. </p><p></p><p>Given the 500 xp cost each time it's used to store xp, seems about right to me.</p></blockquote><p></p>
[QUOTE="Andre, post: 1855156, member: 25930"] [i]Experience: A thought bottle can be used [b]to offset level loss[/b] as a restoration spell can, but is effective against level loss that even a restoration can't undo (Inculding levels lost due to death, but not the negative levels bestowed by magic items such as a holy weapon). When a user's experience has been stored within the bottle, he can subsequently acess the bottle to restore his XP total to exactly what it was when it was last stored, [b]negating any level loss[/b] in the interim. Storing experience in the bottle is difficult, and the user must pay 500 XP (Deducted before storing) to do so. Only the creature that stored the experience can retrive it, but if the bottle is destroyed or lost, the user suffers no ill effects.[/i] This passage refers repeatedly to using the thought bottle to offset level loss, not just xp loss. A strict reading would prevent the use of the bottle to restore xp given up in item creation (since the creator is not allowed to give up so many xp that he drops a level). Ditto for the use of [i]wish[/i] spells and the like. As for negating the level loss from death, depending on when the character stored the xp, he's likely to see a considerable loss in xp anyway. Assume the character always uses the thought bottle when gaining a level. At 12th level, he stores 66K xp or a bit more. While adventuring, he gains 8K xp. He then dies and is raised. His xp when he died was 74K. His xp when raised is 60.5K. His xp after using the bottle is 66K. Given the 500 xp cost each time it's used to store xp, seems about right to me. [/QUOTE]
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