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Complete Arcane: Warlocks and Eldritch Blast
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<blockquote data-quote="UltimaGabe" data-source="post: 1855548" data-attributes="member: 16019"><p>It's not just the abilities- it's the entire feel of the class. The idea is that the Warlock (or one of the Warlock's ancestors) made some sort of an evil pact with a demon/whatever in order to gain power. Thus, all Warlocks must (by the rules) be either any Chaotic or any Evil. That, alone, isn't the greatest idea- but all of the description portrays Warlocks as being loners, mostly, only adventuring with others because they need protection and healing.</p><p></p><p>In the hands of a good roleplayer, it can be a great idea- since conflicts within a party can often be some of the best roleplaying opportunities. However, in the hands of, say, just about every new player, it becomes "Alright! I don't need any of you, so I'm gonna be as uncooperative as I can!"</p><p></p><p>There are far too many players in the world (from my experience) that are not team players at all. In a roleplaying game like D&D, nothing is going to get done (aside from players getting pissed off) if not every works together for the common good, and so unless every player knows exactly what they're doing, an un-teamworkable attitude does nothing but hurt everyone.</p><p></p><p>Like I said, it has great potential for a great class, but the flavor of it too strongly encourages not being a team player.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1855548, member: 16019"] It's not just the abilities- it's the entire feel of the class. The idea is that the Warlock (or one of the Warlock's ancestors) made some sort of an evil pact with a demon/whatever in order to gain power. Thus, all Warlocks must (by the rules) be either any Chaotic or any Evil. That, alone, isn't the greatest idea- but all of the description portrays Warlocks as being loners, mostly, only adventuring with others because they need protection and healing. In the hands of a good roleplayer, it can be a great idea- since conflicts within a party can often be some of the best roleplaying opportunities. However, in the hands of, say, just about every new player, it becomes "Alright! I don't need any of you, so I'm gonna be as uncooperative as I can!" There are far too many players in the world (from my experience) that are not team players at all. In a roleplaying game like D&D, nothing is going to get done (aside from players getting pissed off) if not every works together for the common good, and so unless every player knows exactly what they're doing, an un-teamworkable attitude does nothing but hurt everyone. Like I said, it has great potential for a great class, but the flavor of it too strongly encourages not being a team player. [/QUOTE]
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