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Complete Arcane - What's in it!!
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<blockquote data-quote="MerricB" data-source="post: 1851216" data-attributes="member: 3586"><p>I've seen a couple of posts that indicate people already have copies of Complete Arcane.</p><p></p><p>So: What's in it? What are the prestige classes? What is the Warlock like?</p><p></p><p>Here are some of the answers, based on <a href="http://boards1.wizards.com/showthread.php?t=336573" target="_blank">this thread</a>, compiled into topics.</p><p></p><p><strong>New Classes</strong></p><p></p><p><strong><em>Warlock</em></strong></p><p>Charisma stat used for Invocations.</p><p></p><p>Alignment: Any Chaotic, or any evil</p><p></p><p>Most of the invocations aren't screamingly powerful, replicating(for the most part) spells of levels 1-4. There're a few exceptions, but it seems very balanced. And, looking them over, it seems that quite a few have built in limitations. Sure, a Warlock can use Charm Monster all he wants. But he can only keep one being charmed at once. Very nifty.</p><p></p><p><strong><em>Wu-Jen</em></strong></p><p><em>Is the new Wu-Jen exactly like the 3.0 Oriental Adventures version?</em></p><p>Sudden action is replaced with Watchful Spirit (Reroll instead of bonus), and he gains a special ability known as Elemental Mastery. Otherwise, it's much the same.</p><p></p><p><strong>Prestige Classes</strong></p><p></p><p><strong><em>Alienist</em></strong> - T&B</p><p>It's been tweaked a bit, but it's essentially the same.</p><p></p><p><strong><em>Elemental Savant</em></strong> - T&B</p><p>Energy Focus is in(total increase of +2 to DCs).</p><p></p><p></p><p><strong><em>Enlightened Fist</em></strong> - new</p><p>PreReqs: Arcane caster lvl 3rd, Concentration at 8, Knowledge Arcana and Spellcraft at 5, Combat Casting, Improved Unarmed strike and stunning fist. And it's very cool, allowing some rather nice spellcasting and monkish abilities.</p><p></p><p><strong><em>Fatespinner</em></strong> - T&B</p><p>changed mechanics for the Fatespinner. More streamlined, but less flexible.</p><p></p><p><strong><em>Master Transmogrifist</em></strong> - new</p><p>assumes the shapes of imaginary creatures</p><p></p><p><strong><em>Sublime Chord</em></strong> - new</p><p>It looked as if they were similar to most other bard PrC's. I know one ability was to do a perform check and use a bardic music to do like 10d6 fire. </p><p></p><p>13 ranks in K:Arcana and Listen, 10 ranks in Perform, 6 in Profession(Astrologer) and Spell craft. Third level spellcasting ability and Bardic music. It provides bonus spells of level 4-9, like the Nar Demonbinder.</p><p></p><p><strong>Feats</strong></p><p><em><strong>Sudden Metamagic</strong></em> feats (Sudden Mazimize requires any metamagic feat. Sudden quicken.. Requires Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Studden Still.)</p><p></p><p><strong><em>Spell like ability feats</em></strong> give access to three level 0 or level 1 spells, all once per day. Such as <strong><em>Night Haunt</em></strong> giving you Prestidigation, Mage Hand and Unseen Servant.</p><p></p><p><strong><em>Twin Spell</em></strong></p><p><strong><em>Repeat Spell</em></strong></p><p></p><p><strong><em>Black Lore of Moil</em></strong> (Metamagic). It adds xd6 damage to Necromancy spells, where X is determined by the spell's level. Instead of using up a higher level spellslot, it uses up an expensive material component that costs 25gp per d6 of added damage. It seems like a neat approach to metamagic.</p><p></p><p><strong><em>Draconic Breathweapon</em></strong>: Burn a spell slot for an attack that does 2d6 per level of the spell.</p><p></p><p><strong>Magic Items</strong></p><p>* Vests of Resistance</p><p>* Metamagic Rods (Substitution, Cooperation, and Sculpting)</p><p>* Lesser Sculpting Rod = 5,400 gp</p><p>* Lesser Subsitution Rod = 2,700 gp</p><p></p><p><strong>Other Stuff</strong></p><p></p><p><strong><em>Spell Duels</em></strong></p><p>It's much like a 'formal' pistol duel. You show on time, there's some rigamerole, then you both start shooting. The duel ends with one participant yielding, dead or unable to continue.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1851216, member: 3586"] I've seen a couple of posts that indicate people already have copies of Complete Arcane. So: What's in it? What are the prestige classes? What is the Warlock like? Here are some of the answers, based on [url=http://boards1.wizards.com/showthread.php?t=336573]this thread[/url], compiled into topics. [b]New Classes[/b] [b][i]Warlock[/i][/b] Charisma stat used for Invocations. Alignment: Any Chaotic, or any evil Most of the invocations aren't screamingly powerful, replicating(for the most part) spells of levels 1-4. There're a few exceptions, but it seems very balanced. And, looking them over, it seems that quite a few have built in limitations. Sure, a Warlock can use Charm Monster all he wants. But he can only keep one being charmed at once. Very nifty. [b][i]Wu-Jen[/i][/b] [i]Is the new Wu-Jen exactly like the 3.0 Oriental Adventures version?[/i] Sudden action is replaced with Watchful Spirit (Reroll instead of bonus), and he gains a special ability known as Elemental Mastery. Otherwise, it's much the same. [b]Prestige Classes[/b] [b][i]Alienist[/i][/b] - T&B It's been tweaked a bit, but it's essentially the same. [b][i]Elemental Savant[/i][/b] - T&B Energy Focus is in(total increase of +2 to DCs). [b][i]Enlightened Fist[/i][/b] - new PreReqs: Arcane caster lvl 3rd, Concentration at 8, Knowledge Arcana and Spellcraft at 5, Combat Casting, Improved Unarmed strike and stunning fist. And it's very cool, allowing some rather nice spellcasting and monkish abilities. [b][i]Fatespinner[/i][/b] - T&B changed mechanics for the Fatespinner. More streamlined, but less flexible. [b][i]Master Transmogrifist[/i][/b] - new assumes the shapes of imaginary creatures [b][i]Sublime Chord[/i][/b] - new It looked as if they were similar to most other bard PrC's. I know one ability was to do a perform check and use a bardic music to do like 10d6 fire. 13 ranks in K:Arcana and Listen, 10 ranks in Perform, 6 in Profession(Astrologer) and Spell craft. Third level spellcasting ability and Bardic music. It provides bonus spells of level 4-9, like the Nar Demonbinder. [b]Feats[/b] [i][b]Sudden Metamagic[/b][/i] feats (Sudden Mazimize requires any metamagic feat. Sudden quicken.. Requires Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Studden Still.) [b][i]Spell like ability feats[/i][/b][i][/i] give access to three level 0 or level 1 spells, all once per day. Such as [b][i]Night Haunt[/i][/b] giving you Prestidigation, Mage Hand and Unseen Servant. [b][i]Twin Spell[/i][/b] [b][i]Repeat Spell[/i][/b] [b][i]Black Lore of Moil[/i][/b] (Metamagic). It adds xd6 damage to Necromancy spells, where X is determined by the spell's level. Instead of using up a higher level spellslot, it uses up an expensive material component that costs 25gp per d6 of added damage. It seems like a neat approach to metamagic. [b][i]Draconic Breathweapon[/i][/b]: Burn a spell slot for an attack that does 2d6 per level of the spell. [b]Magic Items[/b] * Vests of Resistance * Metamagic Rods (Substitution, Cooperation, and Sculpting) * Lesser Sculpting Rod = 5,400 gp * Lesser Subsitution Rod = 2,700 gp [b]Other Stuff[/b] [b][i]Spell Duels[/i][/b] It's much like a 'formal' pistol duel. You show on time, there's some rigamerole, then you both start shooting. The duel ends with one participant yielding, dead or unable to continue. Cheers! [/QUOTE]
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