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<blockquote data-quote="Psion" data-source="post: 1852614" data-attributes="member: 172"><p>I was impatient so bought it at MSRP at the FLGS (along with Sharn.)</p><p></p><p>The warlock - not as bad as I thought it was going to be. Though I must say, the archetype I most immediately associate it with may not be the most flattering -- the blast tossing wizards from cartoons (like <em>Swan Princess</em>) and Barbie movies (<em>Swan Lake</em> and <em>Rapunzel</em>) (Parents of young girls will know of what I speak.) For me it shares the same difficulty that the hexblade does - nice class, worth playing or running, but might take some trouble to fit in unless you are very haphazard with classes.)</p><p></p><p>The misnamed the energy savant again, I see (translation: I have always thought the energy/element correspondance with equivalences like earth=acid was bent.)</p><p></p><p>Nice to see for the <em>most part</em> most PrC pay for their special abilities with spellcasting levels now. Sad to see that some slipped throgh the cracks.</p><p></p><p>Wild mage has the flavor of the old class, but wild magic effects are still best handled by <em>Wild Spellcraft</em> IMO.</p><p></p><p>I was hopeful, after seeing the initiate of the Sevenfold Veil and seeing the Spells & Magic book that spells like <em>Seven Eyes</em> would make it back. No such luck.</p><p></p><p>Matthew Cavatta as the "chapter header" artist works for me, but Lukacs works as well. Whoever they had who did some earlier works (Exalted Deeds, etc.) wasn't working for me. Still miss Swekel.</p><p></p><p>In the realms of color art, I still <em>wouldn't</em> miss Crabapple.</p><p></p><p>It's nice to see Phillipi made it to the WotC stable of freelancers. His stuff in AEG's <em>Mercenaries</em> and Green Ronin's <em>Assassin's Handbook</em> was awesome.</p><p></p><p>I see the orb spells lost their multiple target functionality. Probably so they could justify the higher cap, but since they split the damage, I don't see the point. I'll probably stick with the dividable aspect of the old spells.</p><p></p><p>Nice to see that overwrought pleas of boosting the spell level on Energy Substition fell on deaf ears.</p><p></p><p>Giant size. Cool. Too bad it's not a wizard spell. It may become one IMC...</p><p></p><p>Um, my baby just took a bite out of one page. Gotta go.</p></blockquote><p></p>
[QUOTE="Psion, post: 1852614, member: 172"] I was impatient so bought it at MSRP at the FLGS (along with Sharn.) The warlock - not as bad as I thought it was going to be. Though I must say, the archetype I most immediately associate it with may not be the most flattering -- the blast tossing wizards from cartoons (like [i]Swan Princess[/i]) and Barbie movies ([i]Swan Lake[/i] and [i]Rapunzel[/i]) (Parents of young girls will know of what I speak.) For me it shares the same difficulty that the hexblade does - nice class, worth playing or running, but might take some trouble to fit in unless you are very haphazard with classes.) The misnamed the energy savant again, I see (translation: I have always thought the energy/element correspondance with equivalences like earth=acid was bent.) Nice to see for the [i]most part[/i] most PrC pay for their special abilities with spellcasting levels now. Sad to see that some slipped throgh the cracks. Wild mage has the flavor of the old class, but wild magic effects are still best handled by [i]Wild Spellcraft[/i] IMO. I was hopeful, after seeing the initiate of the Sevenfold Veil and seeing the Spells & Magic book that spells like [i]Seven Eyes[/i] would make it back. No such luck. Matthew Cavatta as the "chapter header" artist works for me, but Lukacs works as well. Whoever they had who did some earlier works (Exalted Deeds, etc.) wasn't working for me. Still miss Swekel. In the realms of color art, I still [i]wouldn't[/i] miss Crabapple. It's nice to see Phillipi made it to the WotC stable of freelancers. His stuff in AEG's [i]Mercenaries[/i] and Green Ronin's [i]Assassin's Handbook[/i] was awesome. I see the orb spells lost their multiple target functionality. Probably so they could justify the higher cap, but since they split the damage, I don't see the point. I'll probably stick with the dividable aspect of the old spells. Nice to see that overwrought pleas of boosting the spell level on Energy Substition fell on deaf ears. Giant size. Cool. Too bad it's not a wizard spell. It may become one IMC... Um, my baby just took a bite out of one page. Gotta go. [/QUOTE]
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