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<blockquote data-quote="WizarDru" data-source="post: 1856650" data-attributes="member: 151"><p>It sounds like you don't value the 'cast on the fly' ability as much as I tend to. The wizard suffers from a classic dilemma...."<em>Do I need it, <u>today?</u></em>" When plenty of prep time is available, the wizard has a distinct advantage. In an unknown situation, he has associated meta-game costs with selecting the right spell at the right time. Will he need that Feather Fall, or will it turn out to be a wasted spell? The sorceror has no such problems...he either has the spell appropriate to the situation or he doesn't.</p><p> </p><p> This becomes more pronounced at higher levels. The sorceror becomes very connected to his chosen role, and the Warlock would be no different. At high levels, combats are won or lost fairly quickly, and even if you have three hundred spells at your disposal, you still only get so many combat actions. Being able to throw an Evard's Black Tentacles every round isn't that impressive, when the other guy is flying, shapechanged into a gold dragon, has 6 mirror images, blurred, has Immunity to Spells running and six more defensive spells...and then he starts throwing down the meteor swarms, maximized empowered sonic fireballs and so forth. Meanwhile, the +5 keen holy greatsword wielding paladin is smiting the bad guy using full power attack while hasted, scoring three crits in his first round. And so on.</p><p> </p><p> The point is that at high level combat, being able to repetitiously shoot off lower level powers isn't all that strong. A 10d6 bolt isn't terribly impressive when the paladin just caused two massive damage saves, and did a total of over 250+ of damage in one round. </p><p> </p><p> 41 extra spells over the course of 20 levels? Not that exciting. Unless the DM is extremely stingy with spells, that feat (like, say Toughness) becomes less useful over time. Scribing time is a more significant cost than purchasing or finding the scroll, at high levels. It's a nice feat...but it's hardly a game breaker. Giving a sorceror 2x more slots however, is huge. Sorcerors almost always choose from a very tight list of spells to optimize their concept (enchanter, artillery, etc.), so extra slots is a direct contribution to how stingy they need to be with their spells. I wouldn't necessarily have a problem with extra slots for a sorceror, but 50% more? I think that's too strong, personally.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1856650, member: 151"] It sounds like you don't value the 'cast on the fly' ability as much as I tend to. The wizard suffers from a classic dilemma...."[i]Do I need it, [u]today?[/u][/i]" When plenty of prep time is available, the wizard has a distinct advantage. In an unknown situation, he has associated meta-game costs with selecting the right spell at the right time. Will he need that Feather Fall, or will it turn out to be a wasted spell? The sorceror has no such problems...he either has the spell appropriate to the situation or he doesn't. This becomes more pronounced at higher levels. The sorceror becomes very connected to his chosen role, and the Warlock would be no different. At high levels, combats are won or lost fairly quickly, and even if you have three hundred spells at your disposal, you still only get so many combat actions. Being able to throw an Evard's Black Tentacles every round isn't that impressive, when the other guy is flying, shapechanged into a gold dragon, has 6 mirror images, blurred, has Immunity to Spells running and six more defensive spells...and then he starts throwing down the meteor swarms, maximized empowered sonic fireballs and so forth. Meanwhile, the +5 keen holy greatsword wielding paladin is smiting the bad guy using full power attack while hasted, scoring three crits in his first round. And so on. The point is that at high level combat, being able to repetitiously shoot off lower level powers isn't all that strong. A 10d6 bolt isn't terribly impressive when the paladin just caused two massive damage saves, and did a total of over 250+ of damage in one round. 41 extra spells over the course of 20 levels? Not that exciting. Unless the DM is extremely stingy with spells, that feat (like, say Toughness) becomes less useful over time. Scribing time is a more significant cost than purchasing or finding the scroll, at high levels. It's a nice feat...but it's hardly a game breaker. Giving a sorceror 2x more slots however, is huge. Sorcerors almost always choose from a very tight list of spells to optimize their concept (enchanter, artillery, etc.), so extra slots is a direct contribution to how stingy they need to be with their spells. I wouldn't necessarily have a problem with extra slots for a sorceror, but 50% more? I think that's too strong, personally. [/QUOTE]
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