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<blockquote data-quote="Shard O'Glase" data-source="post: 1856859" data-attributes="member: 1134"><p>I'm guessing because they must of done some research that showed most campaigns used non spellcasting mosnters as the primary foe. Me I never had any problems with persistent or long duration spells but in my games dispels fly frequently enough that a persistant spell almost is a wate of a high level spell.</p><p></p><p>I definetly think they went with overkill in reducing durations and persistent at +6 spell levels it can only apply to 0-3rd level spells and at the earliest for any real spells(1st level) the earliest you can do it is at 13th level. Heck even the better 3e shield isn't worth a 7th level slot, and the 3.5 shield is a joke as a 7th level slot. A couple of the divine spells may be on the weak side at +6 levels but not a joke but I haven't seen persistent since this change initially shown in FR.</p><p></p><p>I still go back to if they wanted to change it they should of revamped it from the ground up. I'd of made it a +2 spell level feat that bumped up the time category 1 level. from rounds to minutes, minutes to 10 mintues, 10 mintues to hours, hours to a flat 24 hours. And I make this an exception to the rule and allow it to be applied multiple times to the same spell.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1856859, member: 1134"] I'm guessing because they must of done some research that showed most campaigns used non spellcasting mosnters as the primary foe. Me I never had any problems with persistent or long duration spells but in my games dispels fly frequently enough that a persistant spell almost is a wate of a high level spell. I definetly think they went with overkill in reducing durations and persistent at +6 spell levels it can only apply to 0-3rd level spells and at the earliest for any real spells(1st level) the earliest you can do it is at 13th level. Heck even the better 3e shield isn't worth a 7th level slot, and the 3.5 shield is a joke as a 7th level slot. A couple of the divine spells may be on the weak side at +6 levels but not a joke but I haven't seen persistent since this change initially shown in FR. I still go back to if they wanted to change it they should of revamped it from the ground up. I'd of made it a +2 spell level feat that bumped up the time category 1 level. from rounds to minutes, minutes to 10 mintues, 10 mintues to hours, hours to a flat 24 hours. And I make this an exception to the rule and allow it to be applied multiple times to the same spell. [/QUOTE]
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