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<blockquote data-quote="Shard O'Glase" data-source="post: 1862872" data-attributes="member: 1134"><p>yeah cause a feat whoose only purpose is to work well with time stop is such a great feat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The LA is +3 spell levels which makes it useless. Lets look at the only delayed spell I can think of as an example delayed balst fireball 7th level powerful spell and all. What's its damage cap 20d6, whats the damage cap for a 7th level area of effect spell hey 20d6. Noe elts see I want to delay a spell lets make its end result a 7th level spell that makes it a 4th level spell hm damage cap on a area of effect 4th level spell 10d6 oooh scary at those levels. Even at a +0 level adjustment it wouldn't be that great of a feat. Useful sure but last time I checked feats were supposed to be useful.</p><p></p><p>Chain spell for damaging spells falls into the same trap. For damaging spells a +3 la kicks it up too many levels so because of damage caps and weaker DCs it turns the spell into a weak spell and a feat shouldn't turn your spells into weak spells it was supposed to be a benefit to take it. Chain spell luckily has a saving grace of working on spells like greater magic weapon all the more important with todays golf bag syndrome being so prevailent. If they had got off their butts and redisgned it instead of cut and pasting it, they would of either split in into 2 feats or had differing La based on the type of spell. Damaging effects+1La, all other effects+3 spell levels. Still a decent feat just for the save or dies and GMW but the fact that they didn't fix the damage part means they served us up a heaping bowl of crap with a side order of sucker(otherwise known as why did you trust us to do our jobs instead of just taking the easy way out)</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1862872, member: 1134"] yeah cause a feat whoose only purpose is to work well with time stop is such a great feat. :) The LA is +3 spell levels which makes it useless. Lets look at the only delayed spell I can think of as an example delayed balst fireball 7th level powerful spell and all. What's its damage cap 20d6, whats the damage cap for a 7th level area of effect spell hey 20d6. Noe elts see I want to delay a spell lets make its end result a 7th level spell that makes it a 4th level spell hm damage cap on a area of effect 4th level spell 10d6 oooh scary at those levels. Even at a +0 level adjustment it wouldn't be that great of a feat. Useful sure but last time I checked feats were supposed to be useful. Chain spell for damaging spells falls into the same trap. For damaging spells a +3 la kicks it up too many levels so because of damage caps and weaker DCs it turns the spell into a weak spell and a feat shouldn't turn your spells into weak spells it was supposed to be a benefit to take it. Chain spell luckily has a saving grace of working on spells like greater magic weapon all the more important with todays golf bag syndrome being so prevailent. If they had got off their butts and redisgned it instead of cut and pasting it, they would of either split in into 2 feats or had differing La based on the type of spell. Damaging effects+1La, all other effects+3 spell levels. Still a decent feat just for the save or dies and GMW but the fact that they didn't fix the damage part means they served us up a heaping bowl of crap with a side order of sucker(otherwise known as why did you trust us to do our jobs instead of just taking the easy way out) [/QUOTE]
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