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Complete Champion, and Dungeonscape
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<blockquote data-quote="AFGNCAAP" data-source="post: 3181929" data-attributes="member: 871"><p>I think there maybe that, and perhaps an additional Complete text for psionics (Complete Psychic? Complete Mental?)</p><p></p><p>If I guess right, the second Complete for warriors will feature a fair share of PrCs and feats for all sorts of fighting styles (unarmed, ranged, melee, weapon specialists, cavalry, etc.), and perhaps an increased weapon & armor selection (maybe 3.5-ing a fair selection of stuff from the <em>Arms and Equipment Guide</em>). Also, there'll be the good selection of class variants for most (if not all) of the base classes, like: a more Dex-oriented fighter; samurai more like the other types mentioned in OA (& not just the dual-wielding intimidator); skirmish-based combat sort of rangers, rogues, and scouts: spellcasters who can get in the thick of battle with the warriors; etc.</p><p></p><p>And, if there's such a Complete book for psionics, then it'll have stuff like PrCs and feats, as well as class variants that grant most (if not all) classes some small degree of psychic ability (which would be great for a more Dark Sun-style campaign). There may even be a sort of psionic Reserve Feat (like the ones in Complete Mage) that allow for unlimited use of a certain ability as long as the psychic focus + a certain amount of power points remain unused.</p><p></p><p>I do wonder if Complete Champion may have a Reserve Feat mechanic for divine casters (perhaps allowing for unlimited use of an ability as long as a certain spell, or a domain spell for clerics, remains uncast). I think these Reserve Feats would be weaker than any of the spells (like using spell level's worth of d4s, or just the numerical value of the spell level itself, for an unlimited healing ability, for example).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3181929, member: 871"] I think there maybe that, and perhaps an additional Complete text for psionics (Complete Psychic? Complete Mental?) If I guess right, the second Complete for warriors will feature a fair share of PrCs and feats for all sorts of fighting styles (unarmed, ranged, melee, weapon specialists, cavalry, etc.), and perhaps an increased weapon & armor selection (maybe 3.5-ing a fair selection of stuff from the [I]Arms and Equipment Guide[/I]). Also, there'll be the good selection of class variants for most (if not all) of the base classes, like: a more Dex-oriented fighter; samurai more like the other types mentioned in OA (& not just the dual-wielding intimidator); skirmish-based combat sort of rangers, rogues, and scouts: spellcasters who can get in the thick of battle with the warriors; etc. And, if there's such a Complete book for psionics, then it'll have stuff like PrCs and feats, as well as class variants that grant most (if not all) classes some small degree of psychic ability (which would be great for a more Dark Sun-style campaign). There may even be a sort of psionic Reserve Feat (like the ones in Complete Mage) that allow for unlimited use of a certain ability as long as the psychic focus + a certain amount of power points remain unused. I do wonder if Complete Champion may have a Reserve Feat mechanic for divine casters (perhaps allowing for unlimited use of an ability as long as a certain spell, or a domain spell for clerics, remains uncast). I think these Reserve Feats would be weaker than any of the spells (like using spell level's worth of d4s, or just the numerical value of the spell level itself, for an unlimited healing ability, for example). [/QUOTE]
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