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Complete Champion feats
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<blockquote data-quote="brehobit" data-source="post: 3902440" data-attributes="member: 12032"><p>OK, </p><p>this is a bit of complaining about power levels of some of the complete champion feats (I got to read it today at the bookstore.) This was going to be part of a review, so it may read a bit oddly</p><p></p><p><span style="font-size: 12px">Feats</span></p><p>Like many of the later 3.5 books, this one contains a number of unquestionably over-powered abilities, and most of these show up in the feats. One can argue that this is an attempt to balance out power disparities (either due to other new books, or original balance issues) or you could cynically argue that it's an attempt to sell books. But either way, some of these feats really change things.</p><ul> <li data-xf-list-type="ul"><strong>BATTLE BLESSING</strong>--This gives a paladin the ability to cast ALL standard action paladin spells as a swift action. As written, I <em>think</em> a Pious Templar could do the same thing. This certainly makes divine meta-magic look silly for a paladin...<br /> <br /> </li> <li data-xf-list-type="ul"><strong>IMBUED HEALING</strong>--Whenever you heal someone, they get some other bonus for 1 minute/level of the healing spell. The exact bonuses depend on the cleric's domain, but some bonuses include: DR 3/evil, 1 temp hit point per level or HD (of target I think), and last upto an hour, and a +2 damage bonus with melee attacks. <em>These "bonus" abilities are more powerful than 1st, or even 3rd level spells and they are a <strong>bonus</strong> "side effect"</em>. It is a meta-magic feat, so if you want to spontaneously heal someone, you need a full round to include this bonus. Eh...<br /> <br /> </li> <li data-xf-list-type="ul"><strong>HOLY WARRIOR</strong>--Gain a +X bonus to all weapon damage rolls equal to the highest level war domain spell you haven't cast. This puts weapon specialization to shame. Need to be able to cast 4th level war domain spells. At the very least this should be limited to your God's weapon and it probably should be level/2 or some such also.</li> </ul></blockquote><p></p>
[QUOTE="brehobit, post: 3902440, member: 12032"] OK, this is a bit of complaining about power levels of some of the complete champion feats (I got to read it today at the bookstore.) This was going to be part of a review, so it may read a bit oddly [SIZE=3]Feats[/SIZE] Like many of the later 3.5 books, this one contains a number of unquestionably over-powered abilities, and most of these show up in the feats. One can argue that this is an attempt to balance out power disparities (either due to other new books, or original balance issues) or you could cynically argue that it's an attempt to sell books. But either way, some of these feats really change things. [list] [*][B]BATTLE BLESSING[/B]--This gives a paladin the ability to cast ALL standard action paladin spells as a swift action. As written, I [i]think[/i] a Pious Templar could do the same thing. This certainly makes divine meta-magic look silly for a paladin... [*][B]IMBUED HEALING[/b]--Whenever you heal someone, they get some other bonus for 1 minute/level of the healing spell. The exact bonuses depend on the cleric's domain, but some bonuses include: DR 3/evil, 1 temp hit point per level or HD (of target I think), and last upto an hour, and a +2 damage bonus with melee attacks. [i]These "bonus" abilities are more powerful than 1st, or even 3rd level spells and they are a [b]bonus[/b] "side effect"[/i]. It is a meta-magic feat, so if you want to spontaneously heal someone, you need a full round to include this bonus. Eh... [*][b]HOLY WARRIOR[/b]--Gain a +X bonus to all weapon damage rolls equal to the highest level war domain spell you haven't cast. This puts weapon specialization to shame. Need to be able to cast 4th level war domain spells. At the very least this should be limited to your God's weapon and it probably should be level/2 or some such also. [/list] [/QUOTE]
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