Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Champion feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 3905115" data-attributes="member: 51942"><p>Clerics have few feats to spend, and a lot of attractive options. Imbued healing looks flavorful and interesting, but certainly not overpowered.</p><p></p><p>The paladin's Battle Blessing is OK, but not brilliant. The paladins spells just aren't nearly as good as the clerics, so comparing with Divine Meta-magic is misleading. Sure, it makes his spells more useful, but you get very very few each day, and you need to choose which ones in the morning (which, considering the few you get, is quite a limitation), and they're rather weak at the level you get them at. The feat doesn't grant extra spells, it only allows using them in combat (something a paladin is otherwise very unlikely to do). It's a well designed feat, providing something interesting that some may take, while certainly not breaking game balance.</p><p></p><p>These two feats are good examples of well-designed feats, being true options - not so good as to be must-have, and useful enough that some people can make good characters with them. These are exactly what a feat should be!</p><p></p><p>Holy Warrior is definitely less interesting. I don't think it's quite as bad as Nifft makes it out to be, but I'm not familiar with non-clerics - are there classes with nearly full bab which could use this? As is, it's nice, but it does mean you have to limit your use of War domain spells (which is unfortunate), and the feat must compete with seriously good alternatives, which means it's not a must-have feat. Then again, I only really ever play up to 11,12,13th level, at which point this feat isn't earthshattering. I'd assume that by the time you can cast 9th level spells, a +9 on damage isn't game-breaking, but I don't know about it. Certainly many divine feats have more potential for abuse.</p><p></p><p>I think these feats are what feats should have been like in the first place: Interesting options that allow you to differentiate your character from others, while being close enough to each other in power to make the choices difficult.</p></blockquote><p></p>
[QUOTE="eamon, post: 3905115, member: 51942"] Clerics have few feats to spend, and a lot of attractive options. Imbued healing looks flavorful and interesting, but certainly not overpowered. The paladin's Battle Blessing is OK, but not brilliant. The paladins spells just aren't nearly as good as the clerics, so comparing with Divine Meta-magic is misleading. Sure, it makes his spells more useful, but you get very very few each day, and you need to choose which ones in the morning (which, considering the few you get, is quite a limitation), and they're rather weak at the level you get them at. The feat doesn't grant extra spells, it only allows using them in combat (something a paladin is otherwise very unlikely to do). It's a well designed feat, providing something interesting that some may take, while certainly not breaking game balance. These two feats are good examples of well-designed feats, being true options - not so good as to be must-have, and useful enough that some people can make good characters with them. These are exactly what a feat should be! Holy Warrior is definitely less interesting. I don't think it's quite as bad as Nifft makes it out to be, but I'm not familiar with non-clerics - are there classes with nearly full bab which could use this? As is, it's nice, but it does mean you have to limit your use of War domain spells (which is unfortunate), and the feat must compete with seriously good alternatives, which means it's not a must-have feat. Then again, I only really ever play up to 11,12,13th level, at which point this feat isn't earthshattering. I'd assume that by the time you can cast 9th level spells, a +9 on damage isn't game-breaking, but I don't know about it. Certainly many divine feats have more potential for abuse. I think these feats are what feats should have been like in the first place: Interesting options that allow you to differentiate your character from others, while being close enough to each other in power to make the choices difficult. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Champion feats
Top