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Complete Champion : Fighter Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 9526830" data-attributes="member: 6716779"><p>Battlemaster</p><p></p><p> Traditionally the Battlemaster has been the best 5E fighter or at least tied. 2024 is lacking the Echo/Rune Knights however. Fighters are already short rest in effect and this archetype doubles down on it. Combos well with Monks and Warlocks in the party (my BG4 campaign atm).</p><p></p><p> Level 3</p><p></p><p>Combat Superiority. </p><p> You gain 4 Superiority Dice and 3 maneuvers. How good this is depends a bit more on player skill but obvious ones tend to be riposte, trip attack, precision attack. A lot have extra damage as an option. Build/player dependent but generally this ability is great. Espically at level 3. And it scales with more maneuvers at 7, 10 and 15.</p><p></p><p>Student of War. </p><p> Tool and skill proficiency. More utility on top of tactical mind. You're no rogue but you're closing the gap. I like it good ability. More utility is always nice. </p><p></p><p>Level 7 Know Your Enemy</p><p></p><p> Basically a divination effect letting you know immunities, resistances and vulnerabilities. Only once per long rest but you can spend a Superiority Dice to regain it. Personally this is so useful as I have seen things go somewhat pear shaped vs obscure monsters with vulnerabilities. For those players who haven't memorized the MM or metagame......</p><p></p><p> Improved Combat Superiority. </p><p> Your Dice become a d10. Fairly marginal increase tbh. Still decent but not super exciting. </p><p></p><p>Level 15. </p><p>Relentless. </p><p>Once per turn you can roll a d8 instead of expending a Superiority Dice. Not quite at will use of your Superiority Dice but every round in effect. </p><p></p><p> Level 18. </p><p>Ultimate Combat Superiority. </p><p></p><p>Your dice become a d12. It's late and fairly marginal for the level. Big upgrade over d8s though so still decent. </p><p></p><p> So formally an S tier class with the overall buffs to fighters it still is. Also front loaded along with the base class. It's abilities also work at range and with a bonus feat at level 6 it's a contender for the best archer as well (20 dex, sharpshooter and heavy weapon master level 8). </p><p></p><p> Is it the most powerful fighter? At levels where it matter yes. It is joined by another fighter later in the S tier. But when it matter the most it's great. It's also competitive either the other martial types with its utility even if it loses out slightly vs Berzerkers and Zealot Barbarians in damage.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9526830, member: 6716779"] Battlemaster Traditionally the Battlemaster has been the best 5E fighter or at least tied. 2024 is lacking the Echo/Rune Knights however. Fighters are already short rest in effect and this archetype doubles down on it. Combos well with Monks and Warlocks in the party (my BG4 campaign atm). Level 3 Combat Superiority. You gain 4 Superiority Dice and 3 maneuvers. How good this is depends a bit more on player skill but obvious ones tend to be riposte, trip attack, precision attack. A lot have extra damage as an option. Build/player dependent but generally this ability is great. Espically at level 3. And it scales with more maneuvers at 7, 10 and 15. Student of War. Tool and skill proficiency. More utility on top of tactical mind. You're no rogue but you're closing the gap. I like it good ability. More utility is always nice. Level 7 Know Your Enemy Basically a divination effect letting you know immunities, resistances and vulnerabilities. Only once per long rest but you can spend a Superiority Dice to regain it. Personally this is so useful as I have seen things go somewhat pear shaped vs obscure monsters with vulnerabilities. For those players who haven't memorized the MM or metagame...... Improved Combat Superiority. Your Dice become a d10. Fairly marginal increase tbh. Still decent but not super exciting. Level 15. Relentless. Once per turn you can roll a d8 instead of expending a Superiority Dice. Not quite at will use of your Superiority Dice but every round in effect. Level 18. Ultimate Combat Superiority. Your dice become a d12. It's late and fairly marginal for the level. Big upgrade over d8s though so still decent. So formally an S tier class with the overall buffs to fighters it still is. Also front loaded along with the base class. It's abilities also work at range and with a bonus feat at level 6 it's a contender for the best archer as well (20 dex, sharpshooter and heavy weapon master level 8). Is it the most powerful fighter? At levels where it matter yes. It is joined by another fighter later in the S tier. But when it matter the most it's great. It's also competitive either the other martial types with its utility even if it loses out slightly vs Berzerkers and Zealot Barbarians in damage. [/QUOTE]
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