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Complete Champion : Fighter Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 9527013" data-attributes="member: 6716779"><p>Eldritch Knight. </p><p></p><p> Generally regarded as one of the best fighters the EK has been revamped and buffed from its 2014 incarnation. </p><p></p><p> However it does have some drawbacks. It takes a while to get going, easy to screw up if you don't know what you are doing and will your DM allow access to 2014 material? Tashas in particular for cantrips and bladesinger.</p><p></p><p> The new EK also offers several ways to build it due to origin feats and it retains its traditional multiclassing benefits eg wizard, ranger, paladin and warlock in particular. Being a fighter its good from level 1 however which is a big bonus. As per usual early levels weighted more than later. </p><p></p><p> Level 3. Spellcasting.</p><p></p><p> You are 1/3rd wizard. 2 cantrips and a few wizard slots. And you can pick from any school now. Generally pick spells that enhance your fighter abilities vs being a bad wizard. Shields the obvious one I like longstrider and the new jump due to limited slots. </p><p></p><p> War Bond. </p><p></p><p> Mostly fluff. Unlike BG3 your bonded weapon doesn't return to you automatically. It was more useful 2014 but useful if you throw a magical spear until level 11 anyway. Worst abilities so far at level 3 relative to the other two fighters. </p><p></p><p>Level 7. War Magic. </p><p> Cast a cantrip in lieu of one of your attacks. In 2014 this means true strike but booming blade or green flame blade are enticing. Keying your attacks off a mental stat via shillagh and knocking them prone with a quarters staff is tempting. This is the level things start coming togather imho. Also the level you gain level 2 slots. </p><p></p><p>Level 10. Eldritch Strike. </p><p></p><p> You can impose disadvantage on a creatures next saving throw before the end of its turn. You don't exactly have great spells though. Follow up hold person and action surge if it lands? Bit situational based on low level spells known. More useful with certain cantrips and if you have built off a mental stat or taken the Touched feats or magic initiate. </p><p></p><p>Level 15. Arcane Charge. </p><p></p><p> Acton surge and you can teleport. Extra mobility is always nice. Limited in how often you can use it though. </p><p></p><p>Level 18 Improved War Magic</p><p> Give up two attacks to cast a spell. Great ability you coukd cast haste and make two attacks late game however. </p><p></p><p> So the EK is often regarded as an S tier archetype. However it's slow to get there and imho it isn't that good until somewhere between level 7 and 15 imho. Thats a long wait. You have very few spell slots early on. And it's easy to mess up. Kind of pigeonholed into melee. Generally I would be looking at Magic adept origin feats and the fae and shadow touched feats. </p><p></p><p> On the plus side you have spells abd utility. It's a great class and S tier imho. Later on though. Personally I rate lower levels as more important. That means the Battlemaster Fighter is the best one so far but I'll give the EK an A overall. Even at level 3 the jump spell is fantastic. You took jump right? The class is also great when multiclassed eg War Cleric, Bladesinger, Warlock, Ranger or Paladin.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9527013, member: 6716779"] Eldritch Knight. Generally regarded as one of the best fighters the EK has been revamped and buffed from its 2014 incarnation. However it does have some drawbacks. It takes a while to get going, easy to screw up if you don't know what you are doing and will your DM allow access to 2014 material? Tashas in particular for cantrips and bladesinger. The new EK also offers several ways to build it due to origin feats and it retains its traditional multiclassing benefits eg wizard, ranger, paladin and warlock in particular. Being a fighter its good from level 1 however which is a big bonus. As per usual early levels weighted more than later. Level 3. Spellcasting. You are 1/3rd wizard. 2 cantrips and a few wizard slots. And you can pick from any school now. Generally pick spells that enhance your fighter abilities vs being a bad wizard. Shields the obvious one I like longstrider and the new jump due to limited slots. War Bond. Mostly fluff. Unlike BG3 your bonded weapon doesn't return to you automatically. It was more useful 2014 but useful if you throw a magical spear until level 11 anyway. Worst abilities so far at level 3 relative to the other two fighters. Level 7. War Magic. Cast a cantrip in lieu of one of your attacks. In 2014 this means true strike but booming blade or green flame blade are enticing. Keying your attacks off a mental stat via shillagh and knocking them prone with a quarters staff is tempting. This is the level things start coming togather imho. Also the level you gain level 2 slots. Level 10. Eldritch Strike. You can impose disadvantage on a creatures next saving throw before the end of its turn. You don't exactly have great spells though. Follow up hold person and action surge if it lands? Bit situational based on low level spells known. More useful with certain cantrips and if you have built off a mental stat or taken the Touched feats or magic initiate. Level 15. Arcane Charge. Acton surge and you can teleport. Extra mobility is always nice. Limited in how often you can use it though. Level 18 Improved War Magic Give up two attacks to cast a spell. Great ability you coukd cast haste and make two attacks late game however. So the EK is often regarded as an S tier archetype. However it's slow to get there and imho it isn't that good until somewhere between level 7 and 15 imho. Thats a long wait. You have very few spell slots early on. And it's easy to mess up. Kind of pigeonholed into melee. Generally I would be looking at Magic adept origin feats and the fae and shadow touched feats. On the plus side you have spells abd utility. It's a great class and S tier imho. Later on though. Personally I rate lower levels as more important. That means the Battlemaster Fighter is the best one so far but I'll give the EK an A overall. Even at level 3 the jump spell is fantastic. You took jump right? The class is also great when multiclassed eg War Cleric, Bladesinger, Warlock, Ranger or Paladin. [/QUOTE]
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