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<blockquote data-quote="Ashrym" data-source="post: 9527085" data-attributes="member: 6750235"><p>Being a spellcaster also means having access to attune some magic items (particularly wands), and being able to use an arcane spell focus includes some Bastions options if they're being used. Minor additional perks.</p><p></p><p>A person might get into crafting magic items for flavor too.</p><p></p><p></p><p></p><p>I find this more interesting than useful. Cantrips still aren't all that great compared to weapon attacks, but considering how stagnant those 1st level slots are for a bit the 2nd level slots are suddenly refreshing.</p><p></p><p></p><p></p><p>It's however many creatures the EK can hit and coming into that 2nd Extra Attack. The EK can leverage this a bit with spells that affect multiple targets after using those attacks on multiple opponents. The EK probably doesn't have much to work with regarding spells yet but that will improve.</p><p></p><p></p><p></p><p>Seems meh to me. Too limited compared to me in uses compared to some similar abilities.</p><p></p><p></p><p></p><p>Improved War Magic is limited to a 1st or 2nd level wizard spell the EK has. Giving up 2 attacks for a low level spell might be situational, but if the EK hits with the first attack the spell can be cast in the same turn for that disadvantage on the save instead of waiting.</p><p></p><p></p><p></p><p>Extra ASI's from the base class helps EK's against MAD issues in a way other classes struggle. That's worth pointing out when comparing them to other spellcasting melee type characters.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9527085, member: 6750235"] Being a spellcaster also means having access to attune some magic items (particularly wands), and being able to use an arcane spell focus includes some Bastions options if they're being used. Minor additional perks. A person might get into crafting magic items for flavor too. I find this more interesting than useful. Cantrips still aren't all that great compared to weapon attacks, but considering how stagnant those 1st level slots are for a bit the 2nd level slots are suddenly refreshing. It's however many creatures the EK can hit and coming into that 2nd Extra Attack. The EK can leverage this a bit with spells that affect multiple targets after using those attacks on multiple opponents. The EK probably doesn't have much to work with regarding spells yet but that will improve. Seems meh to me. Too limited compared to me in uses compared to some similar abilities. Improved War Magic is limited to a 1st or 2nd level wizard spell the EK has. Giving up 2 attacks for a low level spell might be situational, but if the EK hits with the first attack the spell can be cast in the same turn for that disadvantage on the save instead of waiting. Extra ASI's from the base class helps EK's against MAD issues in a way other classes struggle. That's worth pointing out when comparing them to other spellcasting melee type characters. [/QUOTE]
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