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Complete Champion : Fighter Tier List
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<blockquote data-quote="Zardnaar" data-source="post: 9528170" data-attributes="member: 6716779"><p>Psi Knight. </p><p></p><p> Previously the Psi Warrior was one of the better fighters behind Battlemaster and Echo/Rune Knight ahead of the others. Functionally identical in most ways to the Tashas version. </p><p></p><p></p><p>Level 3 Psionic Power. </p><p></p><p> You get double your proficiency bonus in psionic energy dice. Nice table essentially unchanged from Tasha. The abilities are also the same. </p><p> </p><p>Protective Field.</p><p> Roll a dice add intelligence modifier as a reaction. Reduce damage dealt by a similar amount. Damage reduction is nice but this ability doesn't really scale. Decent at low level mediocre at higher levels. </p><p></p><p>Psionic Strike. </p><p> In effect this was a smite ability. Except you can use it a lot. It was way better in 2014 version. Similar in damage to a level 1 spell from a Paladin smite. Good at level 3 but rapidly falls behind said Paladin. Can be used at range.</p><p></p><p> Telekinetic movement. </p><p> Magic action move an object of creature up to 30'. No weight limit either which can be useful. Out of combat utility and tactical comvat. Overall useful. </p><p></p><p> Level 7. Telekinetic Adept</p><p></p><p>Psi Powered Leap. No dice required but bonus action fly speed dounling your movement. Dice required to refresh it before a short or long rest. Fly is always great on a martial even short duration like this. </p><p></p><p> Telekinetic Thrust</p><p></p><p> Knock someone prone or transport them 10' sideways with psionic strike. Both options are nice. </p><p></p><p> Guarded Mind</p><p>Resistance to psychic damage and you can remove charmed or frightened condition with a Psi dice. Situational but common effects that are often a bane to higher level characters. It's either great or useless so it's OK overall but way to situational imho. </p><p></p><p> Level 15. </p><p></p><p> Bulwark of Force. In effect a number of creatures equal to intelligence modifier. +2 AC. Refresh with a dice. Nothing to exciting but hey group buff bonus action. </p><p></p><p>Level 18. Telekinetic Master. </p><p></p><p> Telekinesis spell and you can make a single weapon attack. Very good effect but it's level 18 though. Relative to other fighters it's above average and it's cool/thematic. </p><p></p><p> So thematically I really like the Psi Warrior. It's abilities are more or less identical to Tashas version. Problem is the other ones have been buffed. It kind of reminds me of a Battlemaster but worse. . At level 10 the champion excites me more tbh. Still good though. It's not bad which to me puts it in the B tier.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9528170, member: 6716779"] Psi Knight. Previously the Psi Warrior was one of the better fighters behind Battlemaster and Echo/Rune Knight ahead of the others. Functionally identical in most ways to the Tashas version. Level 3 Psionic Power. You get double your proficiency bonus in psionic energy dice. Nice table essentially unchanged from Tasha. The abilities are also the same. Protective Field. Roll a dice add intelligence modifier as a reaction. Reduce damage dealt by a similar amount. Damage reduction is nice but this ability doesn't really scale. Decent at low level mediocre at higher levels. Psionic Strike. In effect this was a smite ability. Except you can use it a lot. It was way better in 2014 version. Similar in damage to a level 1 spell from a Paladin smite. Good at level 3 but rapidly falls behind said Paladin. Can be used at range. Telekinetic movement. Magic action move an object of creature up to 30'. No weight limit either which can be useful. Out of combat utility and tactical comvat. Overall useful. Level 7. Telekinetic Adept Psi Powered Leap. No dice required but bonus action fly speed dounling your movement. Dice required to refresh it before a short or long rest. Fly is always great on a martial even short duration like this. Telekinetic Thrust Knock someone prone or transport them 10' sideways with psionic strike. Both options are nice. Guarded Mind Resistance to psychic damage and you can remove charmed or frightened condition with a Psi dice. Situational but common effects that are often a bane to higher level characters. It's either great or useless so it's OK overall but way to situational imho. Level 15. Bulwark of Force. In effect a number of creatures equal to intelligence modifier. +2 AC. Refresh with a dice. Nothing to exciting but hey group buff bonus action. Level 18. Telekinetic Master. Telekinesis spell and you can make a single weapon attack. Very good effect but it's level 18 though. Relative to other fighters it's above average and it's cool/thematic. So thematically I really like the Psi Warrior. It's abilities are more or less identical to Tashas version. Problem is the other ones have been buffed. It kind of reminds me of a Battlemaster but worse. . At level 10 the champion excites me more tbh. Still good though. It's not bad which to me puts it in the B tier. [/QUOTE]
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