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Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="ruleslawyer" data-source="post: 3719776" data-attributes="member: 1757"><p>No. Actually, IMHO, it is an excellent, excellent idea to "dumb down" exactly those parts of the game.</p><p></p><p>People who complain about 3e often do so on the basis of the complexity of statting up characters. Yet those who like 3e are usually fond of the array of options that D&D gives them for character-building. Simplified rules for monsters and NPCs allow gamers to have their cake and eat it too.</p><p></p><p>And yes, these are apples and oranges, in any case. PCs are, assuming a modicum of luck, worth the build effort; there's one to a character, and they last many sessions. Monsters and NPCs often only last a single interaction, and that too potentially one that uses only a fraction of their typical stat block. Why should the DM spend the time to build them?</p><p>Sort of, at least in the case of M&M (I'm not familiar with BESM). M&M NPCs still take longer to build than, say, Iron Heroes villains, and certainly longer than D&D monster statblocks, which are usable out of the box. And M&M characters, while cool and customizable, do not have the range of abilities that the full array of D&D classes and related options grant.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3719776, member: 1757"] No. Actually, IMHO, it is an excellent, excellent idea to "dumb down" exactly those parts of the game. People who complain about 3e often do so on the basis of the complexity of statting up characters. Yet those who like 3e are usually fond of the array of options that D&D gives them for character-building. Simplified rules for monsters and NPCs allow gamers to have their cake and eat it too. And yes, these are apples and oranges, in any case. PCs are, assuming a modicum of luck, worth the build effort; there's one to a character, and they last many sessions. Monsters and NPCs often only last a single interaction, and that too potentially one that uses only a fraction of their typical stat block. Why should the DM spend the time to build them? Sort of, at least in the case of M&M (I'm not familiar with BESM). M&M NPCs still take longer to build than, say, Iron Heroes villains, and certainly longer than D&D monster statblocks, which are usable out of the box. And M&M characters, while cool and customizable, do not have the range of abilities that the full array of D&D classes and related options grant. [/QUOTE]
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