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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="JoeGKushner" data-source="post: 3719861" data-attributes="member: 1129"><p>For me, it's not "just because".</p><p></p><p>The game system uniformity helps expalin how the world works. One of the problems, outside of the complexity of characters in terms of being monsters, is that monsters are given too much free reign in their special abilities to make them viable as monsters as opposed to making them effective critters.</p><p></p><p>Or something like that.</p><p></p><p>It gets back to my thoughts that an effect is an effect is an effect. Game mechanic X is always game mechanic X regardless of whose using it. Having the system behind the game be 'universal' in it's applications can make for greater game mastery.</p><p></p><p>Will liches now cast spells differently then player mages for example?</p><p></p><p>Like I've mentioned, I can see how this new (very old) way of doing things will benefits GMs who customize their monsters. I don't see it doing a lot for players who'll now have to pay for books that provide these different statistics or for GMs who run things out of adventuers or for GMs who use a lot of player based NPC classes. (Or heck, those that just run things straight out of the Monster Manuals to being with.)</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3719861, member: 1129"] For me, it's not "just because". The game system uniformity helps expalin how the world works. One of the problems, outside of the complexity of characters in terms of being monsters, is that monsters are given too much free reign in their special abilities to make them viable as monsters as opposed to making them effective critters. Or something like that. It gets back to my thoughts that an effect is an effect is an effect. Game mechanic X is always game mechanic X regardless of whose using it. Having the system behind the game be 'universal' in it's applications can make for greater game mastery. Will liches now cast spells differently then player mages for example? Like I've mentioned, I can see how this new (very old) way of doing things will benefits GMs who customize their monsters. I don't see it doing a lot for players who'll now have to pay for books that provide these different statistics or for GMs who run things out of adventuers or for GMs who use a lot of player based NPC classes. (Or heck, those that just run things straight out of the Monster Manuals to being with.) [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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