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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Syltorian" data-source="post: 3720279" data-attributes="member: 17406"><p>I don't care about monster PCs, but I do care about them as <em>NPCs</em>. And that includes being able to give them classes, modifying their feats, skills, and so forth. I want to have a dryad druid, a satyr enchanter, an ogre scout, heck: even a dragon archivist for the players to meet. I want to have some surprises in store by giving the monsters unexpected feats. I want my monsters to be individuals, not run of the mill Minotaur #12, and I want more freedom than simply having to use the limited number of monsters-with-class-levels that have appeared in the latest Monster Manuals (IV ad V). </p><p></p><p>That seems to be either impossible or difficult now, from what (little) we know so far. It's both for the roleplaying and combat. I want to be able to challenge my PCs with a monster below the CR (or whatever that turns into), by adding class levels, going up with the hit-die, keeping some surprises in store as the centaur turns out to be able to cast sorcerous magic. I don't want monsters that can only be used at a certain level of the party, or else have to be used in combinations with others if I want to challenge a higher level party. </p><p></p><p>Please tell me monsters will be as customisable as they were in 3.5. The current system may not have been perfect. But it's (to me) much preferable than the what you see is what you get model. Perhaps I am misinterpreting what I have read so far. I can only hope so.</p></blockquote><p></p>
[QUOTE="Syltorian, post: 3720279, member: 17406"] I don't care about monster PCs, but I do care about them as [i]NPCs[/i]. And that includes being able to give them classes, modifying their feats, skills, and so forth. I want to have a dryad druid, a satyr enchanter, an ogre scout, heck: even a dragon archivist for the players to meet. I want to have some surprises in store by giving the monsters unexpected feats. I want my monsters to be individuals, not run of the mill Minotaur #12, and I want more freedom than simply having to use the limited number of monsters-with-class-levels that have appeared in the latest Monster Manuals (IV ad V). That seems to be either impossible or difficult now, from what (little) we know so far. It's both for the roleplaying and combat. I want to be able to challenge my PCs with a monster below the CR (or whatever that turns into), by adding class levels, going up with the hit-die, keeping some surprises in store as the centaur turns out to be able to cast sorcerous magic. I don't want monsters that can only be used at a certain level of the party, or else have to be used in combinations with others if I want to challenge a higher level party. Please tell me monsters will be as customisable as they were in 3.5. The current system may not have been perfect. But it's (to me) much preferable than the what you see is what you get model. Perhaps I am misinterpreting what I have read so far. I can only hope so. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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