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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Syltorian" data-source="post: 3721241" data-attributes="member: 17406"><p>I hope your optimism is more warranted than my pessimism. I get the latter from the claims that you cannot play them as PCs. Is that only because they are getting rid of ECL and LA; that is, you can add class levels, and advance them as though they were PCs, except that you don't know what the basic abilities are worth, balance-wise? </p><p></p><p></p><p></p><p>Exactly. They should at least be possible. I am looking for instance at Eberron here. One of the most intriguing characters in Sharn is a sphynx (forget exactly which type), what about Oalian, the awakened greatpine? Will they now be unable to use skill-points just because WotC has decided that sphynxes are supposed to be killed in 3 rounds? Or will they become so unique creatures that DMs cannot create creatures similar in their own campaigns? </p><p></p><p>Monsters are not simply for the killing. If I want to kill monsters, I'll dig up my old Diablo II CDs. It's much more satisfying to hit things in that game. But I've disliked it because it's boring storywise. Yes, they mentioned that the Ettin was having conversations with itself in combat. I like that kind of flavour; but everything else we heard seems to be reducing D&D to a combat game. Which I agree it is to a large point, but there is much, much more to it. </p><p></p><p>I'm not a big fan of unlikely templates either, nor do I like monstrous NPCs myself (being mostly tied up in Eberron, that means non-humanoids, with humanoids as in common usage, not the monster-type; ogres and hobgoblins I'm fine with). But even so, it should be possible. Maybe someone's campaign does require an odd combination, or a displacer-beast necromancer, or what have you. </p><p></p><p>So I only hope that I am completely misreading their intentions here.</p></blockquote><p></p>
[QUOTE="Syltorian, post: 3721241, member: 17406"] I hope your optimism is more warranted than my pessimism. I get the latter from the claims that you cannot play them as PCs. Is that only because they are getting rid of ECL and LA; that is, you can add class levels, and advance them as though they were PCs, except that you don't know what the basic abilities are worth, balance-wise? Exactly. They should at least be possible. I am looking for instance at Eberron here. One of the most intriguing characters in Sharn is a sphynx (forget exactly which type), what about Oalian, the awakened greatpine? Will they now be unable to use skill-points just because WotC has decided that sphynxes are supposed to be killed in 3 rounds? Or will they become so unique creatures that DMs cannot create creatures similar in their own campaigns? Monsters are not simply for the killing. If I want to kill monsters, I'll dig up my old Diablo II CDs. It's much more satisfying to hit things in that game. But I've disliked it because it's boring storywise. Yes, they mentioned that the Ettin was having conversations with itself in combat. I like that kind of flavour; but everything else we heard seems to be reducing D&D to a combat game. Which I agree it is to a large point, but there is much, much more to it. I'm not a big fan of unlikely templates either, nor do I like monstrous NPCs myself (being mostly tied up in Eberron, that means non-humanoids, with humanoids as in common usage, not the monster-type; ogres and hobgoblins I'm fine with). But even so, it should be possible. Maybe someone's campaign does require an odd combination, or a displacer-beast necromancer, or what have you. So I only hope that I am completely misreading their intentions here. [/QUOTE]
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Complete Disagreement With Mike on Monsters (see post #205)
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