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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="I'm A Banana" data-source="post: 3731563" data-attributes="member: 2067"><p>It's less of a "must" and more of a "could concievably be."</p><p></p><p>When you create an Evil Wizard, he has the same abilities as a Good Wizard, and just uses them in a different way. When you create an Evil Creature, the same principle should be followed, IMO. </p><p></p><p>And though monsters and NPC's can be plot points, they serve at LEAST three roles that, IMO, should be kept in mind: they're setting elements, they're adversaries, and they're allies. Any monster that can't be all three is giving me a third (or more) less bang for my stat block buck. </p><p></p><p></p><p></p><p>But nowhere in the Frenzied Berserker description does it say 'FOR NPC USE ONLY, GUYS!" If a PC wants to get it, and a DM approves that selection, you get it, and, speaking from experience, it works just like it's advertised. </p><p></p><p>If something exists as a setting element, as an independent object in the game world, the only thing that should define my choice of which side of the screen it gets to be on should be my choice as a DM. Any other choice, and you're hurting my utility at least, and my verisimilitude at worst.</p><p></p><p></p><p></p><p>Did you read what you were quoting?</p><p></p><p>I want a system. Making up stuff sucks as a system. A system, a set of guidelines, keeps me honest as a DM with the way the game world works, keeping my verisimilitude intact. </p><p></p><p></p><p></p><p>But monsters are for more than just squishing.</p><p></p><p></p><p></p><p>Ah, but it does. Not very good rules, but they're there. </p><p></p><p></p><p></p><p>Then you make monsters able to be that responsive. They don't have to have it built in, but they should be able to be re-built with that in. </p><p></p><p></p><p></p><p>Yes, PC's are complex while monsters are generally simple. But I should be able to shake hands with the mindflayer and invite him to adventure with us without his psionic powers being crippled as if I had the Black Death.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3731563, member: 2067"] It's less of a "must" and more of a "could concievably be." When you create an Evil Wizard, he has the same abilities as a Good Wizard, and just uses them in a different way. When you create an Evil Creature, the same principle should be followed, IMO. And though monsters and NPC's can be plot points, they serve at LEAST three roles that, IMO, should be kept in mind: they're setting elements, they're adversaries, and they're allies. Any monster that can't be all three is giving me a third (or more) less bang for my stat block buck. But nowhere in the Frenzied Berserker description does it say 'FOR NPC USE ONLY, GUYS!" If a PC wants to get it, and a DM approves that selection, you get it, and, speaking from experience, it works just like it's advertised. If something exists as a setting element, as an independent object in the game world, the only thing that should define my choice of which side of the screen it gets to be on should be my choice as a DM. Any other choice, and you're hurting my utility at least, and my verisimilitude at worst. Did you read what you were quoting? I want a system. Making up stuff sucks as a system. A system, a set of guidelines, keeps me honest as a DM with the way the game world works, keeping my verisimilitude intact. But monsters are for more than just squishing. Ah, but it does. Not very good rules, but they're there. Then you make monsters able to be that responsive. They don't have to have it built in, but they should be able to be re-built with that in. Yes, PC's are complex while monsters are generally simple. But I should be able to shake hands with the mindflayer and invite him to adventure with us without his psionic powers being crippled as if I had the Black Death. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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