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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Kraydak" data-source="post: 3731855" data-attributes="member: 12306"><p>I'd say the advantages to moving to a system which assumes offense/defense balanced (with a large spread, of course, just both in the same league) vastly outweigh the loss of extreme glass cannons/dwarven defenders. For example, part of the problem with Turn Undead (one of many, admittedly), was the ridiculous CR/HD ratio for the large skeletons and zombies. The Holy Word line of spells also became quite wonky, frequently hitting the BBEG (if of a caster persuasion) harder than his (melee) minions.</p><p></p><p>Of course, you can always recreate a glass cannon by taking a fully balanced kobold and giving him a necklace of fireballs. I almost want to say that glass cannons and invulnerable, no offense monsters are better handled as traps/environmental hazards. Glass cannons are "disarmed" by winning initiative. No offense bricks are "bypassed" however the party so chooses.</p><p></p><p></p><p></p><p>Given the sheer number of BAB 17/CL 17 gishes available on the charops board (16/17 is the absolute minimum to be taken seriously barring other vastly cool abilities), monsters with decent melee/decent spellpower are *completely* reasonable. Dragons, in 3ed, are fast melee brutes with very weak spell support. The whole Dragons=Magic theme breaks down in practice when you examine the CR-CL number (about 8 for Golds).</p><p></p><p>Again, I think the game as a whole would be better off if glass cannons (and other unbalanced monster designs) were treated as traps or hazards (which is how they play). Of course, I think that unbalanced monster designs really aren't all that appealing in actual play.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 3731855, member: 12306"] I'd say the advantages to moving to a system which assumes offense/defense balanced (with a large spread, of course, just both in the same league) vastly outweigh the loss of extreme glass cannons/dwarven defenders. For example, part of the problem with Turn Undead (one of many, admittedly), was the ridiculous CR/HD ratio for the large skeletons and zombies. The Holy Word line of spells also became quite wonky, frequently hitting the BBEG (if of a caster persuasion) harder than his (melee) minions. Of course, you can always recreate a glass cannon by taking a fully balanced kobold and giving him a necklace of fireballs. I almost want to say that glass cannons and invulnerable, no offense monsters are better handled as traps/environmental hazards. Glass cannons are "disarmed" by winning initiative. No offense bricks are "bypassed" however the party so chooses. Given the sheer number of BAB 17/CL 17 gishes available on the charops board (16/17 is the absolute minimum to be taken seriously barring other vastly cool abilities), monsters with decent melee/decent spellpower are *completely* reasonable. Dragons, in 3ed, are fast melee brutes with very weak spell support. The whole Dragons=Magic theme breaks down in practice when you examine the CR-CL number (about 8 for Golds). Again, I think the game as a whole would be better off if glass cannons (and other unbalanced monster designs) were treated as traps or hazards (which is how they play). Of course, I think that unbalanced monster designs really aren't all that appealing in actual play. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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