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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="bowbe" data-source="post: 3732547" data-attributes="member: 6328"><p>On another note. I read that article Wyatt released with the "look into monster design".</p><p></p><p>More than a few things stood out that I find distasteful.</p><p></p><p>For a supposedly easy and streamlined system there are too freaking many actions (as noted on the part of monsters).</p><p></p><p>Immediate Actions, Free Actions, and Standard Actions are retained. Thus the dragon in the description takes an immediate action (evidently they get one per combat), a free action (aka supernatural/magical type effect), and multiple attacks per round. Thats a whole lot o' actions for 1 monster when the PCs allegedly get... 1 action. </p><p></p><p>I don't doubt when it comes out in the wash the PCs end up getting a score of free/standard/movement/and immediate actions. A far cry from the 1 attack combat that was touted at Gen Con. Definitely something that fits into the 'streamlined cinematic sequence" that they are going on about. I'm fine with that but don't sell me balogna masquerading as filet mignon. </p><p></p><p>Evidently (from continuing the read of the Wyatt article) characters still deal a wopping 250 points of damage on a non critical single attack. I quote <em>"He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points."</em></p><p></p><p>It later mentions that the dragon is "Now under 500 hp." </p><p></p><p>250 hp damage in a "solid blow" would certainly make combat quicker I guess. *chuckle* Maybe I would be happier with all the lingo and starry eyed joy of this new system if the designers would shave some of the zeros off of HP and damage. Perhaps its somantics but do bigger numbers really make a game better? I guess im still old enough that triple digit damage seems pretty cheesie unless your sufficiently high level. Triple digits beyone 100 sound Ultra cheesie. </p><p></p><p>Case</p></blockquote><p></p>
[QUOTE="bowbe, post: 3732547, member: 6328"] On another note. I read that article Wyatt released with the "look into monster design". More than a few things stood out that I find distasteful. For a supposedly easy and streamlined system there are too freaking many actions (as noted on the part of monsters). Immediate Actions, Free Actions, and Standard Actions are retained. Thus the dragon in the description takes an immediate action (evidently they get one per combat), a free action (aka supernatural/magical type effect), and multiple attacks per round. Thats a whole lot o' actions for 1 monster when the PCs allegedly get... 1 action. I don't doubt when it comes out in the wash the PCs end up getting a score of free/standard/movement/and immediate actions. A far cry from the 1 attack combat that was touted at Gen Con. Definitely something that fits into the 'streamlined cinematic sequence" that they are going on about. I'm fine with that but don't sell me balogna masquerading as filet mignon. Evidently (from continuing the read of the Wyatt article) characters still deal a wopping 250 points of damage on a non critical single attack. I quote [I]"He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points."[/I] It later mentions that the dragon is "Now under 500 hp." 250 hp damage in a "solid blow" would certainly make combat quicker I guess. *chuckle* Maybe I would be happier with all the lingo and starry eyed joy of this new system if the designers would shave some of the zeros off of HP and damage. Perhaps its somantics but do bigger numbers really make a game better? I guess im still old enough that triple digit damage seems pretty cheesie unless your sufficiently high level. Triple digits beyone 100 sound Ultra cheesie. Case [/QUOTE]
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Complete Disagreement With Mike on Monsters (see post #205)
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