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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="Samnell" data-source="post: 3732774" data-attributes="member: 130"><p>This presupposes a world where monsters are exceptionally rare, or they would not remain unknowns. This is a world where Knowledge (X) can't tell you anything about monsters, since precious few people have ever been in a position to study them. I don't think I've ever seen WotC world where that was the case. I don't know that I'd want to play in one either.</p><p></p><p>Or, alternatively, it presupposes a world where the average NPC has some sort of serious mental problem that renders then unable to process experiences with monsters or analyze accounts given by those who have. Therefore tales do not spread and the PCs would have no way to know about monsters.</p><p></p><p>D&D monsters do not, by and large, strike me as anything like CoC monsters. The vast majority of them are not alien beings from other dimensions, or the product thereof. The vast majority of them live in the same world the PCs grew up in. They've been there about as long as humans have, or anyway long enough that it doesn't make a big difference. Monsters are more like animals, or different cultures for the more humanlike sorts, in our world. Some of them live far away or are less known, but they are not fundamentally weird or unknowable to sane minds.</p><p></p><p>Furthermore, the notion that the best way to encourage a subjective sense of mystery is to create classes of NPC-only (That is, the DM's tools are way cooler than the player tools and the player can never play with the DM tools.) or monster-only (same thing) is a step backwards. It's like a return to the days when players were notionally forbidden to read the DMG.</p></blockquote><p></p>
[QUOTE="Samnell, post: 3732774, member: 130"] This presupposes a world where monsters are exceptionally rare, or they would not remain unknowns. This is a world where Knowledge (X) can't tell you anything about monsters, since precious few people have ever been in a position to study them. I don't think I've ever seen WotC world where that was the case. I don't know that I'd want to play in one either. Or, alternatively, it presupposes a world where the average NPC has some sort of serious mental problem that renders then unable to process experiences with monsters or analyze accounts given by those who have. Therefore tales do not spread and the PCs would have no way to know about monsters. D&D monsters do not, by and large, strike me as anything like CoC monsters. The vast majority of them are not alien beings from other dimensions, or the product thereof. The vast majority of them live in the same world the PCs grew up in. They've been there about as long as humans have, or anyway long enough that it doesn't make a big difference. Monsters are more like animals, or different cultures for the more humanlike sorts, in our world. Some of them live far away or are less known, but they are not fundamentally weird or unknowable to sane minds. Furthermore, the notion that the best way to encourage a subjective sense of mystery is to create classes of NPC-only (That is, the DM's tools are way cooler than the player tools and the player can never play with the DM tools.) or monster-only (same thing) is a step backwards. It's like a return to the days when players were notionally forbidden to read the DMG. [/QUOTE]
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*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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