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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complete Disagreement With Mike on Monsters (see post #205)
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<blockquote data-quote="DarkKestral" data-source="post: 3733290" data-attributes="member: 40100"><p>I would argue that Pun-Pun is basically the result of not systematizing monster design and making it more PC-ish. No sane designer should give players the chance to give other players any ability ever, and to do this insane feat so over and over again. Yet somehow, one designer DID. It was obvious he was thinking "Oh, this is just a monster. It won't hurt anything..." which is where I think the problem lies. You let monsters follow different rules, and suddenly PCs start trying to abuse the corner cases for their own benefit. Monster abilities that are broken in the hands of PCs are often broken in the hands of monsters, too. In 3.5, many a monster gets umpteen special attacks, which are mystically at the highest attack bonus the monster gets. Yet players must suffer a -5 and a movement penalty to make multiple attacks. So the monster gets something which is apparently a BADWRONGABILITY in the hands of PCs, but is given right to them if they pay a 4th level wizard/sorc spell slot, which indicates that it's powerful, but not BADWRONGABLITY powerful either.</p><p></p><p>That's why I would much rather see ECL or a modified HD that allows for 1 HD = 1 ECL regardless of type. since we already have HD that can vary, it's not that much of a stretch to say 1 animal HD = 3d6 for the purposes of ECL/CR calculation. Give me rules that work the same for everybody, and a set of rules that don't and I'm sure I can show you that it's a lot harder to accidentally create Pun-Puns in the first system, assuming reasonably intelligent design.</p><p></p><p>I know there's Rule 0, but I'd much rather not need to invoke it daily or see it invoked to maintain sanity.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3733290, member: 40100"] I would argue that Pun-Pun is basically the result of not systematizing monster design and making it more PC-ish. No sane designer should give players the chance to give other players any ability ever, and to do this insane feat so over and over again. Yet somehow, one designer DID. It was obvious he was thinking "Oh, this is just a monster. It won't hurt anything..." which is where I think the problem lies. You let monsters follow different rules, and suddenly PCs start trying to abuse the corner cases for their own benefit. Monster abilities that are broken in the hands of PCs are often broken in the hands of monsters, too. In 3.5, many a monster gets umpteen special attacks, which are mystically at the highest attack bonus the monster gets. Yet players must suffer a -5 and a movement penalty to make multiple attacks. So the monster gets something which is apparently a BADWRONGABILITY in the hands of PCs, but is given right to them if they pay a 4th level wizard/sorc spell slot, which indicates that it's powerful, but not BADWRONGABLITY powerful either. That's why I would much rather see ECL or a modified HD that allows for 1 HD = 1 ECL regardless of type. since we already have HD that can vary, it's not that much of a stretch to say 1 animal HD = 3d6 for the purposes of ECL/CR calculation. Give me rules that work the same for everybody, and a set of rules that don't and I'm sure I can show you that it's a lot harder to accidentally create Pun-Puns in the first system, assuming reasonably intelligent design. I know there's Rule 0, but I'd much rather not need to invoke it daily or see it invoked to maintain sanity. [/QUOTE]
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Community
General Tabletop Discussion
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Complete Disagreement With Mike on Monsters (see post #205)
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